End of ballance change shows how tanks core mechanics and abbilities are archaic.
They ware design into mdps focused game. 6 target frontal cone of fire 30/40 ft of range.
Guard challange ware suited for that.
Modern conducting of battle is 24 target 360 degree cone of fire 100 ft range on averege.
Moste of tanks abbilities ware design in previous environment, we dont have abbilities mechanics that keep tank engaging or effective in modern fights.
(Few examples above)
Sure they are good for scenarios environment where situations is closest to what are those abbilities design for.
There is gap that could be filled with new ideas.
Tank Survivability: Are Defensive Builds Rewarded Enough?
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