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Seasons for Gear

Share your ideas and feedback to help improve the game.
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This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

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gisborne
Posts: 267

Re: Seasons for Gear

Post#11 » Fri Sep 04, 2026 3:54 am

I'd love it. I already just started my own version. Salvaged all my gear, converted all my crests to gold, gave it all away, now I'm RR85 running ruin gear and spending just 25 renown points.
Aefa Aefa, Runepriest

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kpihuss
Posts: 317

Re: Seasons for Gear

Post#12 » Fri Sep 04, 2026 2:55 pm

Lescargo wrote: Thu Sep 03, 2026 6:48 pm I hate the kind of idea that insists on making life easier for new players by stripping away advantages earned by deserving veterans.
It is precisely the challenge of facing highly renowned/geared players that motivates you to push your limits and become just as strong.
Let's not forget that this is a PvP game—adversity is part of it; naturally, you have to face much stronger opponents to become strong yourself and achieve something meaningful.

And honestly, the game is already quite horizontal as it is; I find it boring enough that there are no real advantages beyond Rank 80.

If new players find the game too hard because they have to face powerful veterans, then perhaps this type of game isn't for them.
The server shouldn't have to adapt to the weakness of new players; it is up to the new players to put in the effort and become strong themselves.
That is how a healthy system works.

The weak face the strong to become strong. We lift people up rather than dragging them down.
+1
Founder member & Ex-2OiC Tercio de Estalia (2019-23)
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nachtfrost
Posts: 13

Re: Seasons for Gear

Post#13 » Tue Sep 08, 2026 11:30 am

kpihuss wrote: Wed Sep 02, 2026 2:20 pm This is a MMORPG, not CS

Veterans should have advantages over players who are just starting out.
As a new RoR player I agree with this. Of cause it is nice to catch up fast for new players. My highest character at the moment is 27, so I am missing a lot. But this is Ok, the thing with fast catchup is that someone else time invest value is destroyed. I have seen this in WoW where I spent 20 years. Beat a mythic raid and got a mount that is nearly no available after newer raids come out. Years later Blizz took the same mount model, recoloured it a bit and made it free ingame. This just an example, it takes the "I earned this thing" to "why did I do this?" Only thing they did not destroy was the honour to have a good old PvP title that were fone after classic.

Cascade88
Posts: 3

Re: Seasons for Gear

Post#14 » Tue Sep 08, 2026 4:26 pm

Please god no, there's a reason people are quitting WoW in droves nowadays; the lack of permanence to your progression keeps you in a loop repeating the same levelling process every season and we are bored of it. Considering each wow season comes with a new zone and skill changes and RoR does not, this would be a quick way to alienate all the veterans and invalidate their hard work as people will be less willing to repeat the same grind with nothing new added.

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