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reason behind slayer nerfs ?

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aqualice
Posts: 56

reason behind slayer nerfs ?

Post#1 » Mon Sep 07, 2026 9:49 pm

Hello i'am returning to the game and my main was slayer , and i have noticed that they nerfed it into oblivion .

i'am wondering whats the logic behind it , was slayer a real problem for game balance ?

why was it hit so hard and not realy compensated otherwise if anyone knows why they destroyed the class please let me know

( maybe overall data salyer was too strong i dont know )

stil garbage solo either

Nelly74
Posts: 184

Re: reason behind slayer nerfs ?

Post#2 » Wed Sep 09, 2026 1:59 pm

No, Slayer really wasn’t overpowered before these nerfs. Rampage was definitely too strong, sure, but aside from that the class was pretty well balanced.
Now though, I can honestly say it feels completely pointless. Other classes can do the same job just as well, if not better, without being made of paper defensively.
As for why they hit it this hard, I really couldn’t tell you. There are probably as many theories as there are Slayer players. Mine is that, as usual, they just have absolutely NO idea how to properly tune buffs and nerfs. And even when pretty much everyone agrees they’ve gone too far or made a mistake, they either don’t change anything or only make the bare minimum adjustment.

ElectricRinku
Posts: 10

Re: reason behind slayer nerfs ?

Post#3 » Wed Sep 09, 2026 3:06 pm

The dev team did a ranged dps rework and came to the conclusions that Magus needs more utility and Sorc needs nothing at all.

I don't think they have a very good perspective of playing most classes tbh with you lol

User avatar
CountTalabecland
Posts: 1117

Re: reason behind slayer nerfs ?

Post#4 » Wed Sep 09, 2026 3:10 pm

The “reason?”: Destro complained and Destro get what they want.

The class was not overpowered, Rampage was bugged in that it bypassed normal guard mechanics. Rather than just fixing that, the devs went wayyyy too far and nerfed the ability to be useless.

The nail in the coffin for Rampage was that parry/block bypass was limited to 50% of defenders value. So at most rampage can bypass 50% and it is now subject to normal guard mechanics. It is literally not a 100% bypass despite what the tooltip claims.

Rampage was the defining ability for the class. Without it, the class is just AoE dmg, however many other classes bring AoE dmg. Slayer lacks any defining ability now except for its Rage mechanic. But even there, Choppa has the same mechanic plus better abilities.

Slayer was also nerfed by losing Short Temper and therein the ability to build to spam ID. Further, tooltip damage values were also lowered.

The 2h changes were not as bad but even then, the class lacks definition as a ST damage dealer.

On top of all of that, you also now lose 25% armor while in yellow on the rage meter.

These were all nerfs and Slayer received no corresponding buff to make up for it. It lacks a second CC ability beyond charge compared to other MDPS and even its mirror.

So yeah, it got nerfed hard and left to rot by the devs.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

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