Devs are killing soloing

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Khailee
Posts: 45

Re: Devs are killing soloing

Post#71 » Tue Sep 01, 2026 5:38 am

They need to make WE/WH dps builds very very strong in solo again.

Right now WE/WH is near useless until fully geared at max level and even then they aren't all that.

Regen dps/tanks and Dps healers existed forever but back in the day WE and WH had that much damage they could still kill them. This made running around as full def tard risky because you could get blown up at any moment by a stealther and it took you a long time to actually kill something, leaving you at risk for longer than someone who has a super fast kill time (remember how many WL/SH you used to see running around with super fast kill times? you dont see that anymore!).

Without that balance of super bursty stealth classes in the mix, the whole meta is ruined. Deftard is no longer slow and risky but basically becomes the meta for solo play.

This is nothing new though, this has been the state of solo play for maybe close to 10 years. You don't need to rebalance the whole game. Just fix this one issue. Monstro Maras/Keg Engis been around since the beginning of the game but they werent promised the same level of unkillable as they are today. Even though both builds have actually been majorly nerfed a lot since then...they are more unkillable in todays meta than the meta of the old days. That says everything about what we need to do to fix the state of solo play.

Alubert
Posts: 832

Re: Devs are killing soloing

Post#72 » Tue Sep 01, 2026 8:45 am

Skill issue
80+ | Chosen | BG | BO | Knight | IB | Choppa | Zealot | DoK | Shaman | AM | RP | WP |
40+ | SM | SL | Engi | Mara |

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IxneroxI
Posts: 8
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Re: Devs are killing soloing

Post#73 » Wed Sep 02, 2026 8:25 pm

Make solo great again

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Akalukz
Posts: 1948

Re: Devs are killing soloing

Post#74 » Wed Sep 02, 2026 11:27 pm

most telling thing of all. not a single dev response. Pretty much sums up the game.
-= Agony =-

nocturnalguest
Posts: 1029

Re: Devs are killing soloing

Post#75 » Thu Sep 03, 2026 7:51 am

Akalukz wrote: Wed Sep 02, 2026 11:27 pm Pretty much sums up the game.
Cant agree here, game is so much more then soloing. Also majority of posts here are delusional and come from a lack of experience and knowledge. Seriously want them to waste time debunking ignorant misconceptions on forums full of trolls and toxicity?

Its clear as day that you cant achieve "balance" for solo gameplay (ive explained that here already) and obviously labour hours are not spent specifically into it. Its also clear as day that they are willing to implement any reasonable change for solo play and increase fun and QoL in this game mode that will cause no drastic effects into other game modes (orvr, sc). It was known fact before, but there is literally even a super clear fresh statement

Ill cite because its also very clear that people either dont read at all or dont understand or just cant grasp it and continue pointless rants:

"The priority of balancing in Return of Reckoning is set around group play, meaning any number from 6 all the way up to large scale fights in RvR. However, if we can improve balance for smaller numbered fights without negatively affecting group balance, we are willing to do so. Hence you will find a couple changes to Witch Elf and Witch Hunter specifically aimed at that. The nerf to Sacrificial Stab is aimed also at group play."

And now an honest question that i asked many times already but nobody answers for obvious reasons - have you ever seen suggestions made for solo that are actually touching possible effects into group play or even consider it anyhow? Have you ever seen anyone post a suggestion saying "this will be fine because in group play there are XYZ factors in XYZ situations that wont be affected with it and so group play balance will stay as is"?

"Obvious" i mentioned earlier because there are no such suggestions. Each and every solo rant doesnt consider group play. Thats why all those posts are ignored. Nobody will involve and waste time in discussions then suggestor is not willing to see further than one’s nose.

Here is your answer man.

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Amakusa
Posts: 159

Re: Devs are killing soloing

Post#76 » Thu Sep 03, 2026 9:27 am

In the end, only the solos and pugs will be left anyway. A lot of 6-man groups and organized warbands don't play anymore. I envy the people who just log in every day to grind and don't care at all if their characters die. They're just having fun...
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Shogun4138
Posts: 387

Re: Devs are killing soloing

Post#77 » Thu Sep 03, 2026 12:04 pm

The game should be designed for various play styles. Not just the blob that they have created.

They need more mechanics in zones to force blobs to separate or at least make tactical decisions. LoTD is a much better mechanic than our current zones.
Gogo - WE
Propaine - Chosen
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Farrul
Posts: 955

Re: Devs are killing soloing

Post#78 » Thu Sep 03, 2026 1:08 pm

It's not really about Solo but small scale, solo players would naturally thrive in an environment that had more small scale battles spread out in the lakes ( like it used to be).

RoR was indeed a more fun game back in days when there was more variety to the scale of the battles. Solo or duo players etc could make a difference in random 4-10 man battles and would find each other frequently for duels etc. But now they are made trivial at the Blob scale level this game deteriorated into.

The exception being overpowered RDPS classes that may add into blob fights effectively even when specced for small scale ( hence why 90% of the solo population plays a Magus or a Runepriest)

The ''blob'' gameplay ended the fun of the past which means solo is pretty dead nowdays, some still try but there isn't an atmosphere for it anymore, since small scale in general is pretty dead.

Not for sake of solo of course, but changes to RvR/Campaign can't come soon enough, the RvR is seriously stagnated at this point and offers little o no fun imho, just the same repetitive loop.

At this point its just the new scenarios that keep things a little interesting for me personally, which is a shame.

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Koryu199X
Posts: 128

Re: Devs are killing soloing

Post#79 » Thu Sep 03, 2026 1:37 pm

I think what needs to be seriously considered is how do we want the dynamic between the classes to play out. In a game of gimmicks although I think it is decidedly less so now than in previous years the PvP team need to put forward a vision. For instance there needs to be warband options, there needs to be 6 man options and there needs to be solo options. We need to have hard and soft counters and no one should be super OP. If the devs make a change they need to be asking the question how do we counter A versus B. Yes a WH should have a spec that is good against magic users but equally sorc, BW and Magi should have options to counter. Players should feel they can confidently run a 6 man or 3 man and do something meaningful. An example I would use is in SC say it's nothing but WL, what can be done to counter that. And the answer there should have three if not more answers. Do you AP drain, is it a case of play ranged, if someone plays WL or WH on destro what is the potential soft/hard counter to that? I cite one of the best SC's I ever played was a very early ranked against 4 knights a WL and a WP. I had to do so much thinking and play my absolute best, as we were 3 squigs my BG, a zealot and a dok. It ended in a tie and no one died but my god it was still a damn good fight. That is the kind of fights that players should be wanting.

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normanis
Posts: 1520

Re: Devs are killing soloing

Post#80 » Thu Sep 03, 2026 3:14 pm

Devs are killing soloing ................... did devs nerfed hp regen
"survival is the only option"

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