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[WH] I'm sad to have been right...

Discuss Knight of the Blazing Sun, Bright Wizard, Witch Hunter, and Warrior Priest.
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Farrul
Posts: 948

Re: [WH] I'm sad to have been right...

Post#11 » Mon Aug 31, 2026 1:57 am

Balance is not a player perspective nor player consensus, it is an entity of its own independent of players emotions and opinions. The simple measure point for balance is, how well is something working relative to the rest of the game.

In this real balance context, i think 30s is too little, given the fact that WH ( i won't speak about WE) is not wanted nor liked for warbands, then it should have a clear purpose as a scout and 30s won't let them achieve that.

If they decide to buff WH for their vision of group/warband gameplay, then 30s will be fine.

Bergbart
Posts: 77

Re: [WH] I'm sad to have been right...

Post#12 » Mon Aug 31, 2026 3:08 am

Years ago, we had a similar situation back in the MDPV days wh/we were able to do 1 VX X.
2–6 WH camping on war camp flags was standard.
Then the nerf came, and oh, wonder of wonders the wh/we population dropped, but the overall gaming experience for community improved.
Years later, the two stealth classes are getting buffed again, and a different outcome is expected well, if that isn’t crazy, I don’t know what is.
Especially the WB Regen Witch got buffed after she’d been nerfed a bit in the meantime, rofl.

Translated with DeepL.com (free version)

abezverkhiy
Posts: 725

Re: [WH] I'm sad to have been right...

Post#13 » Mon Aug 31, 2026 3:43 am

Nelly74 wrote: Sun Aug 30, 2026 5:05 pm
abezverkhiy wrote: Sun Aug 30, 2026 2:55 pm
Nelly74 wrote: Sun Aug 30, 2026 2:23 pm No, 30 seconds is more than enough. The devs often do some really questionable stuff, you have to admit it (Slayer, DPS RP and Zealot, DPS Shaman and AM, the WS patch, and the list goes on), but for once, they got it right.
List your toons and their RR so we know how valuable your opinion is. If any
My pleasure! Slayer 90 (retired), Sorcerer 87, DPS Shaman 86, and plenty of characters in their 60s and 70s.
But rage all you want. The truth is, the chat is full of positive comments about this nerf, which clearly shows that not only is it widely supported, but it was also necessary.
Another non-stealther gives his opinion about stealth duration. Can he do it? Yes he can. Does he know what he is talking about? Unlikely. Is this opinion valuable? Hardly.

And I want to clarify why I rate your opinion low. Imagine a situation if sorc chance of backlash and casting times were doubled or AP cost of shaman spells was made twice more expensive and someone who does not play sorc/shaman would be applauding the change saying it is the right thing to do, what would you think of such an opinion?

There is no argument that ganking by WE/WH is ugly. And sorcs and shamans suffer enough from that. But if you want to stop it there are other ways - spells and tactics that increase detection, spells that help outlive initial burst, there can be new solutions like mobs that see through stealth, there can be potions that grant you seeing through stealth, there can be a million of ways to minimize chances of being ganked but instead they made the change that not only did not solve it but culled other side of WE/WH gameplay. Which one do you ask? Scouting. And keep scouting was one of few things that made WE/WH warband-useful. Now it is gone.

This is why you need to play the class to know what changes actually bring.
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=60570

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Lion1986
Posts: 512

Re: [WH] I'm sad to have been right...

Post#14 » Mon Aug 31, 2026 10:37 am

I will miss those days when you exit from warcamp and from nowhere 3 we/wh jump on you.
Sweet memories🤣
My new Healer's UI pack: viewtopic.php?t=53304
Check out my UI pack: viewtopic.php?t=48165

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Amakusa
Posts: 156

Re: [WH] I'm sad to have been right...

Post#15 » Mon Aug 31, 2026 11:44 am

Any WH/WE who has played this class on the live servers will be able to handle the 30 seconds.
Izual, Kyo, Notting, Innozenz <dirty chewbacca>
Notting <Skill Issued>
Feetz, Snusnu, Wingman, Engrimar, Soge, Iluv, Dunning <Holmgang>
Yuujiro, Tatum <Like it Hard>

Inwaves
Posts: 14

Re: [WH] I'm sad to have been right...

Post#16 » Mon Aug 31, 2026 12:26 pm

Nature is healing

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rady
Posts: 205

Re: [WH] I'm sad to have been right...

Post#17 » Mon Aug 31, 2026 4:07 pm

abezverkhiy wrote: Mon Aug 31, 2026 3:43 am
Nelly74 wrote: Sun Aug 30, 2026 5:05 pm
abezverkhiy wrote: Sun Aug 30, 2026 2:55 pm

List your toons and their RR so we know how valuable your opinion is. If any
My pleasure! Slayer 90 (retired), Sorcerer 87, DPS Shaman 86, and plenty of characters in their 60s and 70s.
But rage all you want. The truth is, the chat is full of positive comments about this nerf, which clearly shows that not only is it widely supported, but it was also necessary.
Another non-stealther gives his opinion about stealth duration. Can he do it? Yes he can. Does he know what he is talking about? Unlikely. Is this opinion valuable? Hardly.

And I want to clarify why I rate your opinion low. Imagine a situation if sorc chance of backlash and casting times were doubled or AP cost of shaman spells was made twice more expensive and someone who does not play sorc/shaman would be applauding the change saying it is the right thing to do, what would you think of such an opinion?

There is no argument that ganking by WE/WH is ugly. And sorcs and shamans suffer enough from that. But if you want to stop it there are other ways - spells and tactics that increase detection, spells that help outlive initial burst, there can be new solutions like mobs that see through stealth, there can be potions that grant you seeing through stealth, there can be a million of ways to minimize chances of being ganked but instead they made the change that not only did not solve it but culled other side of WE/WH gameplay. Which one do you ask? Scouting. And keep scouting was one of few things that made WE/WH warband-useful. Now it is gone.

This is why you need to play the class to know what changes actually bring.
I have WH rr50 but I play mostly destro. You can see my classes in my signature. Feel free to label my opinion as not valid. I don't care.

That said, I played a lot solo before healer patch and I fought a lot of WHs. Stealth time and ability to pick their fights were never an issue for me. The problem I had and still have is the ability to run away from fights. Declare anathema into stealth. Restealth during fights. And let's not forget - going into stealth with ticking dots and taking dmg.
WHs should have ability to pick their fights. But they should pay the price if they choose wrong.
Same goes to WE.
Ris - 86rr Black Orc
Risx - 85rr Squig Herder
Rish - 85rr Shaman
Risk - 83rr Choppa

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Pahakukka
Posts: 735

Re: [WH] I'm sad to have been right...

Post#18 » Mon Aug 31, 2026 4:10 pm

Lion1986 wrote: Mon Aug 31, 2026 10:37 am I will miss those days when you exit from warcamp and from nowhere 3 we/wh jump on you.
Sweet memories🤣
It wasnt 1 or 2 times when I tried to leave wc thro pve opnly to have group of them waiting there too :D
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts
-"renown pinata for small groups"

Shogun4138
Posts: 381

Re: [WH] I'm sad to have been right...

Post#19 » Mon Aug 31, 2026 6:40 pm

The stealth nerf was not a balance issue. That was just vindictive actions by someone who wanted some revenge. IMO

nerfing SS I could live with but letting BAL still hit for up to 5k and not doing anything is amazing. Order bias? Maybe, maybe just general ignorance.

Repel blasphemy and moral 1, so basically two morals they can chain off of.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh

coldhunter
Posts: 90

Re: [WH] I'm sad to have been right...

Post#20 » Tue Sep 01, 2026 12:01 am

T4 population for last 7 days. Even less then BG, kek.
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