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[UI] VinyUI 7.0

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F4llen4ngel
Posts: 147
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Re: [UI] VinyUI 7.0

Post#1681 » Mon Aug 24, 2026 7:53 am

Second crash happened, same circumstances, intense battle, limited player count, like 6-10 vs 3-4, some killing blow, M2 dump and screen freezes. Only log i could find is in the uilog.log, contains the following lines, time stamp is around the crash/ freeze, maybe it helps:
VinyUI7\1440p\user\settings\Martyrs Square\- destruction_DPS_character_name\ -> renamed to Bicska is used, nothing special or meaningful changed to my knowledge (nrarity addon added tho)
[26/08/24][09:37:36] [Error]: Script Call failed - Error while calling [BuffHead.OnUpdate]:
[string "Interface/AddOns\BuffHead\EffectContainer.lua"]:523: table index is nil
[26/08/24][09:40:36] [Error]: Script Call failed - Error while calling [BuffHead.OnUpdate]:
[string "Interface/AddOns\BuffHead\EffectContainer.lua"]:523: table index is nil
[26/08/24][09:40:42] [Error]: Script Call failed - Error while calling [BuffHead.OnUpdate]:
[string "Interface/AddOns\BuffHead\EffectContainer.lua"]:523: table index is nil
[26/08/24][09:40:42] [Error]: Script Call failed - Error while calling [BuffHead.OnUpdate]:
[string "Interface/AddOns\BuffHead\EffectContainer.lua"]:523: table index is nil
[26/08/24][09:40:56] [Error]: Script Call failed - Error while calling [BuffHead.OnUpdate]:
[string "Interface/AddOns\BuffHead\EffectContainer.lua"]:523: table index is nil
[26/08/24][09:40:56] [Error]: Script Call failed - Error while calling [BuffHead.OnUpdate]:
[string "Interface/AddOns\BuffHead\EffectContainer.lua"]:523: table index is nil
[26/08/24][09:40:59] [Error]: Script Call failed - Error while calling [BuffHead.OnUpdate]:
[string "Interface/AddOns\BuffHead\EffectContainer.lua"]:523: table index is nil
[26/08/24][09:40:59] [Error]: Script Call failed - Error while calling [BuffHead.OnUpdate]:
[string "Interface/AddOns\BuffHead\EffectContainer.lua"]:523: table index is nil
[26/08/24][09:41:02] [Error]: Script Call failed - Error while calling [BuffHead.OnUpdate]:
[string "Interface/AddOns\BuffHead\EffectContainer.lua"]:523: table index is nil
[26/08/24][09:41:03] [Error]: Script Call failed - Error while calling [BuffHead.OnUpdate]:
[string "Interface/AddOns\BuffHead\EffectContainer.lua"]:523: table index is nil
Bicska this Bicska that

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Caffeine
Posts: 690

Re: [UI] VinyUI 7.0

Post#1682 » Mon Aug 24, 2026 10:02 am

F4llen4ngel wrote: Mon Aug 24, 2026 7:53 am Second crash happened, same circumstances, intense battle, limited player count, like 6-10 vs 3-4, some killing blow, M2 dump and screen freezes. Only log i could find is in the uilog.log, contains the following lines, time stamp is around the crash/ freeze, maybe it helps:
VinyUI7\1440p\user\settings\Martyrs Square\- destruction_DPS_character_name\ -> renamed to Bicska is used, nothing special or meaningful changed to my knowledge (nrarity addon added tho)
[26/08/24][09:37:36] [Error]: Script Call failed - Error while calling [BuffHead.OnUpdate]:
[string "Interface/AddOns\BuffHead\EffectContainer.lua"]:523: table index is nil
[26/08/24][09:40:36] [Error]: Script Call failed - Error while calling [BuffHead.OnUpdate]:
[string "Interface/AddOns\BuffHead\EffectContainer.lua"]:523: table index is nil
[26/08/24][09:40:42] [Error]: Script Call failed - Error while calling [BuffHead.OnUpdate]:
[string "Interface/AddOns\BuffHead\EffectContainer.lua"]:523: table index is nil
[26/08/24][09:40:42] [Error]: Script Call failed - Error while calling [BuffHead.OnUpdate]:
[string "Interface/AddOns\BuffHead\EffectContainer.lua"]:523: table index is nil
[26/08/24][09:40:56] [Error]: Script Call failed - Error while calling [BuffHead.OnUpdate]:
[string "Interface/AddOns\BuffHead\EffectContainer.lua"]:523: table index is nil
[26/08/24][09:40:56] [Error]: Script Call failed - Error while calling [BuffHead.OnUpdate]:
[string "Interface/AddOns\BuffHead\EffectContainer.lua"]:523: table index is nil
[26/08/24][09:40:59] [Error]: Script Call failed - Error while calling [BuffHead.OnUpdate]:
[string "Interface/AddOns\BuffHead\EffectContainer.lua"]:523: table index is nil
[26/08/24][09:40:59] [Error]: Script Call failed - Error while calling [BuffHead.OnUpdate]:
[string "Interface/AddOns\BuffHead\EffectContainer.lua"]:523: table index is nil
[26/08/24][09:41:02] [Error]: Script Call failed - Error while calling [BuffHead.OnUpdate]:
[string "Interface/AddOns\BuffHead\EffectContainer.lua"]:523: table index is nil
[26/08/24][09:41:03] [Error]: Script Call failed - Error while calling [BuffHead.OnUpdate]:
[string "Interface/AddOns\BuffHead\EffectContainer.lua"]:523: table index is nil
Thank you, this helps a lot. Here is a hotfixed version of Buffhead, it would be nice if you could test it before I update the UI.

https://mega.nz/file/9uBzwY5I#y8R-oXbCy ... 0Vo4h2TQyk
Last edited by Caffeine on Mon Aug 24, 2026 2:06 pm, edited 1 time in total.
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lupeh
Posts: 14

Re: [UI] VinyUI 7.0

Post#1683 » Mon Aug 24, 2026 1:39 pm

Does this addon decrease fps?

Elfwarrior
Posts: 1

Re: [UI] VinyUI 7.0

Post#1684 » Mon Aug 24, 2026 1:45 pm

I can't exit the SC (Scenario) after it ends. Even if I get the 'Quitter' penalty, I remain in the zone and can still kill enemies. I don't know how to fix it. i can fix just exiting the game

F4llen4ngel
Posts: 147
Contact:

Re: [UI] VinyUI 7.0

Post#1685 » Mon Aug 24, 2026 2:56 pm

Elfwarrior wrote: Mon Aug 24, 2026 1:45 pm I can't exit the SC (Scenario) after it ends. Even if I get the 'Quitter' penalty, I remain in the zone and can still kill enemies. I don't know how to fix it. i can fix just exiting the game
I also had this exact same error yesterday, got in sc, also gotr quitter, could fight, couldnt see objectives, couldnt leave after it ended.
Autojoin was ON in qquer addon, so i turned it off, i dont think its Viny error tho
Bicska this Bicska that

User avatar
Caffeine
Posts: 690

Re: [UI] VinyUI 7.0

Post#1686 » Mon Aug 24, 2026 4:39 pm

Elfwarrior wrote: Mon Aug 24, 2026 1:45 pm I can't exit the SC (Scenario) after it ends. Even if I get the 'Quitter' penalty, I remain in the zone and can still kill enemies. I don't know how to fix it. i can fix just exiting the game
F4llen4ngel wrote: Mon Aug 24, 2026 2:56 pm I also had this exact same error yesterday, got in sc, also gotr quitter, could fight, couldnt see objectives, couldnt leave after it ended.
Autojoin was ON in qquer addon, so i turned it off, i dont think its Viny error tho
Thanks for letting me know, next time you play make sure to enable logging by typing /d, making sure it says "Logs (on)" at the bottom right, and turning on erros & debug filters. If this issue is addon related there will likely be errors in the console next time you get stuck exiting a sceanrio.
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

F4llen4ngel
Posts: 147
Contact:

Re: [UI] VinyUI 7.0

Post#1687 » Mon Aug 24, 2026 7:14 pm

Caffeine wrote: Mon Aug 24, 2026 4:39 pm
Elfwarrior wrote: Mon Aug 24, 2026 1:45 pm I can't exit the SC (Scenario) after it ends. Even if I get the 'Quitter' penalty, I remain in the zone and can still kill enemies. I don't know how to fix it. i can fix just exiting the game
F4llen4ngel wrote: Mon Aug 24, 2026 2:56 pm I also had this exact same error yesterday, got in sc, also gotr quitter, could fight, couldnt see objectives, couldnt leave after it ended.
Autojoin was ON in qquer addon, so i turned it off, i dont think its Viny error tho
Thanks for letting me know, next time you play make sure to enable logging by typing /d, making sure it says "Logs (on)" at the bottom right, and turning on erros & debug filters. If this issue is addon related there will likely be errors in the console next time you get stuck exiting a sceanrio.
Just a tiny update, after a few hours it seems stable, so far so good.

One question, how can i do that zonepoplite is always on? i hate writing /zpop after every scenario or login :(
Bicska this Bicska that

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Caffeine
Posts: 690

Re: [UI] VinyUI 7.0

Post#1688 » Mon Aug 24, 2026 8:06 pm

F4llen4ngel wrote: Mon Aug 24, 2026 7:14 pm One question, how can i do that zonepoplite is always on? i hate writing /zpop after every scenario or login :(
You can middle click the warboard for now to toggle it on and off. I will take a look if there is a bug with visibility not being saved correctly. The sc swich should work like [current visibility] -> join sc -> hide in sc automatically -> leave sc -> restore [current visibility]

Edit: you're right it doesn't persist visibility like it should. Here is a fixed version for you:
https://mega.nz/file/Nnoy3CqT#00zQpuxfy ... DM_KgrXWLY
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