Well sac stab sucks now and isnt worth for SCs, can you please make the avatar set give the +2 mastery points for path of suffering?
It feels bad that WE cant do 13/13 and get two good finishers with it anymore, and you guys made the base finishers so bad here.
Or better year, if you keep being ultra heavy handed with nerfs without even being able to justify it, ca you make sov just give +2 skill points that can go into any tree? So that way players have some degree of protection when you decide to make already mid skills useless because you want to have your SWs perma kite WEs
Reducing the snare by 50%, and the damage, and the arm pen is just absurd. The skill needed a buff, not a nerf, and to cut the utility in half was insane
Making such heavyhanded and unjustifiable changes really sucks
Can you please make
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Re: Can you please make
Or just give WE burn away lies finally, trading the massive damage potential for a 5 second snare is a stupid trade.
Re: Can you please make
Can WH get witchbrew and absorb and full corp damage to be similar to WE?Kyouaku wrote: Sat Aug 22, 2026 5:42 am Or just give WE burn away lies finally, trading the massive damage potential for a 5 second snare is a stupid trade.
If yes u can take bal even as 6 point spell in any tree
Re: Can you please make
Im fine if WH wants to trade exit wound for witchbrew and we get BAL to replace our over nerfed sac stab
When they reduce a 13 point costing finisher to a 5 second snare and reduce the arm pen unless its used at fill, they really make the skill just bad, it does less then the spammable at msot frenzies and only a bit more then it at max lol.
When they reduce a 13 point costing finisher to a 5 second snare and reduce the arm pen unless its used at fill, they really make the skill just bad, it does less then the spammable at msot frenzies and only a bit more then it at max lol.
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coldhunter
- Posts: 85
Re: Can you please make
WH already has absorb tactic, just like all other empire characters
Your Fervor deal SPIRIT dmg, Incendiary Shot deal SPIRIT dmg, bullets deal SPIRIT dmg, all your openers deal SPIRIT dmg and your Burn, Heretic! deal SPIRIT dmg too. What else non-physical dmg you need? Oh, i know, you want that BAL, the ability that deals HIGHEST DMG IN GAME, be spirit dmg too, right?
Fun fact: WHs has MORE non-physical dmg on they core abilities then WE, but always whining on corp. dmg
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abezverkhiy
- Posts: 712
Re: Can you please make
Absolutely correct statement. I love spirit damage build. The only drawback is lack of burst but all in all it is a good build.
Re: Can you please make
NOOO. No cries for mirrors please.
They need to increase damage on core finishers. Reduce range on bladespin but increase the damage. I'd like to see on your knees replaced with a new big damage ability (range KD with daggers is silly). Then fix the absurd amount (3) of WS/armor pen buffs that don't stack on WE bc it's a mess of a class. Armor Pierce WS buff/Swift Movements/Sac Stab armor pen. None of these stack.
WH still needs more middle tree draw. That bottom tactic...make it better. You know what I want (gun spam).
They need to increase damage on core finishers. Reduce range on bladespin but increase the damage. I'd like to see on your knees replaced with a new big damage ability (range KD with daggers is silly). Then fix the absurd amount (3) of WS/armor pen buffs that don't stack on WE bc it's a mess of a class. Armor Pierce WS buff/Swift Movements/Sac Stab armor pen. None of these stack.
WH still needs more middle tree draw. That bottom tactic...make it better. You know what I want (gun spam).
[SM] 85+, [WL] 80+, [SW] 80+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 80+ [SH] 70+ [WE] 80+
[BO] 80+, [Mara] 80+, [Sham] 80+ [SH] 70+ [WE] 80+
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