Killsattva and Shadara still play solo. Guess it is the mindset, not just the set of tools. I also tried my engi that got a few buffs but I could not play it because WH is my main, my favourite class. I can't play the class I do not enjoy even if it is OP.
After the MDPS patch I finally felt WH was in the best shape - not an unkillable OP monster but you could do fairly well and be feared with a certain degree of skill and dedication. The only thing that I missed was stealth where I could regenerate energy so I could do long stealth runs in enemy keeps and behind enemy lines. But all in all I enjoyed my class. This did not last long.
With the new patch stealthing was made boring - I only go stealth when I see my prey. The element of intelligence is taken away. Now I feel like a scavenger tagging along ally WB and killing anyone they did not kill. When I am lucky to find a small party of same minded soloers we have fun. Scens are good with short stealth because they are compact. Otherwise I spend more time in Altdorf chatting with guildies and tidying my inventory and crafting.
Some will say "well, this is a MMORPG enough of your sociopathic shlt". Fair enough but playing WB vs WB is fun for a short period of time, it turns into stale tug-of-war quickly. Besides I am not a sociopath, I have ingame friends I enjoy playing with more than playing in a pool of random 20+ people half of them not even understanding what they are doing. Healers who do not rezz, tanks who do not guard. Come on...
In fact it is only watching guys like Killsattva, Shadara, Solater play that made me learn my class real well. Soloers test every class to its fullest, I would reward them for that with titles and cosmetics instead of nerfing.
Devs are killing soloing
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coldhunter
- Posts: 85
Re: Devs are killing soloing
I dont really get why you keep using heal in your build. Bullets dont crit, so they dont really fit for build that you using... Second, they still heal you for the same amount of hp as before (yes, dmg was nerfed, but heal is still the same) and you dont lose too much of your dmg really.Xeros wrote: Tue Aug 18, 2026 6:56 pm As a last example, im gonna talk abt the recent WH/WE "kiss of doom" and "sanctified bullets" nerf.
As about topic... Well, i dont think that main problem is in def build or nerf some abilities. For my opinion the main problem is community itself. We have more and more "salty" guys, who will never allow you to fight someone 1x1 if they can. Some players even get triggered when they see some soloer around. And this leading us to reaction of soloers to this. When you get stomped 9/10 times when you leaving wc, without even chance to fight, by some smalls or even full wb (which will haunt 1 guy through entire zone, just to get 150rr for everyone) - most people will re-think they way to play this game (or just drop it) and will begin to unite with other people, so they will become that smalls who killing other soloers themselves...
I dont know is there any solution for this, its seems like endless circle of rage, when one ratish people stomping others, forcing them to become ratish themselves or leave. Think if we can solve this problem in game - we can change whole human society after
- wildwindblows
- Posts: 629
Re: Devs are killing soloing
range dot and channels are insane while melee ones nerfed to the ground. i think thats the reason why range overperforms now.
Re: Devs are killing soloing
Sometimes I wonder, why rDPS dots hit harder than mDPS ones.wildwindblows wrote: Wed Aug 19, 2026 8:30 am range dot and channels are insane while melee ones nerfed to the ground. i think thats the reason why range overperforms now.
Makes so sense. In my wild imagination rDPS dmg should be like:
100 ft: green slayer
65 ft: yellow slayer
melee: red slayer
...but obviously guy rotating you from 100ft range is red slayer threat level.
- Kylashandra
- Posts: 97
Re: Devs are killing soloing
It is true that the roaming scene has shrinked to close to nothing in the past years. And you are 100% right to say that choices were made to turn classes into low skill ceiling 1 tricks.
Several reasons for that :
- regen : the addition of regen gear on RoR broke alot of small scale / soloing balance. Basically it turnt every low dps / debuff / defensive builds into pointless things, every solo build is a DPS check against regen. A small example : On live I greatly enjoyed my AP drain build on BG, it won alot of duels but is 100% useless nowadays(and heavily nerfed down anyway).
- defences nerfed : due to the heavy addition of strikethrough /ways to ignore defences (especially magical ones) / direct nerf in Mastery trees, only fully defensive sov tanks can actually "build defensively" and survive. You can't invest smartly into defences and expect them to buy you time vs most of the OP 1 trick classes.
- too many tools added : because it was deemed necessary to give everyone the same tools, the number of CC in game is pretty overwhelming. The skill ceiling on them has been reduced too. For example, knockdowns required proper conditions to be met (block triggered/ positionned behind), nowadays, they can be thrown upon engage, and I don't want to speak about the low effort 1 button mara AoE. Mobility-wise too, almost every melee dps class has a low effort gap closer.
- Heal dps way too overtuned : zeal / sham / am dps is way too high since heal patch. It makes no sense that it turnt them into better roamers than the true RdPS classes (aside from Engi / Magus). It also makes no sense that healers get a proper DPS option while tank classes DPS is utterly garbage.
- Every class had to be forced into a mass RvR friendly version : some classes were build for small scale / roaming. They were forcefully transformed into a mass RvR compatible class, losing alot of their identity in the process.
Back on live, classes had a strong identity in terms of strenghts and weaknesses. With proper game knowledge, you could come up with "smart" builds on pretty much every class to be able to solo roam. Nowadays,the number of classes who cana effectively roam is pretty low.
Several reasons for that :
- regen : the addition of regen gear on RoR broke alot of small scale / soloing balance. Basically it turnt every low dps / debuff / defensive builds into pointless things, every solo build is a DPS check against regen. A small example : On live I greatly enjoyed my AP drain build on BG, it won alot of duels but is 100% useless nowadays(and heavily nerfed down anyway).
- defences nerfed : due to the heavy addition of strikethrough /ways to ignore defences (especially magical ones) / direct nerf in Mastery trees, only fully defensive sov tanks can actually "build defensively" and survive. You can't invest smartly into defences and expect them to buy you time vs most of the OP 1 trick classes.
- too many tools added : because it was deemed necessary to give everyone the same tools, the number of CC in game is pretty overwhelming. The skill ceiling on them has been reduced too. For example, knockdowns required proper conditions to be met (block triggered/ positionned behind), nowadays, they can be thrown upon engage, and I don't want to speak about the low effort 1 button mara AoE. Mobility-wise too, almost every melee dps class has a low effort gap closer.
- Heal dps way too overtuned : zeal / sham / am dps is way too high since heal patch. It makes no sense that it turnt them into better roamers than the true RdPS classes (aside from Engi / Magus). It also makes no sense that healers get a proper DPS option while tank classes DPS is utterly garbage.
- Every class had to be forced into a mass RvR friendly version : some classes were build for small scale / roaming. They were forcefully transformed into a mass RvR compatible class, losing alot of their identity in the process.
Back on live, classes had a strong identity in terms of strenghts and weaknesses. With proper game knowledge, you could come up with "smart" builds on pretty much every class to be able to solo roam. Nowadays,the number of classes who cana effectively roam is pretty low.
Re: Devs are killing soloing
So basically your favorite builds have changed yet you go on to call anyone roaming with a meta build low IQ.
Have had plenty of fights with you on both sides, your better then that.
Have had plenty of fights with you on both sides, your better then that.
My WH videos - viewtopic.php?f=53&t=42669
Re: Devs are killing soloing
Well with that build I could perform all the nice plays you saw in my 2 WH movies on YT, and even if in fair 1v1 it seems not like the best tactic, here's the list of all the WE/chosen def/magus I killed with that tactic wich i wouldn't have without it :coldhunter wrote: Wed Aug 19, 2026 6:08 amI dont really get why you keep using heal in your build. Bullets dont crit, so they dont really fit for build that you using... Second, they still heal you for the same amount of hp as before (yes, dmg was nerfed, but heal is still the same) and you dont lose too much of your dmg really.Xeros wrote: Tue Aug 18, 2026 6:56 pm As a last example, im gonna talk abt the recent WH/WE "kiss of doom" and "sanctified bullets" nerf.
As about topic... Well, i dont think that main problem is in def build or nerf some abilities. For my opinion the main problem is community itself. We have more and more "salty" guys, who will never allow you to fight someone 1x1 if they can. Some players even get triggered when they see some soloer around. And this leading us to reaction of soloers to this. When you get stomped 9/10 times when you leaving wc, without even chance to fight, by some smalls or even full wb (which will haunt 1 guy through entire zone, just to get 150rr for everyone) - most people will re-think they way to play this game (or just drop it) and will begin to unite with other people, so they will become that smalls who killing other soloers themselves...
I dont know is there any solution for this, its seems like endless circle of rage, when one ratish people stomping others, forcing them to become ratish themselves or leave. Think if we can solve this problem in game - we can change whole human society after![]()
-[DIscovery, killsattva, shadara, Solater] (big up to thoose 4 WEs that kill me too and are really good mates <3), lili, aluvyn, Nolove(mdpv's WE), Françoise and many other...
-Kirovec, malificatiiium, arrgriim, sabbath, Bibilloi etc...
-Artelan, Papik, Sworks, millenia, mamasha etc...
I am not bragging about my killboard, im just saying that with that build i soloed players that around 70% of BAL players didnt ever put below 50% HP. It is not because that build didn't worked for you that it sucks, you just need to find the most efficient build that goes along with it.
-To get back on the topic, i do agree with you that there is more and more small scale/6 man only chasing soloers in RVR lakes instead of capturing BOs, trying to suppot WBs etc....
But no matter what you play, they will always try to catch you even if your a dps zealot/def magus, so my guess is that players keep playing thoose busted char cause they are easier to play and dont need to think about a build for a long time.
As an example, i spent many days with Hitmachine, trying to find the most efficient mara build, trying on all kind of set/build you can test on mara, while on the other side, all thoose healers dps/magus plays the exact same build et just copy/paste it, And its working XD.
Re: Devs are killing soloing
I've never said they have low IQ, but that the build they play litterally doesn't takes a lot of IQ to be played.Hienzwar wrote: Wed Aug 19, 2026 9:09 am So basically your favorite builds have changed yet you go on to call anyone roaming with a meta build low IQ.
Have had plenty of fights with you on both sides, your better then that.
Everybody can click on 2 abilities, KD and deal 5k dmg on a BAL thats why 95% of WH's plays that build, but not everyone is able to perform a 1v3 with a DG build.
I'am not braging about my skills, or saying that im better than everyone else cause I am not! but DG has for 2 years been less powerfull than BAL, and yet devs STILL nerf it ? Why ?
This is not just about WHs, its about all the soloing experience, wich makes soloing on all hybrid builds impossible compared to BAL/DPS RP/ZEALOT and def magus.
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Re: Devs are killing soloing
I still remember the announcement before all the patches. "We will make all builds playable for certain playstyles. Warband, small scale, solo. What´s left after the patches is that at least half of the builds are not playable or not enjoyable. Focus is warband / blob play.
Regen gear? Still the question why this exist in first place, discussion over years and years.
As an example, if u play a 2h tank, then it´s mostly solo or small scale. A lot of nerfs over the years. Like Heavy Blow on IB, still the same grudge mechanic issue ...
But that´s right. It´s not only a dev case, it´s also the ppl mentality. It´s always easier to hide in a warband then playing small scale or solo. But the biggest problem for soloers is to being chased by 1 or 2 warbands to Nirvana. Are ppl that desperate to get this 1 or 3 kills?
U find small scale less and less in the last years. And who said that RoR is a blob game? "It´s not a solo game" i know. But solo, small scale was always a part of the game and there are not only a few ppl out there who really enjoy this playstyle.
Maybe it´s time for the devs to take a deeper look at this? Would be nice in any case.
Regen gear? Still the question why this exist in first place, discussion over years and years.
As an example, if u play a 2h tank, then it´s mostly solo or small scale. A lot of nerfs over the years. Like Heavy Blow on IB, still the same grudge mechanic issue ...
But that´s right. It´s not only a dev case, it´s also the ppl mentality. It´s always easier to hide in a warband then playing small scale or solo. But the biggest problem for soloers is to being chased by 1 or 2 warbands to Nirvana. Are ppl that desperate to get this 1 or 3 kills?
U find small scale less and less in the last years. And who said that RoR is a blob game? "It´s not a solo game" i know. But solo, small scale was always a part of the game and there are not only a few ppl out there who really enjoy this playstyle.
Maybe it´s time for the devs to take a deeper look at this? Would be nice in any case.
Mortgrimm - IB - guild leader of Thurisaz
Sayalena - WL - Thurisaz
Thorhammer - WP - Thurisaz
Sayalena - WL - Thurisaz
Thorhammer - WP - Thurisaz
Re: Devs are killing soloing
removing regen items (not tank set parts like wl or sov) like grimshimmer, fleshrender, healing stat from weapons (not tank shield) & sentinel regen tali would be huge move into right dircetion.
it shouldnt affect group play at all at would be super healthy for small fights
it shouldnt affect group play at all at would be super healthy for small fights
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