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[PTS] WE/WH Feedback

Share your ideas and feedback to help improve the game.
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Slowbro
Posts: 66

Re: [PTS] WE/WH Feedback

Post#41 » Mon Aug 03, 2026 4:17 pm

Wh was nerved like 3 years in a row. That tiny crit buff for Bal is noting compared to the Nerf the class has seen. I was faithful to the class, but now that the Defs have clearly shown that they do no longer allow the class on the server, but they don't have the balls to delete it, it is clear that one has to switch to another class.

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Loans
Posts: 422

Re: [PTS] WE/WH Feedback

Post#42 » Mon Aug 03, 2026 5:07 pm

Given wh/we are the most played classes plus they are solo friendly I guess that is a clear sign they want people to move to other classes but without saying it. That's my guess.

My first thought was to just move to another solo class like dps rp/zeal then maybe after enough crying on forum they will finally nerf it, who knows.

jdohe003
Posts: 1

Re: [PTS] WE/WH Feedback

Post#43 » Wed Aug 05, 2026 3:08 pm

Hello, nobody WH here. Another hat thrown into the ring to please reconsider the stealth change. I enjoy the class to be sneaky sneaky not to be OP. Sure make damage tweaks as seen fit.

Is the problem too many stealthers running together or something else? How about a debuff for 2/3+ in close proximity that they can’t stealth within x amount of distance of each other in RVR or something?

If the change is to go through as is, could we get other compensation in the form of Sanctified Oil and the WE equivalent to have extended duration to 5 seconds? I also like the idea of stealth resetting on a DB. Possibly tied to a tactic like Blood, Faith, & Fire? Anyways please consider keeping stealth enjoyable for this class. Thank you!

Narfii
Posts: 72

Re: [PTS] WE/WH Feedback

Post#44 » Wed Aug 05, 2026 3:42 pm

jdohe003 wrote: Wed Aug 05, 2026 3:08 pm Hello, nobody WH here. Another hat thrown into the ring to please reconsider the stealth change. I enjoy the class to be sneaky sneaky not to be OP. Sure make damage tweaks as seen fit.

Is the problem too many stealthers running together or something else? How about a debuff for 2/3+ in close proximity that they can’t stealth within x amount of distance of each other in RVR or something?

If the change is to go through as is, could we get other compensation in the form of Sanctified Oil and the WE equivalent to have extended duration to 5 seconds? I also like the idea of stealth resetting on a DB. Possibly tied to a tactic like Blood, Faith, & Fire? Anyways please consider keeping stealth enjoyable for this class. Thank you!
The only thing worse than the stealth duration change would be a debuff for multiple stealthers. The class shouldn't be punished for its own mechanic.

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