Mara solo gank 1
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Re: Mara solo gank 1
Yet another overtuned destro class having too much of everything. Damage, survivability, utlity.
Will you ever fix that pull range? It is not 65ft, more like 70-75ft because it is not target cylinder center to target cylinder center, it is outside to outside making it having more range than intended and then you have that weird channel range checking on top. Even the 65ft is too far for a melee class.
Will you ever fix that pull range? It is not 65ft, more like 70-75ft because it is not target cylinder center to target cylinder center, it is outside to outside making it having more range than intended and then you have that weird channel range checking on top. Even the 65ft is too far for a melee class.
Re: Mara solo gank 1
Saying that Mara ST is an OP class to solo roam is just straight ragebait :)lumpi33 wrote: Sat Aug 01, 2026 12:19 pm Yet another overtuned destro class having too much of everything. Damage, survivability, utlity.
Will you ever fix that pull range? It is not 65ft, more like 70-75ft because it is not target cylinder center to target cylinder center, it is outside to outside making it having more range than intended and then you have that weird channel range checking on top. Even the 65ft is too far for a melee class.
Re: Mara solo gank 1
Awesome clip, Roaming as melee is never easy, specially in dps spec!
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Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts
-"renown pinata for small groups"
Re: Mara solo gank 1
Awesome video.
I wish I still could pull you in melee range just to make you fly...lumpi33 wrote: Sat Aug 01, 2026 12:19 pm Yet another overtuned destro class having too much of everything. Damage, survivability, utlity.
Will you ever fix that pull range? It is not 65ft, more like 70-75ft because it is not target cylinder center to target cylinder center, it is outside to outside making it having more range than intended and then you have that weird channel range checking on top. Even the 65ft is too far for a melee class.
Last edited by M0rw47h on Sat Aug 01, 2026 12:46 pm, edited 1 time in total.
Re: Mara solo gank 1
That was a general statement. Not only solo roam where it is obviously also not bad.Xeros wrote: Sat Aug 01, 2026 12:33 pmSaying that Mara ST is an OP class to solo roam is just straight ragebaitlumpi33 wrote: Sat Aug 01, 2026 12:19 pm Yet another overtuned destro class having too much of everything. Damage, survivability, utlity.
Will you ever fix that pull range? It is not 65ft, more like 70-75ft because it is not target cylinder center to target cylinder center, it is outside to outside making it having more range than intended and then you have that weird channel range checking on top. Even the 65ft is too far for a melee class.![]()
It is really good in team play. Click through the scenarios of a good Mara.
https://killboard.returnofreckoning.com ... /scenarios
WE like damage, tanky, pulls
- Florian90210
- Posts: 252
Re: Mara solo gank 1
That guy is just sweaty and play with his buddies. No connection to mara balance. He can win lots of SCs on any character.lumpi33 wrote: Sat Aug 01, 2026 12:41 pmThat was a general statement. Not only solo roam where it is obviously also not bad.Xeros wrote: Sat Aug 01, 2026 12:33 pmSaying that Mara ST is an OP class to solo roam is just straight ragebaitlumpi33 wrote: Sat Aug 01, 2026 12:19 pm Yet another overtuned destro class having too much of everything. Damage, survivability, utlity.
Will you ever fix that pull range? It is not 65ft, more like 70-75ft because it is not target cylinder center to target cylinder center, it is outside to outside making it having more range than intended and then you have that weird channel range checking on top. Even the 65ft is too far for a melee class.![]()
It is really good in team play. Click through the scenarios of a good Mara.
https://killboard.returnofreckoning.com ... /scenarios
WE like damage, tanky, pulls
Re: Mara solo gank 1
Much as it goes against my principles to defend destro mara is fine.lumpi33 wrote: Sat Aug 01, 2026 12:19 pm Yet another overtuned destro class having too much of everything. Damage, survivability, utlity.
Will you ever fix that pull range? It is not 65ft, more like 70-75ft because it is not target cylinder center to target cylinder center, it is outside to outside making it having more range than intended and then you have that weird channel range checking on top. Even the 65ft is too far for a melee class.
The problem classes I WOULD SAY are zealot runie magus def welf and maaaaabe squiggie though atleast sh takes dmg
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Re: Mara solo gank 1
I see I'm not the only one who has enemies using their fists in Caledor lol.
Also, what makes the ground so bright? Is that reshade?
Also, what makes the ground so bright? Is that reshade?
[SM] 85+, [WL] 80+, [SW] 80+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 80+ [SH] 70+ [WE] 80+
[BO] 80+, [Mara] 80+, [Sham] 80+ [SH] 70+ [WE] 80+
Re: Mara solo gank 1
my guess is that bright color is the recording and colorsettings because HDR.
Had some problems with it myself too, specially in highpass.
Had some problems with it myself too, specially in highpass.
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts
-"renown pinata for small groups"
Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts
-"renown pinata for small groups"
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