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Mara solo gank 1

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Xeros
Posts: 12

Mara solo gank 1

Post#1 » Sat Aug 01, 2026 12:07 pm


Click here to watch on YouTube

Check out my new video : Mara solo gank 1

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lumpi33
Posts: 651

Re: Mara solo gank 1

Post#2 » Sat Aug 01, 2026 12:19 pm

Yet another overtuned destro class having too much of everything. Damage, survivability, utlity.

Will you ever fix that pull range? It is not 65ft, more like 70-75ft because it is not target cylinder center to target cylinder center, it is outside to outside making it having more range than intended and then you have that weird channel range checking on top. Even the 65ft is too far for a melee class.

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Xeros
Posts: 12

Re: Mara solo gank 1

Post#3 » Sat Aug 01, 2026 12:33 pm

lumpi33 wrote: Sat Aug 01, 2026 12:19 pm Yet another overtuned destro class having too much of everything. Damage, survivability, utlity.

Will you ever fix that pull range? It is not 65ft, more like 70-75ft because it is not target cylinder center to target cylinder center, it is outside to outside making it having more range than intended and then you have that weird channel range checking on top. Even the 65ft is too far for a melee class.
Saying that Mara ST is an OP class to solo roam is just straight ragebait :)

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Pahakukka
Posts: 716

Re: Mara solo gank 1

Post#4 » Sat Aug 01, 2026 12:34 pm

Awesome clip, Roaming as melee is never easy, specially in dps spec!
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts
-"renown pinata for small groups"

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M0rw47h
Posts: 1141

Re: Mara solo gank 1

Post#5 » Sat Aug 01, 2026 12:40 pm

Awesome video.
lumpi33 wrote: Sat Aug 01, 2026 12:19 pm Yet another overtuned destro class having too much of everything. Damage, survivability, utlity.

Will you ever fix that pull range? It is not 65ft, more like 70-75ft because it is not target cylinder center to target cylinder center, it is outside to outside making it having more range than intended and then you have that weird channel range checking on top. Even the 65ft is too far for a melee class.
I wish I still could pull you in melee range just to make you fly...
Last edited by M0rw47h on Sat Aug 01, 2026 12:46 pm, edited 1 time in total.

lumpi33
Posts: 651

Re: Mara solo gank 1

Post#6 » Sat Aug 01, 2026 12:41 pm

Xeros wrote: Sat Aug 01, 2026 12:33 pm
lumpi33 wrote: Sat Aug 01, 2026 12:19 pm Yet another overtuned destro class having too much of everything. Damage, survivability, utlity.

Will you ever fix that pull range? It is not 65ft, more like 70-75ft because it is not target cylinder center to target cylinder center, it is outside to outside making it having more range than intended and then you have that weird channel range checking on top. Even the 65ft is too far for a melee class.
Saying that Mara ST is an OP class to solo roam is just straight ragebait :)
That was a general statement. Not only solo roam where it is obviously also not bad.

It is really good in team play. Click through the scenarios of a good Mara.
https://killboard.returnofreckoning.com ... /scenarios

WE like damage, tanky, pulls

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Florian90210
Posts: 252

Re: Mara solo gank 1

Post#7 » Sat Aug 01, 2026 2:23 pm

lumpi33 wrote: Sat Aug 01, 2026 12:41 pm
Xeros wrote: Sat Aug 01, 2026 12:33 pm
lumpi33 wrote: Sat Aug 01, 2026 12:19 pm Yet another overtuned destro class having too much of everything. Damage, survivability, utlity.

Will you ever fix that pull range? It is not 65ft, more like 70-75ft because it is not target cylinder center to target cylinder center, it is outside to outside making it having more range than intended and then you have that weird channel range checking on top. Even the 65ft is too far for a melee class.
Saying that Mara ST is an OP class to solo roam is just straight ragebait :)
That was a general statement. Not only solo roam where it is obviously also not bad.

It is really good in team play. Click through the scenarios of a good Mara.
https://killboard.returnofreckoning.com ... /scenarios

WE like damage, tanky, pulls
That guy is just sweaty and play with his buddies. No connection to mara balance. He can win lots of SCs on any character.

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salazarn
Posts: 351

Re: Mara solo gank 1

Post#8 » Sat Aug 01, 2026 3:16 pm

lumpi33 wrote: Sat Aug 01, 2026 12:19 pm Yet another overtuned destro class having too much of everything. Damage, survivability, utlity.

Will you ever fix that pull range? It is not 65ft, more like 70-75ft because it is not target cylinder center to target cylinder center, it is outside to outside making it having more range than intended and then you have that weird channel range checking on top. Even the 65ft is too far for a melee class.
Much as it goes against my principles to defend destro mara is fine.

The problem classes I WOULD SAY are zealot runie magus def welf and maaaaabe squiggie though atleast sh takes dmg

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Panzer80
Posts: 306

Re: Mara solo gank 1

Post#9 » Sat Aug 01, 2026 5:42 pm

I see I'm not the only one who has enemies using their fists in Caledor lol.

Also, what makes the ground so bright? Is that reshade?
[SM] 85+, [WL] 80+, [SW] 80+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 80+ [SH] 70+ [WE] 80+

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Pahakukka
Posts: 716

Re: Mara solo gank 1

Post#10 » Sat Aug 01, 2026 6:47 pm

my guess is that bright color is the recording and colorsettings because HDR.
Had some problems with it myself too, specially in highpass.
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts
-"renown pinata for small groups"

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