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[PTS] AoE BW feedback

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lumpi33
Posts: 642

Re: [PTS] AoE BW feedback

Post#11 » Wed Jul 29, 2026 8:31 pm

TheWatchGuy wrote: Wed Jul 29, 2026 4:47 pm (2) Recover Energy: Reworked into Cruel Reprisal; Anytime an attack you make is defended, you will automatically deal (187 + 1.0*DB) Corporeal damage to that target. Cannot occur more than once every two seconds per target.

Cruel Reprisal is a super tactic as it is an auto magic damage that scales, no button pressing required, scales with higher magic power, and and and only 2s downtime, which is super fast. Any time you are disrupted, blocked, or parried, you automatically magically hit your target (or targets if you used AOE). Now go freaking test this out on PTS,
Didn't notice that change before. WOW, that is a great tactic.

But hey, BWs got:
- Searing Vitality: Reworked into Burning Focus: Your Path of Incineration damaging abilities deal an additional (337 + 1.5*DB) Elemental damage. You have a 50% chance to deal the same damage to yourself. This effect can only occur once per 10 seconds.

lmao. What a joke.

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Hypernia
Posts: 113

Re: [PTS] AoE BW feedback

Post#12 » Fri Jul 31, 2026 6:58 am

fillfillfillfill wrote: Wed Jul 29, 2026 11:58 am
Backdraft is a terrible skill - would love for the knockback to be removed and made into a useful skill. Even just the dot would be nice. I don't personally run backdraft or FBB, taking 15 points in right tree to max tooltip damage on fiery blast, flame breath, and annihilate.
Surely as a warband leader you would see the usefulness in an AOE punt that isn't parried, but disrupted, requires no setup, would be used from DPS in the frontlines, does a lot of damage and is one of a limited amount of area denials abilities.
Surely it's at the very least situational, rather than terrible. I mean, I made a list of abilities I could imagine in its place, so I'm not a huge fan of it myself, but it has to be situational rather than terrible.

And please, keep adding more ability rework ideas or replacement ideas for the Devs to (HOPEFULLY) draw inspiration from!
Most people will have more disrupt than parry because of HTL spamming, so I guess it gets defended more? I suppose sure it's situational, but I almost never feel like I'm missing an aoe punt and we have SMs for that anyway. 13 pt should be a cool damage capstone or a useful CC that enables you to kill more, not just move a defensive cc from one class (SM) to another. Besides, with the amount of people giving free immunities it doesn't punt when you need it to, but you can't risk using it for damage (which needs to be in the setup phase) in case the immunities time out and you **** up your warband's damage drop. It's a garbage skill compared to other 13pt options

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