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Was Slayer Actually Reworked or Just Nerfed?

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M0rw47h
Posts: 1134

Re: Was Slayer Actually Reworked or Just Nerfed?

Post#11 » Wed Jul 29, 2026 7:28 am

Rewarc wrote: Wed Jul 29, 2026 7:00 am More damage by design? Examples please. Enlighten me how they have more damage and how this more damage do anything against targets that take 80 damage because of all the mitigation you can stack in the game? You realise that most kills happen due to punts and interrupts/utility and cc right? In a blob fight you lose if you stuck mid air with 10 fps getting succ'd away from your guard and in that moment your "more" damage does nothing for you. But yea give me some numbers so I can agree with Order mDPS does more damage.
My FPS never drops, even in full blob fights, fix your addons/settings.

Most kills in large scale happen due to coordinated burst (you can burst even with WB full of IBs with Axe Slam).

Meanwhile Slayers deal more damage than Choppas (due to ID & WW synergy) and WLs deal more damage than Marauders (while having more mobility and is better at focusing backlines/flanking), dps WP has more damage in WBs than dps DoK (due to Guilty Soul) - but WP is irrevelant here.

If we look at rDPS then, I won't even comment on rSW vs rSH in WB fights, dps RPs offer much more damage than dps Zealots (due to Rune of Battle) and soon BW will completly outshine Sorc in fast morale bombing (as Sorc is losing M2 bomb next patch).

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Slowbro
Posts: 63

Re: Was Slayer Actually Reworked or Just Nerfed?

Post#12 » Wed Jul 29, 2026 7:43 am

Playing mdps is basically a liability for a warband and for solo as well.

Rewarc
Posts: 20

Re: Was Slayer Actually Reworked or Just Nerfed?

Post#13 » Wed Jul 29, 2026 7:50 am

Mara keeps the pull in WB's, Mara has an Interrupt by default, Mara can reduce moral gain, Mara is way more survivable than WL in WB gameplay which is a huge deal in sustain fights, Mara has an AoE stun. The mobility I can't argue with but Choppa also has a speed buff over Slayer.

What you are talking about are very cookie cutter setups. 95% of the people on the server dont do what you are talking about. Who runs those WB's and why aren't we only running them if they that strong compare to Destro? The fact is, destro needs way less setup to get way more utility without having to run super specific setup to work. I wonder why we see so many Choppa lately and so little Slayer. Any explanation for that?

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ravezaar
Posts: 697

Re: Was Slayer Actually Reworked or Just Nerfed?

Post#14 » Wed Jul 29, 2026 7:52 am

I cant see any class hurt as bad as Slayer in these reworks, Choppa and now SW comes close but nah Slayer just got dumped on.

Maybe Devs/Balance team goes over every class again and tweak them now when the Class Rework is done, we can hope for that. Tho mostly I really wish they adressed the stats of RvR wich is abysmal.
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ

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M0rw47h
Posts: 1134

Re: Was Slayer Actually Reworked or Just Nerfed?

Post#15 » Wed Jul 29, 2026 8:01 am

Rewarc wrote: Wed Jul 29, 2026 7:50 am Mara keeps the pull in WB's, Mara has an Interrupt by default, Mara can reduce moral gain, Mara is way more survivable than WL in WB gameplay which is a huge deal in sustain fights, Mara has an AoE stun. The mobility I can't argue with but Choppa also has a speed buff over Slayer.

What you are talking about are very cookie cutter setups. 95% of the people on the server dont do what you are talking about. Who runs those WB's and why aren't we only running them if they that strong compare to Destro? The fact is, destro needs way less setup to get way more utility without having to run super specific setup to work. I wonder why we see so many Choppa lately and so little Slayer. Any explanation for that?
Well, game is balanced around organized groups, running tanks and healers. Slayer isn't dps you run solo or in pugs, it will be horrible experience.

About Choppas, well... Marauder damage potential is quite meh without BiS.

siglade
Posts: 174

Re: Was Slayer Actually Reworked or Just Nerfed?

Post#16 » Wed Jul 29, 2026 8:35 am

Slayer is fine. Same as other mdps get a proper guard and healer, damage output is quite wild as long as you know how to build it.

Avoid blob fight in open zone or play smart.
All class/spec are viable as long as you dedicate your time to making it work.

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CountTalabecland
Posts: 1104

Re: Was Slayer Actually Reworked or Just Nerfed?

Post#17 » Wed Jul 29, 2026 11:51 am

siglade wrote: Wed Jul 29, 2026 8:35 am Slayer is fine. Same as other mdps get a proper guard and healer, damage output is quite wild as long as you know how to build it.

Avoid blob fight in open zone or play smart.
Please explain your answer. How is it fine? Fine compared to what? Are you arguing that it is as good as White Lion, Marauder, choppa, MSH in warband and smallscale? Because that certainly isn’t true, the low numbers playing the class show that plainlt enough.

Please explain what you mean, “know how to build it,” what build is that?
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

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CountTalabecland
Posts: 1104

Re: Was Slayer Actually Reworked or Just Nerfed?

Post#18 » Wed Jul 29, 2026 11:55 am

M0rw47h wrote: Wed Jul 29, 2026 8:01 am
Rewarc wrote: Wed Jul 29, 2026 7:50 am Mara keeps the pull in WB's, Mara has an Interrupt by default, Mara can reduce moral gain, Mara is way more survivable than WL in WB gameplay which is a huge deal in sustain fights, Mara has an AoE stun. The mobility I can't argue with but Choppa also has a speed buff over Slayer.

What you are talking about are very cookie cutter setups. 95% of the people on the server dont do what you are talking about. Who runs those WB's and why aren't we only running them if they that strong compare to Destro? The fact is, destro needs way less setup to get way more utility without having to run super specific setup to work. I wonder why we see so many Choppa lately and so little Slayer. Any explanation for that?
Well, game is balanced around organized groups, running tanks and healers. Slayer isn't dps you run solo or in pugs, it will be horrible experience.

About Choppas, well... Marauder damage potential is quite meh without BiS.
The game is not only balanced around only “organized” groups as far as I know. Devs have said they balance based on 6 man through 24 man play, but that would include pugs and (hopefully) toward the majority of players on this server who do not play in organized groups.

Why shouldn’t Slayer be ran with pugs? What other class gets poorly balanced and then declared to not be for pugs? If that is so, I would hope they would put “not for pugs” designations at character creation so new players dont waste their time lol.

You also didn’t answer the question about explaining why so few ppl play the class if its so good.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

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M0rw47h
Posts: 1134

Re: Was Slayer Actually Reworked or Just Nerfed?

Post#19 » Wed Jul 29, 2026 12:20 pm

CountTalabecland wrote: Wed Jul 29, 2026 11:55 am The game is not only balanced around only “organized” groups as far as I know. Devs have said they balance based on 6 man through 24 man play, but that would include pugs and (hopefully) toward the majority of players on this server who do not play in organized groups.
Game is balanced around having loads of damage mitigation outsorced out of your character (e.g. guard, challenges, morales, absorbs, high hps in form of heals etc).
CountTalabecland wrote: Wed Jul 29, 2026 11:55 am Why shouldn’t Slayer be ran with pugs? What other class gets poorly balanced and then declared to not be for pugs?
Because it's the most support hungry class in the game.
CountTalabecland wrote: Wed Jul 29, 2026 11:55 am You also didn’t answer the question about explaining why so few ppl play the class if its so good.
I did, but I will give you extra clue to solve this puzzle.

...and why the most played class in the game is WE?
Because it's the best dps in game for group play? Nope.

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ravezaar
Posts: 697

Re: Was Slayer Actually Reworked or Just Nerfed?

Post#20 » Wed Jul 29, 2026 12:34 pm

Thats not a clue lol

WE is low risk , high reward class and most players in all game wants the EZ choice
GAME OVER MAN, GAME OVER
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