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[PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

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Emissary
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Posts: 562

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#161 » Sat Jul 25, 2026 2:11 am

Hey everyone, quick update: PTS is up now. Thanks for bearing with us during the delay, we appreciate the patience. We'll keep you posted on anything else that comes up.
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Keula
Posts: 180

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#162 » Sat Jul 25, 2026 3:22 am

Shatter removed 0o, wut. At the very least make Darkstar Cloak bypass infernal waves minimum 5s CD limiter then if you wanna keep it that way.
Shades of death double dmg potential and duration holy moly, it's a real ability.
Also daemonic chill/flame shield, wow, from useless to different kind of useless.
Last edited by Keula on Sat Jul 25, 2026 3:47 am, edited 1 time in total.
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M0rw47h
Posts: 1109

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#163 » Sat Jul 25, 2026 3:42 am

VoidEel wrote: Sat Jul 25, 2026 1:59 am Apparently I was a bigger problem than Vaporisor's Runepriest build? LOL

Imagine a melee class gutted in a RANGED patch.

I guess Vaporisor kiting 6 people on low cooldowns from 100 ft was less of a threat than a melee class with 5 ft abilities lol, high quality memepost by the way
Imagine there are no 2 Vaporisers popping on you out of stealth every 10 ft :D

Endari
Posts: 185

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#164 » Sat Jul 25, 2026 4:05 am

test templates need to get war emblems and the we template does not get any talismans
Last edited by Endari on Sat Jul 25, 2026 4:18 am, edited 1 time in total.

Nauht
Posts: 55

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#165 » Sat Jul 25, 2026 4:16 am

M0rw47h wrote: Sat Jul 25, 2026 3:42 am

Imagine there are no 2 Vaporisers popping on you out of stealth every 10 ft :D
Don't need to imagine... rdps runies have replaced the SW scourge as the new infestation. They everywhere and they're blatant. They so confident and cocky they don't need stealth.

nat3s
Posts: 645

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#166 » Sat Jul 25, 2026 5:44 am

Looking at a longer duel on my def WE to get a feel for the changes:

https://killboard.returnofreckoning.com/kill/65899285

Kiss losing 50% damage if you take the regen tactic would have reduced my kiss damage above by 1,263, reducing total dmg done from 28,946 to 27,683. That'll be noticeable but won't change much. Some def WEs that run 75% auto attack speed and the alternative 1.6 daggers post city dungeon weapon speed increases will feel it a bit more (Solater's setup last I checked), but overall, a small dmg reduction. Happy there, felt needed.

Leap losing CD reset on stealth is huge, but a good change for me, WE will be kiteable again.

Absorb tactic nerf is a much bigger impact and difficult to gauge. Again, feels needed, I began to resent playing my WE as it felt cheesy, we have been pretty disgustingly op for a long time in a 1v1 scenario. My concern is the combination of losing gap closer reset, finishers being switched to melee range and this absorb tactic change may actually destroy the spec, I hope I'm wrong there.

30s stealth hurts. No getting around that.

All in all though, I accept it was needed. However I do hope other outliers are similarly addressed in terms of the 1v1 meta else it'll just switch everyone to RPs instead (something I could see coming, personally switched over to RP a few months ago - but it's also beginning to feel cheesy now). You need holistic balance to have a thriving 1v1 meta, I don't like that for years it was AM or Sham, then for years it was def WE or gun regen WH and now it'll simply be RP. That doesn't feel right. Game has lurched from 1-2 classes being king for the last 6 years. We haven't had a balanced 1v1 meta since pre-Sov days imho. I know balance is purely for blobbers, but I do think that's a misstep by the team, why wouldn't people want to aspire to balance all forms of pvp in a pvp game, just feels like a broken mindset.

Magus/Engi changes may push them into the meta though, they were fairly good before, this may make them part of the top tier which would be perfect, we need more viable classes as it had been becoming stale.

abezverkhiy
Posts: 633

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#167 » Sat Jul 25, 2026 6:10 am

you have just released a genie. expect a few dumb@ss comments "this is game is not 1v1 game" (hence let's make magus unkillable, destroy SW and WH). oh boy... this looks really messy...
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=60570

rorswar
Posts: 125

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#168 » Sat Jul 25, 2026 6:15 am

abezverkhiy wrote: Sat Jul 25, 2026 6:10 am you have just released a genie. expect a few dumb@ss comments "this is game is not 1v1 game" (hence let's make magus unkillable, destroy SW and WH). oh boy... this looks really messy...
Yet that is exactly the argument WEs have been making the last year or so to justify that they’re OP on a 1v1 basis, alongside with “adapt”, “skill issue”, “group up”, “change your build”, etc

The whole server has been told that by WEs…

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Grafzahl1111
Posts: 10

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#169 » Sat Jul 25, 2026 7:03 am

Hothgar wrote: Fri Jul 24, 2026 9:12 pm
BAL, Sacrificial Stab and Def WE needed a damage nerf (and I play a WH and a WE) but you overnerfed the stealth, making them totally useless in a WB and in keeps, sieges and most maps.

Not a good job, if you ask me.
Same here, i am playing WE and WH and fully agree. Stealth cut is an absolute fail development!
But as in RL, just do what the loudest ppl want.
....and apparently never played WH/WE here.

Kloaner
Posts: 129

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#170 » Sat Jul 25, 2026 7:05 am

abezverkhiy wrote: Sat Jul 25, 2026 6:10 am you have just released a genie. expect a few dumb@ss comments "this is game is not 1v1 game" (hence let's make magus unkillable, destroy SW and WH). oh boy... this looks really messy...
as you wish! It's not a 1vs1 Game...


On PTS, can we please have a Trainer next to the Training Construct's? And in general the Game needs more Space in the Backpack.
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