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[PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

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Alfa0815
Posts: 1

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#22 » Fri Jul 24, 2026 5:29 am

Emissary wrote: Fri Jul 24, 2026 1:10 am
Morale
- Shatter: Removed

The Balance Team has moved away from certain classes having too many Morale Abilities. Hence we remove Shatter from the Sorcerer. Of course, you can still use Focused Mind as an offensive morale option for AoE bombing.
Hey! Wonder if this is a good idea, "Shatter" offers some amazing burst damage, supporting the whole PbAoe build quite well! (For me, making it playable!)

Or is it ment to reduce the damage spike from moral bombing? If yes... why is BW going to keep it's mirror abillity "Ruin and Destruction" then?

While I overall like the changes to the sorc, removing "Shatter" ends up to an overal nerf to the WB sorc in my eyes.

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Gobtar
Posts: 826

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#23 » Fri Jul 24, 2026 5:39 am

30s Stealth? WE/WHs role in ROR had evolved to be scouts/saboteurs/assassins. Disrupting reinforcement lines, providing intel, misdirecting.
The previous stealth meter barely allowed for this given how zergy the game is, going back to how it was on live is going to make this role completely non-viable. I agree that when stealth was 5 minutes, that was excessive, but unless you give stealthers a speed buff while in stealth, 30s isnt enough time.

You probably should get rid of lock pick. Current stealth barely gives you enough time as is to manuever around a keep in stealth...
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abezverkhiy
Posts: 633

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#24 » Fri Jul 24, 2026 5:42 am

Well said Gobtar. Don't know what to do with this type of stealth. I really enjoyed stealth when we could regenerate energy. Long stealth runs were fun.
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=60570

coldhunter
Posts: 42

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#25 » Fri Jul 24, 2026 5:44 am

Well... What can i say... ITS MAGUS-MAINS TIME NOW.
I dont know why devs dicide to up st-magus SO high, like it was pretty ok before and dont have any problems. AOE-maguses are almost untached, and aoe-maguses is the one who has problems actually.

As about SW, well, that was expected. Its funny to read all this tears about "order bias devs" when devs actually nerfed one of the strongest classes on order. Oh well...
Melee SW... i dont know, this changes must help them to survive in melee for some time yes, but they sustain is still very low and i dont think that someone will use the new tactic for "draw blood" heal because aSW just dont have enough time for get the benefits from it (especially after armor nerf). But anyway, 35% buff parry is huge, mb this will be enough to survive long enough.

WEs jump and s.stab nerfs are expected, same for BAL tactic.

But stealth nerf is bad for game. I mean right now not much stealthers giving the info to WBs and after 30s nerf - no one will, because spying on enemys WBs will be almost impossible. Do this nerf affects gank-partys? Mb a liitle. Anyway, if after all this nerf someone on forum will continue to whine about we/wh who are uncatchable - all stealthers has they holy right to spite on such person's noobish face.

Def-WE nerf was expected too, but it wont save forum from 666 "nerf-def-we"-threads per day, dont even hope for that.

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ravezaar
Posts: 675

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#26 » Fri Jul 24, 2026 5:51 am

Both side gets nerfs and buffs, one thing is clear Mdps rework had much much more nerfs and kinda destroayed some classes and elevated some to God tier. This Patch seems to be mostly buffs as far as I can see.

Also Devs why do a PTS ? you dont have a population large enough to support this, sry you just dont !!!

Better to release and then do Hotfixes then use a PTS you cant support

Stop crying Des, cause clear winner of Mdps rework was WE, and clear winner of Rdps rework is Sq Herder
Last edited by ravezaar on Fri Jul 24, 2026 5:56 am, edited 1 time in total.
GAME OVER MAN, GAME OVER
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ponko22
Posts: 55

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#27 » Fri Jul 24, 2026 5:54 am

Orontes wrote: Fri Jul 24, 2026 5:09 am
ponko22 wrote: Fri Jul 24, 2026 4:03 am SW is now finished
It seems they wanted us to use Scout and Assult, but the adjustments only resulted in a thorough weakening of Skirmish.
Furthermore , Scout's main skill was weakened and it remains unusable. Assult's armor no longer increases, making it high-risk.

Distracting Rebounds grants morale increase to allies. Is this necessary?

[Skirmish]
- Main skill adjusted from 100ft to 65ft. Using TAC increases it by 15ft. (In other words, weakened)
- Steady Aim (+25% critical damage) effect changed to target-only, weakened.
- Spirit Arrows weakened from 20% less damage to 30% less damage.
- Lileath's Arrow damage adjusted, weakened.

[Scout]
- Festering Arrow is now physical damage and no longer instant damage, weakened.
- Fell the Weak damage weakened.
- Glass Arrow damage weakened.
- Flame Arrow is now physical damage, weakened (however, changed from skirmish to scout core. This means that previously, allocating skirmish points increased Flame Arrow damage and made AoE more powerful, but this is no longer the case).
- eye shot damage increased.
- Rapid Fire damage increased.

[Assult]
- Armor no longer increases, weakened.


This is depressing. A Dev was killed by a SW so decided to gut the class?
The developers focused solely on numerical damage figures and failed to consider overall combat effectiveness. As a result, they simply nerfed the class.

Classes specialized in DPS should have significantly higher DPS than versatile classes. If the developers believe that all DPS classes should have the same DPS output, then they should add more useful defensive strategies and debuffs to the less versatile SW class to increase its versatility.

Furthermore, reducing the attack range from what it was before and then requiring players to equip a newly added TAC that increases the range just to return to the previous state is pointless—it merely adds another useless TAC and further reduces versatility compared to before. This is a ridiculous adjustment.

ponko22
Posts: 55

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#28 » Fri Jul 24, 2026 6:17 am

As for the BW/SORC skills “Meltdown” and “DharWind,” their damage is low, and they come with the drawback of losing “Combustion” and “Dark Magic,” so I never have a chance to use them. Therefore, adding a TAC that restores HP with these skills would be pointless. Since the developers have stated that these mechanics are what make BW/SORC strong, and considering those drawbacks, why not make them more useful skills?

For example, it could restore HP by default, trigger a Critical hit, become an AoE attack, or inflict a 1-second Stun.

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Glorian
Posts: 5029

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#29 » Fri Jul 24, 2026 7:01 am

Do you need to be set free for the TESTSERVER?

I have changed the launcher and find two servers to choose from, but can't connect to any of the two:
Drakwald
Matchmaking

ventiiLatte
Posts: 1

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#30 » Fri Jul 24, 2026 7:02 am

Thank you for the incredible work you guys do.

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