[PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
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Gogreen420
- Posts: 2
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
I'm upset that you didn't give bright wizard stealth
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Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
So much for a balance patch for RDPS, this a buff disguised as balance.
I honestly can't fathom how deep the bias runs to give a DPS class a group cleanse and restrict it to one realm only. Not just a group cleanse, a group purge equivalent to a Healer M2 on a heavy damage class. What? So now order has group purge on dps and the only realm with range knock downs.
really struggling with this one.
I honestly can't fathom how deep the bias runs to give a DPS class a group cleanse and restrict it to one realm only. Not just a group cleanse, a group purge equivalent to a Healer M2 on a heavy damage class. What? So now order has group purge on dps and the only realm with range knock downs.
really struggling with this one.
-= Agony =-
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
SW is now finished
It seems they wanted us to use Scout and Assult, but the adjustments only resulted in a thorough weakening of Skirmish.
Furthermore , Scout's main skill was weakened and it remains unusable. Assult's armor no longer increases, making it high-risk.
Distracting Rebounds grants morale increase to allies. Is this necessary?
[Skirmish]
- Main skill adjusted from 100ft to 65ft. Using TAC increases it by 15ft. (In other words, weakened)
- Steady Aim (+25% critical damage) effect changed to target-only, weakened.
- Spirit Arrows weakened from 20% less damage to 30% less damage.
- Lileath's Arrow damage adjusted, weakened.
[Scout]
- Festering Arrow is now physical damage and no longer instant damage, weakened.
- Fell the Weak damage weakened.
- Glass Arrow damage weakened.
- Flame Arrow is now physical damage, weakened (however, changed from skirmish to scout core. This means that previously, allocating skirmish points increased Flame Arrow damage and made AoE more powerful, but this is no longer the case).
- eye shot damage increased.
- Rapid Fire damage increased.
[Assult]
- Armor no longer increases, weakened.
It seems they wanted us to use Scout and Assult, but the adjustments only resulted in a thorough weakening of Skirmish.
Furthermore , Scout's main skill was weakened and it remains unusable. Assult's armor no longer increases, making it high-risk.
Distracting Rebounds grants morale increase to allies. Is this necessary?
[Skirmish]
- Main skill adjusted from 100ft to 65ft. Using TAC increases it by 15ft. (In other words, weakened)
- Steady Aim (+25% critical damage) effect changed to target-only, weakened.
- Spirit Arrows weakened from 20% less damage to 30% less damage.
- Lileath's Arrow damage adjusted, weakened.
[Scout]
- Festering Arrow is now physical damage and no longer instant damage, weakened.
- Fell the Weak damage weakened.
- Glass Arrow damage weakened.
- Flame Arrow is now physical damage, weakened (however, changed from skirmish to scout core. This means that previously, allocating skirmish points increased Flame Arrow damage and made AoE more powerful, but this is no longer the case).
- eye shot damage increased.
- Rapid Fire damage increased.
[Assult]
- Armor no longer increases, weakened.
Last edited by ponko22 on Fri Jul 24, 2026 4:45 am, edited 3 times in total.
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Shogun4138
- Posts: 316
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
The Devs play order. They listen to order players daily. Thats their player base they want to make happy.Akalukz wrote: Fri Jul 24, 2026 3:47 am So much for a balance patch for RDPS, this a buff disguised as balance.
I honestly can't fathom how deep the bias runs to give a DPS class a group cleanse and restrict it to one realm only. Not just a group cleanse, a group purge equivalent to a Healer M2 on a heavy damage class. What? So now order has group purge on dps and the only realm with range knock downs.
really struggling with this one.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh
Propaine - Chosen
Fingablasta- Rsh
- CountTalabecland
- Posts: 1092
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
The smoking crater of a class called Slayer would beg to differ. We are not happy.Shogun4138 wrote: Fri Jul 24, 2026 4:08 amThe Devs play order. They listen to order players daily. Thats their player base they want to make happy.Akalukz wrote: Fri Jul 24, 2026 3:47 am So much for a balance patch for RDPS, this a buff disguised as balance.
I honestly can't fathom how deep the bias runs to give a DPS class a group cleanse and restrict it to one realm only. Not just a group cleanse, a group purge equivalent to a Healer M2 on a heavy damage class. What? So now order has group purge on dps and the only realm with range knock downs.
really struggling with this one.
You play WE, what in Sigmar's name do you have to complain about?
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
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Shogun4138
- Posts: 316
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
The melee patch for WEs was not good. We now have zero finishers. 30 sec stealth ruins the main class mechanic for both wh and we. There are way better visible mdps than the stealth classes.CountTalabecland wrote: Fri Jul 24, 2026 4:11 amThe smoking crater of a class called Slayer would beg to differ. We are not happy.Shogun4138 wrote: Fri Jul 24, 2026 4:08 amThe Devs play order. They listen to order players daily. Thats their player base they want to make happy.Akalukz wrote: Fri Jul 24, 2026 3:47 am So much for a balance patch for RDPS, this a buff disguised as balance.
I honestly can't fathom how deep the bias runs to give a DPS class a group cleanse and restrict it to one realm only. Not just a group cleanse, a group purge equivalent to a Healer M2 on a heavy damage class. What? So now order has group purge on dps and the only realm with range knock downs.
really struggling with this one.
You play WE, what in Sigmar's name do you have to complain about?
The world of reckoning is not a dangerous one to be in. It will be blob vs blob.. wc to wc fights. If you die, you can skip back to the blob. Everyone will spec aoe. 3 button gameplay. May as well delete two classes. They are worthless in group n blob play.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh
Propaine - Chosen
Fingablasta- Rsh
- georgehabadasher
- Posts: 405
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
Nice changes to stealth, would've probably reduced insta stealth duration to 2s and made all stealth 50% chance to break on damage, but at least it's a step in the right direction.
So in addition to zealots, now SW has word of pain, too. Feels like there's a real bankruptcy of ideas on the balance team, and handing out WoPs is the boilerplate response.Emissary wrote: Fri Jul 24, 2026 1:10 am - Festering Arrow: Reworked to: Ailment. 30AP. 100ft range. 1.0s cast. 10s CD. Requires Scout Stance. - You fire a festering arrow dealing (187+1.5DB+1.5WDPS) Corporeal damage. After 9 seconds the target takes (187+1.5DB+1.5WDPS) corporeal damage. This damage is increased by 10% each time you hit the target, up to 100%. If you are Vengeful, Festering Arrow instantly gains 5 stacks. This ability will continue to build up even if you move.
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
In my opinion, giving the strongest RDPs such a Moral is a big mistake. If Order needs this Moral, at least give it to a healer.
I was hoping for a rework of the mechanics for Engi, Magus, BW, and Sorc.
I was hoping for a rework of the mechanics for Engi, Magus, BW, and Sorc.
AM / RP / Shaman / Zealot / WP / DoK
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Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
Thank you for this patch!
As a schizo-altaholic, this patch means that I won't have to play certain classes anymore and can finally, finally, maybe main a single class.
As a schizo-altaholic, this patch means that I won't have to play certain classes anymore and can finally, finally, maybe main a single class.
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
ponko22 wrote: Fri Jul 24, 2026 4:03 am SW is now finished
It seems they wanted us to use Scout and Assult, but the adjustments only resulted in a thorough weakening of Skirmish.
Furthermore , Scout's main skill was weakened and it remains unusable. Assult's armor no longer increases, making it high-risk.
Distracting Rebounds grants morale increase to allies. Is this necessary?
[Skirmish]
- Main skill adjusted from 100ft to 65ft. Using TAC increases it by 15ft. (In other words, weakened)
- Steady Aim (+25% critical damage) effect changed to target-only, weakened.
- Spirit Arrows weakened from 20% less damage to 30% less damage.
- Lileath's Arrow damage adjusted, weakened.
[Scout]
- Festering Arrow is now physical damage and no longer instant damage, weakened.
- Fell the Weak damage weakened.
- Glass Arrow damage weakened.
- Flame Arrow is now physical damage, weakened (however, changed from skirmish to scout core. This means that previously, allocating skirmish points increased Flame Arrow damage and made AoE more powerful, but this is no longer the case).
- eye shot damage increased.
- Rapid Fire damage increased.
[Assult]
- Armor no longer increases, weakened.
This is depressing. A Dev was killed by a SW so decided to gut the class?
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