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Dungeon Currency

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MightyPhred
Posts: 116

Dungeon Currency

Post#1 » Wed May 06, 2026 6:53 am

Got halfway through LV yesterday, everything was going well right up until the point one of our healers disconnected and we couldn't replace him, the team disbanded about half an hour later...

While we were trying to recruit a new guy our tank suggested a new dungeon loot system in which set items are purchased from vendors using unique dungeon currency dropped by it's bosses, which would thus allow the eventual completetion of armour sets even if your dungeon runs get ruined by DCs, rage quitters or people who genuinely need to log out for unforeseeable reasons.

Such a system could technically allow for a dungeon armour set to be completed without ever actually completing the dungeon, so I would add the suggestion that the purchase of individual armour parts be linked to tome unlocks attained from killing each dungeon boss an absolute minimum of one time (ie. you wouldn't be able to purchase the dark promise chest armour without killing n'kari at least once).

Thoughts?

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Rapzel
Posts: 491

Re: Dungeon Currency

Post#2 » Wed May 06, 2026 7:15 am

So if I keep grinding Gunbad to get absurd amounts of Dungeon crests and then clear LV once I should be fully geared from LV?
Or should there be new currencies for every dungeon?

No matter what I do not see this to be a major problem, there are PvE discords etc to solve these types of problems and I frankly believe this is a problem that should be solved by the community, not devs.

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MightyPhred
Posts: 116

Re: Dungeon Currency

Post#3 » Wed May 06, 2026 8:26 am

Rapzel wrote: Wed May 06, 2026 7:15 am So if I keep grinding Gunbad to get absurd amounts of Dungeon crests and then clear LV once I should be fully geared from LV?
Or should there be new currencies for every dungeon?

No matter what I do not see this to be a major problem, there are PvE discords etc to solve these types of problems and I frankly believe this is a problem that should be solved by the community, not devs.
Certainly a unique currency for each dungeon, and the main idea was to prevent a dungeon run from becoming entirely useless in the event of somebody dropping halfway through - no amount of community organization can change the fact that not everyone wants to join a partial dungeon run, also it does not bother me personally since I have the patience to keep going with dungeons, it was just an idea put forward by one of my group members yesterday

come to think of it, if the gear purchase is locked behind tome unlocks it wouldnt necessarily need a unique currency either

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joroth
Posts: 109
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Re: Dungeon Currency

Post#4 » Wed May 06, 2026 10:14 am

i love this idea, esp for the rings.

Every bs everyone hits need on blood iron/gems without knowing what they're for or have no intention on using them, causing a lot of the time a negative or toxic experience.

I think dungeon crests should be allowed to buy anything in the dungeon as long as you have hit an influence threshold.


Edit: I like the idea of giving the player more control over their experience.
Last edited by joroth on Wed May 06, 2026 10:17 am, edited 1 time in total.
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