[SL] Fierce Might ability
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[SL] Fierce Might ability
Is Fierce Might not working ?? Also i thibk it need to be changed for more stable level
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Re: [SL] Fierce Might ability
2sec buff when you hit a 10% health diminution is quick, 1,5sec is gcd, so you must crit every gcd to see the benefit, and take a Crit every gcd to benefit the stack... Work as intended... 
- CountTalabecland
- Posts: 1059
Re: [SL] Fierce Might ability
I don’t believe Fierce Might works. I cannot find any indication on the character window, getstats, or combat log that it does.
Also I agree with Kornaker that even if it worked it would be a bad tactic post-nerf.
Devs took a giant collective dump on Slayer in the most recent “rework.” Made good stuff useless and left a lot of other abilities and tactics that were never used just as useless as before.
I recommend finding a different class to play.
Also I agree with Kornaker that even if it worked it would be a bad tactic post-nerf.
Devs took a giant collective dump on Slayer in the most recent “rework.” Made good stuff useless and left a lot of other abilities and tactics that were never used just as useless as before.
I recommend finding a different class to play.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
Re: [SL] Fierce Might ability
not surprising order suck hard, without sl's in wb. They simply stop playCountTalabecland wrote: Mon May 04, 2026 3:54 pm I don’t believe Fierce Might works. I cannot find any indication on the character window, getstats, or combat log that it does.
Also I agree with Kornaker that even if it worked it would be a bad tactic post-nerf.
Devs took a giant collective dump on Slayer in the most recent “rework.” Made good stuff useless and left a lot of other abilities and tactics that were never used just as useless as before.
I recommend finding a different class to play.
Re: [SL] Fierce Might ability
Fierce might was always a weird tactic in my experience. Sometimes i felt like i hit harder than i should have and aometimes i hit lower than i thought i should have. Its just a mistery really. Its definetely worse after the patch. I wouldnt even use it mate. The only good thing that came out of that patch is Honor restored tactic and cleft in twain ability rework and wild swing change. Everything else just meh or straight up bad.
Re: [SL] Fierce Might ability
Bye bye to my superfun fierce might full glass full crit 2h solo build...
Zasssca chosen Zaska Slayer
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Minox squig herder Zaskito Engineer
Discoestu magus Zasquete ironbreaker
and more
Re: [SL] Fierce Might ability
Its better then ever, It works like this, evrytime you loose more then 10% HP you get a critdmg buff, this snapshots for 2 seconds.
Before it worked exactly the same just that you could bounce between say 50% and 100% hp depending on healing, in that case it was very hard to get any value out of it if you hit your ability at 100% you got no value at all.
Now it snapshots your lowest health the last 2 seconds and you get that value as added critdmg.
So if your at 50% health for say 10 seconds you have an extra 50% crit dmg for all of that time, once you get healed to full you still retain that 50% extra critdmg for 2 seconds
Before it worked exactly the same just that you could bounce between say 50% and 100% hp depending on healing, in that case it was very hard to get any value out of it if you hit your ability at 100% you got no value at all.
Now it snapshots your lowest health the last 2 seconds and you get that value as added critdmg.
So if your at 50% health for say 10 seconds you have an extra 50% crit dmg for all of that time, once you get healed to full you still retain that 50% extra critdmg for 2 seconds
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