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WE/WH: What really went wrong

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Shogun4138
Posts: 261

Re: WE/WH: What really went wrong

Post#71 » Mon Apr 27, 2026 12:00 am

Sever1n wrote: Sun Apr 26, 2026 11:43 pm WE gaslighting. All WE toxic mech was discussed and represented in details in previous topics. No amouts of "look at WH have X" or "stop crying, its your fault" tricks will help. Patch was obvious WE dream come true that was focused not on game balance, but only on boosting her already toxic instruments. If someone wanna turn this topic in another 40 pages of lies in defence that abomination, you're welcomed, but no one with brain gonna believe in that, toxicity of changes is obvious as hell. If devs truly interested in class balance that patch must be reverted till both classes have logical working specs instead of options like str ignoring grey health producing nude procktank, ws ignoring prebuffed witchbrew woundcutting pure damage nuking unkiteble burst machine etc.

False. You die, you cry. These posts assume we get all tree's.. fact, other classes have better abilities. We gained some gap closers while WHs have range now. Duh.
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Sever1n
Posts: 585

Re: WE/WH: What really went wrong

Post#72 » Mon Apr 27, 2026 7:53 am

Heh, nice try
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

eigner93
Posts: 92

Re: WE/WH: What really went wrong

Post#73 » Mon Apr 27, 2026 11:14 am

One thing people never mention and really bugs me is witchbrew having 1 minute uptime. Most fights WE opens on me and they already have witchbrew because they kill a a mob or a player. I noticed some WEs dont even engage without having witchbrew before the fight. Am i the only person who finds this stupid? Surely a 20,30 second uptime would be enough for skilled WEs.

Krima
Posts: 644

Re: WE/WH: What really went wrong

Post#74 » Mon Apr 27, 2026 12:12 pm

Panzer80 wrote: Sun Apr 26, 2026 9:45 pm And to this nonsense about WE absorb.. It is exactly one-half of the antithesis to repel blasphemy (defensive tactic/ability). Remove that tactic and you bust the yin/yang of WH/WE. Any crying about it without bringing this fact up is disingenuous.
I really don’t understand this player obsession with Sacrificial Reward in RoR. I’ve been playing since live day one, and I don’t remember people complaining about it on the forums back then.

As gear progression improves and crit becomes more common, a 600 absorb is basically nothing. Any decent DPS setup will burst through that in milliseconds. In my opinion, it’s one of the most overrated Witch Elf tactics, and it’s pretty much useless in group play.

Then there’s the 1v1 “mindgame” aspect, where some players go critless and stack raw stats instead. In those cases, SR becomes completely worthless.

SR for group play? Forget it.

Let’s break down how useful SR actually is in different scenarios in RoR (rating from 1 to 10):

Warband: 1
Group play: 1
Solo 1v1: 8 (but easily countered by raw stats; for example, if you’re a defensive WE running SR against a critless WL/WH stacking STR and WS, you’re effectively wasting a tactic slot)
Ranked 6v6: 1
City: 1
Pug Scenarios: 1
PvE: 1
Krima - WE RR 87
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eigner93
Posts: 92

Re: WE/WH: What really went wrong

Post#75 » Mon Apr 27, 2026 2:16 pm

Krima wrote: Mon Apr 27, 2026 12:12 pm
Panzer80 wrote: Sun Apr 26, 2026 9:45 pm And to this nonsense about WE absorb.. It is exactly one-half of the antithesis to repel blasphemy (defensive tactic/ability). Remove that tactic and you bust the yin/yang of WH/WE. Any crying about it without bringing this fact up is disingenuous.
I really don’t understand this player obsession with Sacrificial Reward in RoR. I’ve been playing since live day one, and I don’t remember people complaining about it on the forums back then.

As gear progression improves and crit becomes more common, a 600 absorb is basically nothing. Any decent DPS setup will burst through that in milliseconds. In my opinion, it’s one of the most overrated Witch Elf tactics, and it’s pretty much useless in group play.

Then there’s the 1v1 “mindgame” aspect, where some players go critless and stack raw stats instead. In those cases, SR becomes completely worthless.

SR for group play? Forget it.

Let’s break down how useful SR actually is in different scenarios in RoR (rating from 1 to 10):

Warband: 1
Group play: 1
Solo 1v1: 8 (but easily countered by raw stats; for example, if you’re a defensive WE running SR against a critless WL/WH stacking STR and WS, you’re effectively wasting a tactic slot)
Ranked 6v6: 1
City: 1
Pug Scenarios: 1
PvE: 1
Problem is that the game is becoming slower and classes are dealing less damage in general than before and this tactic was not adjusted or nerfed. My sm gets less absorb shield on parry than a supposed glass cannon dps class. 200 dmg/sec absorb is insane as a dps class even if there are ways to counter it. I would disagree that in group play its a 1. You have a guard and that 600 is effectively 1200 every 3 second.

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Nameless
Posts: 1550

Re: WE/WH: What really went wrong

Post#76 » Mon Apr 27, 2026 2:41 pm

Isn't guard calculated after absorb? Afaik only thing that works before the absorb is toughness calculation. Absorb real value is that it negate crit hits so on theory lower amount of absorb but more often is better
Mostly harmless

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eigner93
Posts: 92

Re: WE/WH: What really went wrong

Post#77 » Mon Apr 27, 2026 3:08 pm

Nameless wrote: Mon Apr 27, 2026 2:41 pm Isn't guard calculated after absorb? Afaik only thing that works before the absorb is toughness calculation. Absorb real value is that it negate crit hits so on theory lower amount of absorb but more often is better
My bad if that is the case. Then in group play its not as effective, but still better than a rate of 1.

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Pahakukka
Posts: 652

Re: WE/WH: What really went wrong

Post#78 » Mon Apr 27, 2026 3:23 pm

the absorb is only super annoying when figting DEF WE with reasonable mitigation on on crit dmg and dmg in general. they get critted a lot and with high mitigation they soak up big chunk of the dmg, but As said, high enough base dmg, like WS based slayer can go thro the absorb, if lucky and not rolling crits too often. With no FS its not ppossible completely avoid them tho.

One of the odd things on WE/WH both is the lower immunity duration on stagger. Never understood the function of it, specially when the stagger itself is quite long. PPL use it as opener, walk back intop you. get the hits on your back and are stil lready to KD or do new stagger very soon after. its 6 second stagger with 20s immunity? basically you can pump morale up right after stagger, hit parry morale, and have another KD/stagger after the morale is down.

I once asked if this was a bug, but apparently it is not.
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Sever1n
Posts: 585

Re: WE/WH: What really went wrong

Post#79 » Mon Apr 27, 2026 4:05 pm

I always looked in stagger as disabling tool, u stagger one heal and then fly into other for burst. It can make big impact. Prob its undefendable part was done for that purposes.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

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Pahakukka
Posts: 652

Re: WE/WH: What really went wrong

Post#80 » Mon Apr 27, 2026 4:25 pm

yeah, it is a bit odd to have different immunity timer tho. And this can vbery well be one of them famous solo problems, but I think when speaking of WH/WE it will be pretty much 1v1 thread so here I am :D
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts

-"renown pinata for small groups"

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