dont say that!
Everything wrong with the 03/04/26 Patch
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- leftayparxoun
- Posts: 465
Re: Everything wrong with the 03/04/26 Patch
Would kindly ask to remain on topic.
The radio silence is already depressing as is... Off-topic messages certainly do not help.
The radio silence is already depressing as is... Off-topic messages certainly do not help.
Onlymelee, Onlyhealing and more Onlys - Entropy and Chaos - Destro WB Gearing Guide
"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
―The Antigone of Sophocles-
Shogun4138
- Posts: 248
Re: Everything wrong with the 03/04/26 Patch
I'm here looking forward to new armor and weapons sets.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh
Propaine - Chosen
Fingablasta- Rsh
Re: Everything wrong with the 03/04/26 Patch
Have we had any dev feedback on this topic?
Re: Everything wrong with the 03/04/26 Patch
the precious laws of the high heavens forbid them from interfering with the mortal world...or something like that.
i'm sure they are aware of it since the problem is big enough to be noticed.
a small note however, like "we know, don't worry" would be nice right?
Re: Everything wrong with the 03/04/26 Patch
Could someone explain to me why pve gear like Darkpromise has item lvl 65 and its better that SC weapons which are item level 61?
Why are players forced into Pve in a pvp game for Dark Promise, Bloodlord, Crypt weapons?
Rly hope dev team will provide better/comparable gear to be bought from pvp crests, or allow pve gear to be bought from pvp crests as a minimum
Why are players forced into Pve in a pvp game for Dark Promise, Bloodlord, Crypt weapons?
Rly hope dev team will provide better/comparable gear to be bought from pvp crests, or allow pve gear to be bought from pvp crests as a minimum
- Zizzelfizz
- Posts: 201
- Contact:
Re: Everything wrong with the 03/04/26 Patch
The server used to be full, then the first nerf patches came along and the player base dwindled. Look at the numbers during prime time: from 3500 before to 600 now. My entire guild of over 30 people quit; I'm the only one still playing, and even then only sporadically. It gets worse with every new patch. I suggest that every character and class in this game only deal one point of damage; then they'd probably be satisfied. Rest in peace, War...

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Re: Everything wrong with the 03/04/26 Patch
I'll tell you what really bugs me, and I have felt frustration for quite a long time.
I can get along with whatever patch. I am totally okay with the fact that some things may get broken along the way. It is an old game engine, you do dev work without getting paid, it is a private server, and you are entitled to do whatever you want, including closing the server—and bye-bye.
RoR is a great game, and it is the best Realm PvP game. I mostly play only this game, as other games are flavorless.
The aspect that creates deep, deep frustration is that you replicate corporate power structures and corporate miscommunication (or absence of communication) mistakes with this community, knowing it is a game community members absolutely cherish.
The mistakes you consistently make:
1. You prevent us, your user base (us players), from the possibility to steer the product roadmap.
2. You don't explain your product roadmap, and the lack of communication about "why focusing on X is more important than Y" gives the impression of "We decide anyway, and if you're unhappy, go play another game."
3. You make large changes, release them, and do not have the capacity to answer to the user base, address the backlog of bugs, or answer in-game support.
I recognize these patterns quite well; I have been a CTO in large corporate structures for quite some time now—they all make the same mistakes. And this is what led to EA's Warhammer Online: Age of Reckoning disaster.
All projects involving large user bases need more work on customer engagement and customer communication before, during, and after; and, ultimately, they mostly need to let the community's power users and fan base (the true fans) do the heavy lifting. The beauty is: they will do it for free, because they love the fact they can do something and have a little power over the product/brand they cherish. And this is the only thing we are asking.
My recommendations:
1. Let the product roadmap be decided and steered by/with the community.
2. Whatever technical upgrade is required (like the new item redesign) should be explained to the community and planned in the product roadmap—explain why there is no choice but to do it (explain technical prerequisites).
3. Develop and ship in small increments.
4. When a larger increment is planned, design and brainstorm with the community. Communicate frequently about the progress and why some things take longer. Once again, we all know you have lives outside of RoR.
5. Hire more to dev: embrace the open-source spirit, even though I understand you need to be careful about the Warhammer IP and such, especially in the age of AI (I also hope you are using Codex, Claude Code, or similar tools now to boost your devs).
6. Hire more community leads and community helpers, especially in-game, to foster more engagement.
7. Hire more for better PR (actually, build a PR/community of influencers if you haven't done it yet, including forum interractions). Whatever you do, the recipe for success is to have a lead in all these aspects and have some kind of periodic election mechanism (we do not need more tyrants).
I hope this will help you in the future. My belief is that there are just small changes remaining to do, but these small changes are incredibly valuable for RoR's future.
Thank you for the hard work. I will play the game whatever happens.
I can get along with whatever patch. I am totally okay with the fact that some things may get broken along the way. It is an old game engine, you do dev work without getting paid, it is a private server, and you are entitled to do whatever you want, including closing the server—and bye-bye.
RoR is a great game, and it is the best Realm PvP game. I mostly play only this game, as other games are flavorless.
The aspect that creates deep, deep frustration is that you replicate corporate power structures and corporate miscommunication (or absence of communication) mistakes with this community, knowing it is a game community members absolutely cherish.
The mistakes you consistently make:
1. You prevent us, your user base (us players), from the possibility to steer the product roadmap.
2. You don't explain your product roadmap, and the lack of communication about "why focusing on X is more important than Y" gives the impression of "We decide anyway, and if you're unhappy, go play another game."
3. You make large changes, release them, and do not have the capacity to answer to the user base, address the backlog of bugs, or answer in-game support.
I recognize these patterns quite well; I have been a CTO in large corporate structures for quite some time now—they all make the same mistakes. And this is what led to EA's Warhammer Online: Age of Reckoning disaster.
All projects involving large user bases need more work on customer engagement and customer communication before, during, and after; and, ultimately, they mostly need to let the community's power users and fan base (the true fans) do the heavy lifting. The beauty is: they will do it for free, because they love the fact they can do something and have a little power over the product/brand they cherish. And this is the only thing we are asking.
My recommendations:
1. Let the product roadmap be decided and steered by/with the community.
2. Whatever technical upgrade is required (like the new item redesign) should be explained to the community and planned in the product roadmap—explain why there is no choice but to do it (explain technical prerequisites).
3. Develop and ship in small increments.
4. When a larger increment is planned, design and brainstorm with the community. Communicate frequently about the progress and why some things take longer. Once again, we all know you have lives outside of RoR.
5. Hire more to dev: embrace the open-source spirit, even though I understand you need to be careful about the Warhammer IP and such, especially in the age of AI (I also hope you are using Codex, Claude Code, or similar tools now to boost your devs).
6. Hire more community leads and community helpers, especially in-game, to foster more engagement.
7. Hire more for better PR (actually, build a PR/community of influencers if you haven't done it yet, including forum interractions). Whatever you do, the recipe for success is to have a lead in all these aspects and have some kind of periodic election mechanism (we do not need more tyrants).
I hope this will help you in the future. My belief is that there are just small changes remaining to do, but these small changes are incredibly valuable for RoR's future.
Thank you for the hard work. I will play the game whatever happens.
----------------------------------------------------------------------------------------------------------------------------
RoR: SW 82, AM Heal RR51
AoR: SW R87, BW/R60+, SM/40+, AM/R50+, WL/R60+, Slayer R40+, DoK/SH/Sorcerer R40+ (+others)
RoR: SW 82, AM Heal RR51
AoR: SW R87, BW/R60+, SM/40+, AM/R50+, WL/R60+, Slayer R40+, DoK/SH/Sorcerer R40+ (+others)
Re: Everything wrong with the 03/04/26 Patch
I was told the root cause, but I can´t write it publicly. I´m afraid I would get at least forum ban for this. Also I don´t know if its just rumor or if it´s true.tjalfe wrote: Sun Apr 19, 2026 12:36 pm Could someone explain to me why pve gear like Darkpromise has item lvl 65 and its better that SC weapons which are item level 61?
Why are players forced into Pve in a pvp game for Dark Promise, Bloodlord, Crypt weapons?
Rly hope dev team will provide better/comparable gear to be bought from pvp crests, or allow pve gear to be bought from pvp crests as a minimum
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