Agree with evrything here, the changes looks extremly uninspired.
Change for the sake of change, with no real thought behind the end result.
Everything wrong with the 03/04/26 Patch
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Re: Everything wrong with the 03/04/26 Patch
Quality post. You have done a thorough job of highlighting many of the issues.
I do not mind setting a baseline, it is a good idea. However drip-feeding the community half-baked products is a flawed execution of this idea.
The changes are killing build diversity across the board instead of increasing it, due to the way its done and the abysmal stat weighing. Not to mention the poor timing of it, as launching it mid-balance-phase has its implications as well.
A change of this caliber should have been done pre-class-balancing and should be thoroughly tested on what impact it will have, before ever considering going live with it. Instead we are now loading scripts and automatically overwriting 40k+ items, ultimately creating an endless amount of new bugged or poorly weighted items, that will require more man-power instead of fixing other fundamental issues, which have been problematic for years at this point (looking at you campaign+sc's).
In my mind this patch is not healthy for the overall enjoyment and diversity of what a mmo is suppose to be and I'm not very hopeful for the upcoming May patch, which seemingly will doubledown on killing off even more build variety. Not to mention it simultaneously completely nullifies hundreds of previous work-hours spend by what I assume or hope are other sections of the ror staff. Mind boggling stuff.
Thank you for taking the time to write this detailed response.
I do not mind setting a baseline, it is a good idea. However drip-feeding the community half-baked products is a flawed execution of this idea.
The changes are killing build diversity across the board instead of increasing it, due to the way its done and the abysmal stat weighing. Not to mention the poor timing of it, as launching it mid-balance-phase has its implications as well.
A change of this caliber should have been done pre-class-balancing and should be thoroughly tested on what impact it will have, before ever considering going live with it. Instead we are now loading scripts and automatically overwriting 40k+ items, ultimately creating an endless amount of new bugged or poorly weighted items, that will require more man-power instead of fixing other fundamental issues, which have been problematic for years at this point (looking at you campaign+sc's).
In my mind this patch is not healthy for the overall enjoyment and diversity of what a mmo is suppose to be and I'm not very hopeful for the upcoming May patch, which seemingly will doubledown on killing off even more build variety. Not to mention it simultaneously completely nullifies hundreds of previous work-hours spend by what I assume or hope are other sections of the ror staff. Mind boggling stuff.
Thank you for taking the time to write this detailed response.
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