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WElf Nerf

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eigner93
Posts: 81

Re: WElf Nerf

Post#201 » Fri Mar 20, 2026 6:16 pm

Ruin wrote: Fri Mar 20, 2026 2:37 pm
eigner93 wrote: Thu Mar 19, 2026 12:29 pm
Delirio wrote: Thu Mar 19, 2026 12:15 pm


since the beginning bro...

sad story
Cmon people lets not act like that Destro players were not crying for WL nerf for years. Or when Slayer existed and Rampage bypassed everything. I can still taste the salt. The topic got derailed but valid points were raised by several people. And i think everyone and their mom knows that WE/WH are overperforming in small scale. It just happens that WE is all around more equipped.
Or when RP Rune of battle could stack on 1 target. :ugeek:
I didnt want to mention that because it was not really intended to work like that :D

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nocturnalguest
Posts: 873

Re: WElf Nerf

Post#202 » Fri Mar 20, 2026 8:29 pm

eigner93 wrote: Fri Mar 20, 2026 6:16 pm I didnt want to mention that because it was not really intended to work like that :D
Who told you that? It was specifically designed to work this way and has been coded so in database. There were no bugs

Literally the clearest example when things got nerfed because majority cant play properly

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Dageca
Posts: 18

Re: WElf Nerf

Post#203 » Mon Mar 23, 2026 5:44 pm

Thanks for the original post; it summarizes many of my complaints. I'd just add that you should please limit the jump range. Not only is it too high, but it feels like you're fighting a Circus Soleil performer.
Brenand, Engineer - Bilkhir, IronBreaker - Brenandz, Slayer - Aderat, WH - Duinor, SW - Dageka, BW - Dageca, WP - Adolar, KoTBS

Shogun4138
Posts: 233

Re: WElf Nerf

Post#204 » Mon Mar 23, 2026 6:19 pm

Dageca wrote: Mon Mar 23, 2026 5:44 pm Thanks for the original post; it summarizes many of my complaints. I'd just add that you should please limit the jump range. Not only is it too high, but it feels like you're fighting a Circus Soleil performer.
Kind of feels like you're fighting a WL. Jump, pull, ranged knockdown, charge... I guess the shoes on the other foot now. Still squishy compared to the pet though.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh

rorswar
Posts: 17

Re: WElf Nerf

Post#205 » Mon Mar 23, 2026 7:38 pm

Shogun4138 wrote: Mon Mar 23, 2026 6:19 pm
Kind of feels like you're fighting a WL. Jump, pull, ranged knockdown, charge... I guess the shoes on the other foot now. Still squishy compared to the pet though.
Ah yes, the infamous WL that has stealth and can reset and regen a fight at will.

Joking aside, the “xyz is OP, so 123 deserves to be OP” is probably the weakest argument ever, and just further underlines that a WE is indeed in need of toning down.

Shogun4138
Posts: 233

Re: WElf Nerf

Post#206 » Mon Mar 23, 2026 8:13 pm

rorswar wrote: Mon Mar 23, 2026 7:38 pm
Shogun4138 wrote: Mon Mar 23, 2026 6:19 pm
Kind of feels like you're fighting a WL. Jump, pull, ranged knockdown, charge... I guess the shoes on the other foot now. Still squishy compared to the pet though.
Ah yes, the infamous WL that has stealth and can reset and regen a fight at will.

Joking aside, the “xyz is OP, so 123 deserves to be OP” is probably the weakest argument ever, and just further underlines that a WE is indeed in need of toning down.
You missed the point entirely. The fact is, when the other side can do it, its then not fair. Order has been eating cake for a very long time. Now they sour when another side can do it. Kinda like removing ranged knock down from SHs but not SWs. Order players are quick to cry on the forums.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh

rorswar
Posts: 17

Re: WElf Nerf

Post#207 » Tue Mar 24, 2026 11:56 am

Shogun4138 wrote: Mon Mar 23, 2026 8:13 pm
rorswar wrote: Mon Mar 23, 2026 7:38 pm
Shogun4138 wrote: Mon Mar 23, 2026 6:19 pm
Kind of feels like you're fighting a WL. Jump, pull, ranged knockdown, charge... I guess the shoes on the other foot now. Still squishy compared to the pet though.
Ah yes, the infamous WL that has stealth and can reset and regen a fight at will.

Joking aside, the “xyz is OP, so 123 deserves to be OP” is probably the weakest argument ever, and just further underlines that a WE is indeed in need of toning down.
You missed the point entirely. The fact is, when the other side can do it, its then not fair. Order has been eating cake for a very long time. Now they sour when another side can do it. Kinda like removing ranged knock down from SHs but not SWs. Order players are quick to cry on the forums.
I did not miss the point. Fact remains that one OP class justifying another OP class is absolutely the weakest argument one can come up with.

The argument about SH is mood, at best. Wanna talk about how mDPS SH is much better than mDPS SW? Both sides can cherry-pick little bits and cry wolf.

Wouldn’t it be healthier for the game if all outliers all pulled back in line, rather than clinging onto a class that you evidently play and want to protect?

It’s not just WEs. It’s stealth classes in general; as well as rDPS healers, that all need some toning down. It’s kind of sad how the game has degenerated into stealth and dot-dot-dot-dot-and-run classes atm. Regen items / abilities across the board needs to be nerfed as well.

I also remember endless WL nerf threads, so your statement that only one side complains is not a fact, but merely an opinion.
Last edited by rorswar on Tue Mar 24, 2026 12:16 pm, edited 2 times in total.

Shogun4138
Posts: 233

Re: WElf Nerf

Post#208 » Tue Mar 24, 2026 12:06 pm

rorswar wrote: Tue Mar 24, 2026 11:56 am
Shogun4138 wrote: Mon Mar 23, 2026 8:13 pm
rorswar wrote: Mon Mar 23, 2026 7:38 pm

Ah yes, the infamous WL that has stealth and can reset and regen a fight at will.

Joking aside, the “xyz is OP, so 123 deserves to be OP” is probably the weakest argument ever, and just further underlines that a WE is indeed in need of toning down.
You missed the point entirely. The fact is, when the other side can do it, its then not fair. Order has been eating cake for a very long time. Now they sour when another side can do it. Kinda like removing ranged knock down from SHs but not SWs. Order players are quick to cry on the forums.
I did not miss the point. Fact remains that one OP class justifying another OP class is absolutely the weakest argument one can come up with.

The argument about SH is mood, at best. Wanna talk about how mDPS SH is much better than mDPS SW? Both sides can cherry-pick little bits and cry wolf.

Wouldn’t it be healthier for the game if all outliers all pulled back in line, rather than clinging onto a class that you evidently play and want to protect?

I also remember endless WL nerf threads, so your statement that only one side complains is not a fact, but merely an opinion.
So then this is just cherry picking some abilities a WE has. As you have clearly stated. Nothing it has is OP. Other classes can do the same, just better. The one thing a WE has is its stealth. That is even far from OP. They can be detected in stealth, they can take damage in stealth, they can be prevented to going into stealth. So that ability isn't OP.

Fact is, it hurts getting killed by a class when you are solo/small man. Its part of the danger. As far as warband they are meh.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh

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