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Buff/Debuff stacking?

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Starx
Posts: 366

Buff/Debuff stacking?

Post#1 » Fri Mar 20, 2026 10:51 am

Been a while so I forget and maybe things have changed about how things stack over the years. Speaking specifically about stat buffs/debuffs, but also certain % buffs/debuffs such as reduced incoming healing etc.

From what I remember these work sort of as follows...

1.Potions/liniments,
2. Abilities+tactics (blessings, enchantments, hexes and ailments)
3. Morale

These being sort of their own classes that stack with each other but do not stack within themselves? For instance a BG could have an armor buff from a potion, his ability force of fury, and his morale 3 Armor of eternal servitude?

But for instance force of fury will not stack with the zealots HoT armor buff via the tactic? Nor will the BGs toughness buff or debuff stack with the chosen aura. In both cases only the strongest will apply?

Of course the biggest offender of ability stacking being knight chosen auras invalidating a ton of abilities from in party classes since they dont cost a gcd, cant be dispelled, last forever, are AoE, simotaenously a buff and a debuff, and usually are about the same power level as ones that do outside of their outgoing healdebuff one?

Morales same situation? Zealot Eye of sheerian and BG armor of eternal servitude will not stack together? And things like zealot claw and demo strike do not stack together?

Heal debuffs of the same type never stack with each other regardless of source, only outgoing+incoming work and two 50% of each of these would mean a 75% reduction in healing recieved? If the healer and the reciever are both outgoing and incoming debuffed.

That brings up a 4th class/source of buff/debuff being from gear, either procs on weapons or set bonuses.

Does a weapon or armor with an armor debuff proc stack with ability sources of armor debuffs? What about stat buffs, etc.

Anything else im missing? Am I wrong? Or how do these interact?

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nocturnalguest
Posts: 869

Re: Buff/Debuff stacking?

Post#2 » Fri Mar 20, 2026 11:02 am

You better off read thru patch notes from a mark of like 2 years ago, as your knowledge is incredibly outdated or according to some questions of your entirely missing. Sadly there is no quick accurate answer for your questions as it requires a huge wall of text which i cant afford to post at the moment nor there is some wiki to link you to. Also short answers you may receive here can be completely made up and inaccurate, so beware.

You can study this as well if curious https://war-abilityviewer.dalen.io/, it contains all technical data of each ability, proc, tactic, whatever.

Starx
Posts: 366

Re: Buff/Debuff stacking?

Post#3 » Fri Mar 20, 2026 11:15 am

Thanks Ill try to find that patch, about the site what exactly am I looking for in the details of an ability to learn abouy how it interacts with other abilities?

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nebelwerfer
Posts: 712

Re: Buff/Debuff stacking?

Post#4 » Fri Mar 20, 2026 11:45 am

It has become such a mess, bring back the old system where abilities/tactics/morales are different categories and stack pleassse :x

Starx
Posts: 366

Re: Buff/Debuff stacking?

Post#5 » Fri Mar 20, 2026 12:22 pm

Still cant find the patch but I found how it use to work
Azarael wrote: Wed Sep 28, 2016 12:25 pm [MAX (Ability / Potion) ]
+
[MAX (Morale)]
+
[SUM (Tactic)]
+
[SUM (Career Mechanic, Heaven's Blade, Daemonic Armor, Flak Jacket)]
So tactics stacked which made that zealot armor buff tactic hugely OP. Potions actually didnt stack with normal buffs (must have wasted a lot of gold there). But I wonder if weapon/armor stuff counted as "abilities". And why some abilities were classified seperately into career mechanics.

Anyone remember what year the patch came out that changed this? Would help me find it.

User avatar
Sinisterror
Posts: 1293

Re: Buff/Debuff stacking?

Post#6 » Fri Mar 20, 2026 12:57 pm

Starx wrote: Fri Mar 20, 2026 12:22 pm Still cant find the patch but I found how it use to work
Azarael wrote: Wed Sep 28, 2016 12:25 pm [MAX (Ability / Potion) ]
+
[MAX (Morale)]
+
[SUM (Tactic)]
+
[SUM (Career Mechanic, Heaven's Blade, Daemonic Armor, Flak Jacket)]
So tactics stacked which made that zealot armor buff tactic hugely OP. Potions actually didnt stack with normal buffs (must have wasted a lot of gold there). But I wonder if weapon/armor stuff counted as "abilities". And why some abilities were classified seperately into career mechanics.

Anyone remember what year the patch came out that changed this? Would help me find it.
Having the old 660 armour pot was not waste of money! Tactics like Rp/Zeal 1600 armour buff(which is nerfed to like 660...) was deemed to be too op, which they werent. 660 armour pot stacked with 1600 rp buff(and wpn procs like 800 armour stacked with these as well but if 4th armour buff from morale or career mechanic overwrotes the 800 armour buff proc)

RoR has changed armour values too much imo, and have added alot of armour penetrating tactics or abilities in game. Like 25% Armour pene tactic for Wl. Normal Armour debuff is 1600 and you have armour penetration WS stat on top of that. So why was Rp/Zeal tactic too op to stack with potion when 1 armour debuff is 1200-1600? Then 30-45% Armour pene on top of that on every physical dps class. I quess it stacks now because its 660 with the new 330 or whatever the number is on new armour potions. This is still 1k armour buff only from 2 sources, and again 1 armour debuff is 1600.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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