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RR 85/90/100 Weapons

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Bullen1995
Posts: 232

Re: RR 85/90/100 Weapons

Post#21 » Wed Mar 11, 2026 11:26 am

I would like to see some new weapons aswell with the exception of not inceasing the power creep to much or atleast a rewamp of the current Fortress weapons for magic classes like BW/Sorc where I feel the stats are very lacking on the damage side sure you get more crit wounds and Int. However what makes a good staff overall is magic power because alot of overall damage is lost after the 1050 cap and magic power dont have the drawbacks of being effected damage wise by a cap other than not providing any disrupt bypass but that cap is reachable with consumables and some RR investment.

And where other classes have the ability to mix and match meaning they can use 2 weapons Magic classes dont have that fortune so a weapon without Magic Power is just not ideal for a class where damage is everything.

The Solution to this would be to add magic power to Fortress weapons for magic classes because after all they should be the best weapons to obtain in the game but in its current state they're just terrible and bloodlord is just way better but you miss out on the damage proc and some crit and some overall better stats for overall survival.

In short almost no damage magic classes use the Fortress weapons other than a apperance.

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eigner93
Posts: 75

Re: RR 85/90/100 Weapons

Post#22 » Wed Mar 11, 2026 12:37 pm

Isnt some armor set/weapons rework on the way? I would wait for that first than sov weapons and then we can talk about this in 10 years time.

krumhur
Posts: 18

Re: RR 85/90/100 Weapons

Post#23 » Wed Mar 11, 2026 12:49 pm

More vertical progression? Don't you think there is enough, especially considering that T2 and T4 are cramped together?

After some point the power creep has to stop, or it becomes an endless and meaningless grind to be just more powerful. More importantly, you create too much of a gap between vets and newcomers, which will hurt the game and stop people from joining. This game and this server need new players, you don't want to scare them away.

Prestige rewards, after rr80, can certainly be improved, but without introducing even more power creep which serves no other purpose than boosting people's ego (sorry if i'm blunt, but that's the gist of it). Introduce new skins, new titles, new trophies, new visuals (like the commander crown), something to let rr90+ stand across the others.

After all, if some people have no motivation to keep on playing after rr80 because there is no more power to be gained, what will make them stay after they get the new weapons at rr90? Your solution simply moves the carrot a bit further.

Finally, if you really want to stand out from the crowd and be recognized, earn your own reputation by doing meaningful things.
The server has a small population, there are already people who are well known for what they do, be it running daily warbands successfully, or running friendly guilds, or killing tons and players, or being very good at solo.
The server small community allows for such reputation to be cultivated, and it's much more meaningful than a bunch of pixels on a weapon which will be forgotten the moment we stop playing.

User avatar
Aisha
Posts: 311

Re: RR 85/90/100 Weapons

Post#24 » Wed Mar 11, 2026 12:58 pm

No to weapons, will increase the gap. Although i’d like to see some fancy appearances or permanent mounts

salazarn
Posts: 287

Re: RR 85/90/100 Weapons

Post#25 » Wed Mar 11, 2026 1:21 pm

For me horizontal scaling is more interesting than vertical.

Vertical scaling will always buff scaling mechanics more than other classes. It will make it harder to newer players.

Horizontal scaling would mean offering side-grades in gear sets. Which i mean sets that offer different ways to play the same class. For instance a white lion sov tier set that boosted their pet at the expense of the player.

Or an ironbreaker set all about team utility through runes. or whatever u can dream of.

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agemennon675
Posts: 570

Re: RR 85/90/100 Weapons

Post#26 » Wed Mar 11, 2026 3:28 pm

Please don't, it's good to have some cosmetics weapon/armour sets etc. but RR100 bis sounds horrible for the server
Destruction: 40-BG / 40-DoK / 40-Chosen / 37-Mara / 37/Sorc / 36-SH / 36-Choppa / 24-Shaman / 16-WE
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer

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gersy
Posts: 292

Re: RR 85/90/100 Weapons

Post#27 » Wed Mar 11, 2026 4:01 pm

no
Gersy - Witch Hunter General

Not Good Enough / NGE

70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM

Alt (below 70)
WL
CHOP, BG, BO, ZEAL

Witch Hunter General's Compendium (WH Guide)

Alubert
Posts: 729

Re: RR 85/90/100 Weapons

Post#28 » Wed Mar 11, 2026 4:12 pm

The latter (former SC weapons) are at 61 RR.
They could be at 71 RR and 80 RR, but... not better (no higher weapon DPS than fortress weapons), just different. With different bonuses so as not to create a gap between low-level and high-level players.
Other bonuses that give access to a wider range appeal to me.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 80+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 70+ / Uposledzonyjez IB 60+

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vanbuinen77
Posts: 395

Re: RR 85/90/100 Weapons

Post#29 » Wed Mar 11, 2026 6:25 pm

Highest weapons we have are around rr65.

Why ask for 85 when 75 and 80 arnt even out?
Malificatium-Magus
Malificatiium-Shaman
Malificatiiium-Chosen
Unlimited-White Lion

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Sever1n
Posts: 545

Re: RR 85/90/100 Weapons

Post#30 » Wed Mar 11, 2026 7:55 pm

In lineage 2 was olympiad system. Basically it was ranked variant where players figthed for title of hero, 1 per class. If u became hero u have hero chat that all realm can see, shiny aura, hero weapon and some skill. And you get it all for 30days. This system stimulated quality gameplay and infinite content for people that wanted to feel that im #1 vibe.

Curently we have ranked and city just lying under pile of dust. Devs can remake them, add uniq rewards like better weapons, uniq visuals, that will stimulate people to participate there and play at best.

About rr grind im quite negative about it cos i like to play dif clases and dont wanna grind lvl 100 on all of them nor stick to 1 char.

What im talking about people should recieve uniq rewards for pvp achievements but not in form of grinning pug warbands 24/7 on warcamp. It should be reward for be best in quality competive gameplay. City can do that function for guilds. Ranked for 6mans and solos.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

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