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WE and WHs changes made the game booring any fixes?

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Yellowemperor
Posts: 3

Re: WE and WHs changes made the game booring any fixes?

Post#201 » Sun Feb 22, 2026 4:35 pm

Sever1n wrote: Sun Feb 22, 2026 3:28 pm Nickname of your wh? Wanna see how insanely good that build is. Losing a lot of things for just abso spam sounds really weird, it means no TRI proc, str talis 6 sov build, that look like oriented for dueling melles in long long semikiting casino absospam dance. Dunno how it helps against any ranged oponent, and why trade it for dragon gun/bal build when u can just chain repell+m1 with denial of oponents m1 if you need duel melles. Only thing new mech added is 30ft 10 sec cd posibility to shoot, can say its pretty meh in grouplay, and feels like bad joke when we asked normal snare to stick to those cursed kiting shams, zeals, maguses etc. We suppose to counterkite them with 30ft 10sec skillcombo or smtng? Comparing to SSburst potentional, wound cutter and gapclossing damage skill with snare, phys venehemed blades, agonise spam tactic this feels really weird unnecessary change, but few people say its for some reason OP, and im still failing to see that OP part so feel free to convince me. On top we lost all burst in bal/healdebuff spec tnx to nerf/moving seal.
Just checked your WH and you haven't played him since November.
https://killboard.returnofreckoning.com ... er/1809879

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Sever1n
Posts: 527

Re: WE and WHs changes made the game booring any fixes?

Post#202 » Sun Feb 22, 2026 5:31 pm

Yellowemperor wrote: Sun Feb 22, 2026 4:35 pm Just checked your WH and you haven't played him since November.
That is impressive detective work of revealing my dark secret. Obviousy i shoud be judged as heretic and traitor of Holy Order, accused in spreading lies about holy powers of Sigmars faithful followers. I was hiding elf ears under hat all that time, also. If u dig deeper maybe it will turn out that im WE.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

Farrul
Posts: 785

Re: WE and WHs changes made the game booring any fixes?

Post#203 » Sun Feb 22, 2026 8:42 pm

nat3s wrote: Sun Feb 22, 2026 12:15 pmThis notion of balancing by utility is daft, how do you measure the success of utility if its not kill power? WoW vanilla paladin had all the utility in the world, but was awful in pvp. For me, the obvious question should be, does that utility deliver results? As things stand, def WE is 4th in the solo meta imo.
Oh, it's certainly measured in kill power among other things, such as control/escape/survivability power, since a dead DPS does not have any kill power. Your def WL would die to a 6 man and instant die to a 24 man WB or even fast to the 3 WE players ganking him, sending you to the GY. Def WE? She plays a different game.

Are you seriously asking why having stealth and stealth utility tools is an advantage vs not having it? Ever heard of the element of surprise and what it entails? Your comment makes Sun Tzu turn in his grave. :)

P.S. WoW paladin and a Stealth class in RoR are two very different animals, please never compare them again for the sanity of all.
nat3s wrote: Sun Feb 22, 2026 12:15 pmYou talk about escape ability and suggest WH is balanced, but WH has more escape utility than a def WE, which doesn't use sprint elixir where a BAL WH will. A WH also does considerably more sustain dps, by miles. I have 80 WH and WE, WH is my main. I've played both for a good 50 hours post mdps patch, they were made distinct, BAL + Blessed Blade and Flowing Accusations spec is insanely good, can spam ranged Absolutions with 60% crit chance and 60%+ armour pen over and over with Incendiary Shot to fill in the gaps from range when Flowing Accusations doesn't proc. Can get 5-6 ranged Absolutions off each critting for 1k+. That's post opener with a 4 accusation BAL. Crazy good.
You should read more carefully next time, i've written ''arguably'' ( On the WH being balanced part).

Not sure what dps on a glass cannon WH has to do with this point, but anyways we def gear OP absorb tactic lifesteal magic dps itemization etc, squish WH can't compare.
nat3s wrote: Sun Feb 22, 2026 12:15 pmYour conclusions are laughable. Removing stealth from def WE? That would just make it a lower damage more vulnerable WL/Mara with poor group utility, no pull, no armour debuff, no crit buff, no snare, no root. Not to mention the thematic inconsistency. Def WE needs 1v1s, it's incredibly weak in anything other than a 1v1, it simply wouldn't be used without stealth. Very odd.
Are you being intentionally dishonest to score a cheap point now? Or perhaps reading comprehension/intepretation issues?

If so let me assist you to comprehend, and i quote myself:
Hence this may seem harsh, but a ''def we'' should not have stealth at all, in this case they could have a tree dedicated to being a medium/tanky melee brawler but the ''Prowl'' ability would be disabled. That actually could be really interesting as a concept and add real diversity to a class (of course it would need to be reworked, obviously to fit the playstyle better).
Meaning, no i'm not suggesting that the current ''Def WE'' should have stealth ''removed''. I am saying that it could be reworked(keyword) into a different spec that would lose stealth in favor of being a melee brawler spec style, in fact this is closer to the lore of the Witch elf character in case you are confused about the ''theme''. Def+ stealth is anti WE theme, she is supposed to be frenzied maniac that cares little for her personal defence.

From the lore wiki:

''Witch Elves drink blood laced with poisonous herbs, driving them into a divine frenzy. The Witch Elves give no thought to their own defence, and seek only to hack foes apart in a blood-drenched orgy of slaughter''

But main point being that a ''Def WE'' shouldn't be a thing at all for a stealth character, if balance is considered.

nat3s
Posts: 547

Re: WE and WHs changes made the game booring any fixes?

Post#204 » Sun Feb 22, 2026 9:12 pm

Farrul wrote: Sun Feb 22, 2026 8:42 pm
nat3s wrote: Sun Feb 22, 2026 12:15 pmThis notion of balancing by utility is daft, how do you measure the success of utility if its not kill power? WoW vanilla paladin had all the utility in the world, but was awful in pvp. For me, the obvious question should be, does that utility deliver results? As things stand, def WE is 4th in the solo meta imo.
Oh, it's certainly measured in kill power among other things, such as control/escape/survivability power, since a dead DPS does not have any kill power. Your def WL would die to a 6 man and instant die to a 24 man WB or even fast to the 3 WE players ganking him, sending you to the GY. Def WE? She plays a different game.

Are you seriously asking why having stealth and stealth utility tools is an advantage vs not having it? Ever heard of the element of surprise and what it entails? Your comment makes Sun Tzu turn in his grave. :)

P.S. WoW paladin and a Stealth class in RoR are two very different animals, please never compare them again for the sanity of all.
nat3s wrote: Sun Feb 22, 2026 12:15 pmYou talk about escape ability and suggest WH is balanced, but WH has more escape utility than a def WE, which doesn't use sprint elixir where a BAL WH will. A WH also does considerably more sustain dps, by miles. I have 80 WH and WE, WH is my main. I've played both for a good 50 hours post mdps patch, they were made distinct, BAL + Blessed Blade and Flowing Accusations spec is insanely good, can spam ranged Absolutions with 60% crit chance and 60%+ armour pen over and over with Incendiary Shot to fill in the gaps from range when Flowing Accusations doesn't proc. Can get 5-6 ranged Absolutions off each critting for 1k+. That's post opener with a 4 accusation BAL. Crazy good.
You should read more carefully next time, i've written ''arguably'' ( On the WH being balanced part).

Not sure what dps on a glass cannon WH has to do with this point, but anyways we def gear OP absorb tactic lifesteal magic dps itemization etc, squish WH can't compare.
nat3s wrote: Sun Feb 22, 2026 12:15 pmYour conclusions are laughable. Removing stealth from def WE? That would just make it a lower damage more vulnerable WL/Mara with poor group utility, no pull, no armour debuff, no crit buff, no snare, no root. Not to mention the thematic inconsistency. Def WE needs 1v1s, it's incredibly weak in anything other than a 1v1, it simply wouldn't be used without stealth. Very odd.
Are you being intentionally dishonest to score a cheap point now? Or perhaps reading comprehension/intepretation issues?

If so let me assist you to comprehend, and i quote myself:
Hence this may seem harsh, but a ''def we'' should not have stealth at all, in this case they could have a tree dedicated to being a medium/tanky melee brawler but the ''Prowl'' ability would be disabled. That actually could be really interesting as a concept and add real diversity to a class (of course it would need to be reworked, obviously to fit the playstyle better).
Meaning, no i'm not suggesting that the current ''Def WE'' should have stealth ''removed''. I am saying that it could be reworked(keyword) into a different spec that would lose stealth in favor of being a melee brawler spec style, in fact this is closer to the lore of the Witch elf character in case you are confused about the ''theme''. Def+ stealth is anti WE theme, she is supposed to be frenzied maniac that cares little for her personal defence.

From the lore wiki:

''Witch Elves drink blood laced with poisonous herbs, driving them into a divine frenzy. The Witch Elves give no thought to their own defence, and seek only to hack foes apart in a blood-drenched orgy of slaughter''

But main point being that a ''Def WE'' shouldn't be a thing at all for a stealth character, if balance is considered.

Dripping with passive aggression. We're clearly not going to agree and throwing out ideas like removing stealth gives the impression you're not arguing with a clear head.

What class do you main that struggles so much with WHs/WEs? Maybe I can help there.
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

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Sever1n
Posts: 527

Re: WE and WHs changes made the game booring any fixes?

Post#205 » Sun Feb 22, 2026 11:01 pm

He is solo sork enthusiast. Help him with parry/def build recepy like you do on every class :D
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

culland
Posts: 19

Re: WE and WHs changes made the game booring any fixes?

Post#206 » Sun Feb 22, 2026 11:58 pm

nat3s wrote: Sun Feb 22, 2026 9:12 pm throwing out ideas like removing stealth gives the impression you're not arguing with a clear head.
Not arguing with a clear head is the theme of this entire discussion.

Slowbro
Posts: 11

Re: WE and WHs changes made the game booring any fixes?

Post#207 » Mon Feb 23, 2026 12:00 pm

Again Defs just want some classes to be in the game as sacrifice so that the game stays fun for them and their friends. A melee DPS class with low armour how is that supposed to do much in blob fights?! But solo is nerfed all the time and not wanted because there is no fun for them and their friends there. Don't know why witchelfes get special treatment right now. Probably one of them is solater. But hey I go back to my other ACC and spam aoe into the zerg and run away at any sign of danger. It's fun to drown in rr points while not getting hit at all and allowing no counter play lol.

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Gobtar
Posts: 816

Re: WE and WHs changes made the game booring any fixes?

Post#208 » Mon Feb 23, 2026 6:14 pm

Why is it that defensive spec WEs are the cudgel to beat on all witch elves. Solo roamers and small scale understand that the game has devolved into a glorified rock paper scissors match, except you have to pick your poison well in advance...

DPS healers roaming around with the skill floor of a potato chip, and defensive specced #literallyEverythingElse are something fierce as well. some WEs feel the need to spec tanky to deal with the 'add-ons', in a gamestate where so many classes are regen, why can't WEs do it too?

you know what happens when a def spec WE fights a good def spec WL/Healer/Tank - The fight is usually a draw... so dont give me this nonsense about how Def-WEs are so bad...when DPS healers are far more toxic to small man than anything else I can imagine. (especially RP/Zealots)

Witch Elves and Witch Hunters serve a valuable purpose to RvR - They are scouts, saboteurs, assassins, they have their niche, and honestly it doesnt need to be in WB play because alot of the time good witch-XYZ do more than alot of people realize.

I might not be the best WH/WE but I have had a lot of fun small man fights against WHs/WEs...the most obnoxious classes roaming are DPS healers...and only true legends are solo roaming non-healer RDPS. (God tier solo BWs always makes me smile)

I have run with some of the best WH/WEs on the server as well, I might not be the best but I am good enough to bounce with the best.

P.S: Despite my defence of DefWEs - I run glass... if every regen piece of gear in this game was nerfed, my tanks would cry but my DPS wouldnt...
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eigner93
Posts: 67

Re: WE and WHs changes made the game booring any fixes?

Post#209 » Mon Feb 23, 2026 7:23 pm

I think many people are not thinking with clear head coming into this thread. Like someone mentioned before, that a class which has perma stealth basically and all the tools to engage a fight whenever its favourable and disengage when its not, should not have such a defensive build and be able to put out decent damage. There are ways to fix this. Either remove the defensive capabilities (tactic, regen etc). Or reduce base damage of the corporeal dots and witchbrew and increase the damage from Strength multiplier so they stop stacking armor and toughness.

On the WE and WH changes in general. As these classes are already favoured by many people due to their stealth mechanic and Solo/Small-scale capabilities the recent buffs made them more dangerous and more popular and more viable on larger scale. While other melee class changes were not so well recieved in general. Every1 and their mother swapped to WE/WH and grouping up to hunt solo/small scale people. This definitely makes the solo/small-scale experience worse and worse in my opinion.

salazarn
Posts: 277

Re: WE and WHs changes made the game booring any fixes?

Post#210 » Mon Feb 23, 2026 7:42 pm

Gobtar wrote: Mon Feb 23, 2026 6:14 pm ...

DPS healers roaming around with the skill floor of a potato chip, and defensive specced #literallyEverythingElse are something fierce as well. some WEs feel the need to spec tanky to deal with the 'add-ons', in a gamestate where so many classes are regen, why can't WEs do it too?
Dot healer are definately depressing. They are like a fun tax on people playing actual classes.

As to why people hate regen welfs. I would say because you dont expect it from them. A stealth assasin shouldn't be a tank. Also because with double heal debuff / toughness / wounds debuff they can kill healers in a tank spec

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