Recent Topics

Ads

Time To Kill - with guard! What is your feeling about it?

Chat about everything else - ask questions, share stories, or just hang out.

Poll: Time To Kill - with guard! What is your feeling about it?

Killing guarded targets takes so long. I'd prefer a weaker guard ability.
4
7%
Killing guarded targets is taking a bit too long. I'd prefer a slightly weaker guard ability.
10
18%
Killing guarded targets is taking just about the right amount of time. I'd prefer no changes.
39
70%
Killing guarded targets could take a bit longer. I'd prefer a slightly stronger guard ability.
2
4%
Killing guarded targets doesn't take long enough. I'd prefer a much stronger guard ability.
1
2%
Total votes: 56

User avatar
Keula
Posts: 150

Re: Time To Kill - with guard! What is your feeling about it?

Post#11 » Sun Feb 08, 2026 1:31 pm

salazarn wrote: Sun Feb 08, 2026 11:26 am It is really not high skill to fine tune your groups so they are 2/2/2 and then press party heal and whiled a guarded mdps presses 2 button aoes.
Aoes? I thought we were talking more small scale like scenarios cause even pug wb:s are 2/2/2(there is no "fine tuning" needed for 2/2/2, unless it's premade v premade) and they already die so fast that you're left wondering if their healers are even playing the game or if the challenge button on tanks doesn't work. Yea it's not "high skill" game, but knowing what a potion is, that FS is good thing to spec into, assist exist at all or pressing more than 2 buttons before giving up seems too hard for some pugs.
salazarn wrote: Sun Feb 08, 2026 11:26 am And if this game wants to attract people that are new and fresh to it they obviously will need to tone down the synergies involved in the 2/2/2. People, most people just want to log on and play a game. They do not want to join a discord or finegle groups or spend 10 mins looking for 5 healers.

You shouldnt get to autowin people just because you have the right classes in ur setup.
But 2/2/2 isn't the "auto-win" part, you can have the "right classes"(whatever that means after slayer isn't blatantly OP anymore) BiS gear 2/2/2 pug group/wb vs premade that isn't 2/2/2 nor have BiS gear nor have the "right classes" and the premade still win most likely, especially if it's an actual premade an not just some /5 discord group.
Nothing gameplay wise you try to nerf will ever change that fact, you do understand that right? You can remove healing and guard all together tomorrow and premades will still stomp pugs and life goes on. Is the next nerf suggestion going to be that if the game sees discord running and you're in a group, you get -100 all stats permanent debuff and 300 ping? and if you're 80+ on top of that double that?
Alteredheal 85 DOK
Azerrad 80 Sorc
Lumoojatar 71 AM

Ads
User avatar
live4treasure
Posts: 329

Re: Time To Kill - with guard! What is your feeling about it?

Post#12 » Sun Feb 08, 2026 10:51 pm

salazarn wrote: Sun Feb 08, 2026 11:26 am It is really not high skill to fine tune your groups so they are 2/2/2 and then press party heal and whiled a guarded mdps presses 2 button aoes.

And if this game wants to attract people that are new and fresh to it they obviously will need to tone down the synergies involved in the 2/2/2. People, most people just want to log on and play a game. They do not want to join a discord or finegle groups or spend 10 mins looking for 5 healers.

You shouldnt get to autowin people just because you have the right classes in ur setup.
A great example of this mindset being applied in practice is the degeneration of modern WoW, and players seeming to prefer the 20 year old version of it to the current one, with the only thing keeping them coming back being that modern wow has new slop content to kill time in.

Yes, you can make this game more casual, as you suggest. It will come at the cost of RoR's entire identity and authenticity. No, it's not a worthwhile trade.

What's more, there's a fatal flaw in your line of reasoning. You aren't autowinning just because you have the right classes in your setup. You are severely increasing your chances of victory because you invested effort into putting together a functional class setup. You really shouldn't be arguing for equality of outcome regardless of invested effort on the part of the player. That's not even a game.
Giladar - rr 82 DPS AM

User avatar
tsyuryu
Posts: 57

Re: Time To Kill - with guard! What is your feeling about it?

Post#13 » Sun Feb 08, 2026 11:20 pm

i dont think guard is to strong, but punt being used to throw people into a bunch of dps in rvr fight is wrong, every snb tank has super punt now, they have the tankiness to dive in and just play baseball

gisborne
Posts: 81

Re: Time To Kill - with guard! What is your feeling about it?

Post#14 » Mon Feb 09, 2026 4:52 am

live4treasure wrote: Sun Feb 08, 2026 10:51 pm
salazarn wrote: Sun Feb 08, 2026 11:26 am It is really not high skill to fine tune your groups so they are 2/2/2 and then press party heal and whiled a guarded mdps presses 2 button aoes.

And if this game wants to attract people that are new and fresh to it they obviously will need to tone down the synergies involved in the 2/2/2. People, most people just want to log on and play a game. They do not want to join a discord or finegle groups or spend 10 mins looking for 5 healers.

You shouldnt get to autowin people just because you have the right classes in ur setup.
A great example of this mindset being applied in practice is the degeneration of modern WoW, and players seeming to prefer the 20 year old version of it to the current one, with the only thing keeping them coming back being that modern wow has new slop content to kill time in.

Yes, you can make this game more casual, as you suggest. It will come at the cost of RoR's entire identity and authenticity. No, it's not a worthwhile trade.
A tiny minority of WoW players play Classic WoW. You make a statement as if it's fact, when it's really just based on your own opinion (and those of your friends).

And funny, I thought RoR's identity was campaign based PvP and the Warhammer IP. Not some arbitrary 2/2/2 group composition and the "right" of organized groups to farm players.

Who is online

Users browsing this forum: dangoraric, NoEternity and 6 guests