Seeing a big Trend with Solo Regen Chosen.
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Illuminati
- Posts: 405
Re: Seeing a big Trend with Solo Regen Chosen.
ON this we agree. Many of the classes lost their original quality. The only classes that are better than the live versions are DPS AM, WL by a wide margin, Mara, Magus, BG, and SM.
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Re: Seeing a big Trend with Solo Regen Chosen.
Is it tho? Ive said it many times and even in this post. Just make heal debuffs affect hp regen and its done, no need to even tweak the numbers..Fey wrote: Wed Dec 10, 2025 10:46 pm I feel like regen is one of those elements that is very hard to balance. Either it's useless, or it is OP. The solution may be to tweak the amount of hp/sec based on archetype. I don't even know if that is desirable, let alone possible to implement.
Stink the Zealot
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Re: Seeing a big Trend with Solo Regen Chosen.
That would be insane buff to dps AM/Shaman = awful ideaStinksuit wrote: Thu Dec 11, 2025 6:09 amIs it tho? Ive said it many times and even in this post. Just make heal debuffs affect hp regen and its done, no need to even tweak the numbers..Fey wrote: Wed Dec 10, 2025 10:46 pm I feel like regen is one of those elements that is very hard to balance. Either it's useless, or it is OP. The solution may be to tweak the amount of hp/sec based on archetype. I don't even know if that is desirable, let alone possible to implement.
Last edited by M0rw47h on Thu Dec 11, 2025 8:57 am, edited 1 time in total.
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nocturnalguest
- Posts: 805
Re: Seeing a big Trend with Solo Regen Chosen.
You guys gonna be remembering times of gud ol' defWE with tears of joy in comparison what hell you will create with what you suggest here lol
Re: Seeing a big Trend with Solo Regen Chosen.
Will never find a solution to anything if we always keep saying that "this class would be stronger" etc.M0rw47h wrote: Thu Dec 11, 2025 8:53 amThat would be insane buff to dps AM/Shaman = awful ideaStinksuit wrote: Thu Dec 11, 2025 6:09 amIs it tho? Ive said it many times and even in this post. Just make heal debuffs affect hp regen and its done, no need to even tweak the numbers..Fey wrote: Wed Dec 10, 2025 10:46 pm I feel like regen is one of those elements that is very hard to balance. Either it's useless, or it is OP. The solution may be to tweak the amount of hp/sec based on archetype. I don't even know if that is desirable, let alone possible to implement.![]()
People who spec into HD gets value from it, if it would affect hp regen. People who use hp regen gear has atleast one counter to it. I dont see an issue with this.
Dps am/sham are strong, maybe they should be tweaked instead of saying keep regen as it is to "counter" dps healers. Besides pretty much only snb tank with regen "counters" dps healers anyway (by making the fight just stalemate) no amount of regen will keep dps classes alive from hybrid healers.
The reason I keep bringing up "HD affecting hp regen" is the simple reason that (atleast to me) in a pvp game everything needs to have a counter to it. I suppose argument can be made that high burst counters hp regen, which is true but gl bursting down def specs with regen. (Hence the issue is not just regen but it combined with tankiness) so to me the simplest change to it would be what I proposed.
BUT once again, this is something that in reality only affects solo play and balance can never really be done with solo in mind.
Stink the Zealot
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Re: Seeing a big Trend with Solo Regen Chosen.
That is kind of an oxymoron. Just throwing a question out there; why does regen even exist as a stat in this game as it serves no purpose in zerg fighting where things are supposed to be balanced..? Only thing it affects is 1/2/3 man scale and game is not balanced around it, where it paired with high defences is the be-all end-all because it has no counterplay (other than similar spec).Stinksuit wrote: Thu Dec 11, 2025 9:08 am BUT once again, this is something that in reality only affects solo play and balance can never really be done with solo in mind.
Regen is not a counter towards dps healers, high burst damage is.M0rw47h wrote: Thu Dec 11, 2025 8:53 amThat would be insane buff to dps AM/Shaman = awful ideaStinksuit wrote: Thu Dec 11, 2025 6:09 amIs it tho? Ive said it many times and even in this post. Just make heal debuffs affect hp regen and its done, no need to even tweak the numbers..Fey wrote: Wed Dec 10, 2025 10:46 pm I feel like regen is one of those elements that is very hard to balance. Either it's useless, or it is OP. The solution may be to tweak the amount of hp/sec based on archetype. I don't even know if that is desirable, let alone possible to implement.![]()
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