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Seeing a big Trend with Solo Regen Chosen.

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Illuminati
Posts: 405

Re: Seeing a big Trend with Solo Regen Chosen.

Post#31 » Thu Dec 11, 2025 2:20 am

ON this we agree. Many of the classes lost their original quality. The only classes that are better than the live versions are DPS AM, WL by a wide margin, Mara, Magus, BG, and SM.
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Stinksuit
Posts: 450

Re: Seeing a big Trend with Solo Regen Chosen.

Post#32 » Thu Dec 11, 2025 6:09 am

Fey wrote: Wed Dec 10, 2025 10:46 pm I feel like regen is one of those elements that is very hard to balance. Either it's useless, or it is OP. The solution may be to tweak the amount of hp/sec based on archetype. I don't even know if that is desirable, let alone possible to implement.
Is it tho? Ive said it many times and even in this post. Just make heal debuffs affect hp regen and its done, no need to even tweak the numbers..

M0rw47h
Posts: 921

Re: Seeing a big Trend with Solo Regen Chosen.

Post#33 » Thu Dec 11, 2025 8:53 am

Stinksuit wrote: Thu Dec 11, 2025 6:09 am
Fey wrote: Wed Dec 10, 2025 10:46 pm I feel like regen is one of those elements that is very hard to balance. Either it's useless, or it is OP. The solution may be to tweak the amount of hp/sec based on archetype. I don't even know if that is desirable, let alone possible to implement.
Is it tho? Ive said it many times and even in this post. Just make heal debuffs affect hp regen and its done, no need to even tweak the numbers..
That would be insane buff to dps AM/Shaman = awful idea :)
Last edited by M0rw47h on Thu Dec 11, 2025 8:57 am, edited 1 time in total.

nocturnalguest
Posts: 805

Re: Seeing a big Trend with Solo Regen Chosen.

Post#34 » Thu Dec 11, 2025 8:55 am

You guys gonna be remembering times of gud ol' defWE with tears of joy in comparison what hell you will create with what you suggest here lol

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Stinksuit
Posts: 450

Re: Seeing a big Trend with Solo Regen Chosen.

Post#35 » Thu Dec 11, 2025 9:08 am

M0rw47h wrote: Thu Dec 11, 2025 8:53 am
Stinksuit wrote: Thu Dec 11, 2025 6:09 am
Fey wrote: Wed Dec 10, 2025 10:46 pm I feel like regen is one of those elements that is very hard to balance. Either it's useless, or it is OP. The solution may be to tweak the amount of hp/sec based on archetype. I don't even know if that is desirable, let alone possible to implement.
Is it tho? Ive said it many times and even in this post. Just make heal debuffs affect hp regen and its done, no need to even tweak the numbers..
That would be insane buff to dps AM/Shaman = awful idea :)
Will never find a solution to anything if we always keep saying that "this class would be stronger" etc.

People who spec into HD gets value from it, if it would affect hp regen. People who use hp regen gear has atleast one counter to it. I dont see an issue with this.

Dps am/sham are strong, maybe they should be tweaked instead of saying keep regen as it is to "counter" dps healers. Besides pretty much only snb tank with regen "counters" dps healers anyway (by making the fight just stalemate) no amount of regen will keep dps classes alive from hybrid healers.

The reason I keep bringing up "HD affecting hp regen" is the simple reason that (atleast to me) in a pvp game everything needs to have a counter to it. I suppose argument can be made that high burst counters hp regen, which is true but gl bursting down def specs with regen. (Hence the issue is not just regen but it combined with tankiness) so to me the simplest change to it would be what I proposed.


BUT once again, this is something that in reality only affects solo play and balance can never really be done with solo in mind.

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Gladiolix
Posts: 324

Re: Seeing a big Trend with Solo Regen Chosen.

Post#36 » Thu Dec 11, 2025 9:31 am

Stinksuit wrote: Thu Dec 11, 2025 9:08 am BUT once again, this is something that in reality only affects solo play and balance can never really be done with solo in mind.
That is kind of an oxymoron. Just throwing a question out there; why does regen even exist as a stat in this game as it serves no purpose in zerg fighting where things are supposed to be balanced..? Only thing it affects is 1/2/3 man scale and game is not balanced around it, where it paired with high defences is the be-all end-all because it has no counterplay (other than similar spec).
M0rw47h wrote: Thu Dec 11, 2025 8:53 am
Stinksuit wrote: Thu Dec 11, 2025 6:09 am
Fey wrote: Wed Dec 10, 2025 10:46 pm I feel like regen is one of those elements that is very hard to balance. Either it's useless, or it is OP. The solution may be to tweak the amount of hp/sec based on archetype. I don't even know if that is desirable, let alone possible to implement.
Is it tho? Ive said it many times and even in this post. Just make heal debuffs affect hp regen and its done, no need to even tweak the numbers..
That would be insane buff to dps AM/Shaman = awful idea :)
Regen is not a counter towards dps healers, high burst damage is.
LEGION OF PERKELE >
SHAM rr87, BO rr86, SH/CHOP rr85, ZE/MAGUS rr81, DoK rr70+, WE rr60+, CH/MARA rr50+

LEGION OF PENTELE >
WP rr83, BW/KotBS rr82, ENGI rr81, AM/SW rr60+, WH/WL/SM rr50+, SL rr40+

M0rw47h
Posts: 921

Re: Seeing a big Trend with Solo Regen Chosen.

Post#37 » Thu Dec 11, 2025 9:35 am

Stinksuit wrote: Thu Dec 11, 2025 9:08 am
M0rw47h wrote: Thu Dec 11, 2025 8:53 am
Stinksuit wrote: Thu Dec 11, 2025 6:09 am

Is it tho? Ive said it many times and even in this post. Just make heal debuffs affect hp regen and its done, no need to even tweak the numbers..
That would be insane buff to dps AM/Shaman = awful idea :)
Will never find a solution to anything if we always keep saying that "this class would be stronger" etc.

People who spec into HD gets value from it, if it would affect hp regen. People who use hp regen gear has atleast one counter to it. I dont see an issue with this.

Dps am/sham are strong, maybe they should be tweaked instead of saying keep regen as it is to "counter" dps healers. Besides pretty much only snb tank with regen "counters" dps healers anyway (by making the fight just stalemate) no amount of regen will keep dps classes alive from hybrid healers.

The reason I keep bringing up "HD affecting hp regen" is the simple reason that (atleast to me) in a pvp game everything needs to have a counter to it. I suppose argument can be made that high burst counters hp regen, which is true but gl bursting down def specs with regen. (Hence the issue is not just regen but it combined with tankiness) so to me the simplest change to it would be what I proposed.


BUT once again, this is something that in reality only affects solo play and balance can never really be done with solo in mind.
I don't share your pov. People spec into HD on AM/SH because its another dot to spam, they would probably spec for it even if it wouldn't have HD attached to it.

Personaly I run extra regen while soloing on mDPS, so I won't die to random dots from rDPS and can disengage after being targeted without dying.
HD affecting regen = dying to random dots from rDPS = for me personaly playing something else while soloing, probably stealther or dps healer.

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Stinksuit
Posts: 450

Re: Seeing a big Trend with Solo Regen Chosen.

Post#38 » Thu Dec 11, 2025 9:40 am

Gladiolix wrote: Thu Dec 11, 2025 9:31 am
Stinksuit wrote: Thu Dec 11, 2025 9:08 am BUT once again, this is something that in reality only affects solo play and balance can never really be done with solo in mind.
That is kind of an oxymoron. Just throwing a question out there; why does regen even exist as a stat in this game as it serves no purpose in zerg fighting where things are supposed to be balanced..? Only thing it affects is 1/2/3 man scale and game is not balanced around it, where it paired with high defences is the be-all end-all because it has no counterplay (other than similar spec).
M0rw47h wrote: Thu Dec 11, 2025 8:53 am
Stinksuit wrote: Thu Dec 11, 2025 6:09 am

Is it tho? Ive said it many times and even in this post. Just make heal debuffs affect hp regen and its done, no need to even tweak the numbers..
That would be insane buff to dps AM/Shaman = awful idea :)
Regen is not a counter towards dps healers, high burst damage is.
I dont know why it exist, iirc I've heard some people mention it didnt exist in live or sometime at the start of this server? I can't say for sure since I havent played neither live or been here since the beginning. Think someone (in this thread) mentioned about needing regen to farm pve mobs solo (lol) xD

If we are talking about "solo balance" imo its better to alter things like regen items because as you mentioned it doesn't affect the core of the game being wb fights etc but it affects solo play (without touching the classes themselves). But as anyone who solos in this game, you know its pretty much rock, paper, scissors.

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Stinksuit
Posts: 450

Re: Seeing a big Trend with Solo Regen Chosen.

Post#39 » Thu Dec 11, 2025 9:44 am

M0rw47h wrote: Thu Dec 11, 2025 9:35 am
Stinksuit wrote: Thu Dec 11, 2025 9:08 am
M0rw47h wrote: Thu Dec 11, 2025 8:53 am

That would be insane buff to dps AM/Shaman = awful idea :)
Will never find a solution to anything if we always keep saying that "this class would be stronger" etc.

People who spec into HD gets value from it, if it would affect hp regen. People who use hp regen gear has atleast one counter to it. I dont see an issue with this.

Dps am/sham are strong, maybe they should be tweaked instead of saying keep regen as it is to "counter" dps healers. Besides pretty much only snb tank with regen "counters" dps healers anyway (by making the fight just stalemate) no amount of regen will keep dps classes alive from hybrid healers.

The reason I keep bringing up "HD affecting hp regen" is the simple reason that (atleast to me) in a pvp game everything needs to have a counter to it. I suppose argument can be made that high burst counters hp regen, which is true but gl bursting down def specs with regen. (Hence the issue is not just regen but it combined with tankiness) so to me the simplest change to it would be what I proposed.


BUT once again, this is something that in reality only affects solo play and balance can never really be done with solo in mind.
I don't share your pov. People spec into HD on AM/SH because its another dot to spam, they would probably spec for it even if it wouldn't have HD attached to it.

Personaly I run extra regen while soloing on mDPS, so I won't die to random dots from rDPS and can disengage after being targeted without dying.
HD affecting regen = dying to random dots from rDPS = for me personaly playing something else while soloing, probably stealther or dps healer.
"Random dots" being just a singular dot if you happen to be near bigger fight or? Because if a am or sham wants to kill you in a fight, well mostly the dots will kill you regardless. (Depending on your class etc).

We can just agree to disagree, no reason to go back and forth since we already know what both of us think about this topic :)

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Sinisterror
Posts: 1237

Re: Seeing a big Trend with Solo Regen Chosen.

Post#40 » Thu Dec 11, 2025 10:19 am

Gladiolix wrote: Thu Dec 11, 2025 9:31 am
Stinksuit wrote: Thu Dec 11, 2025 9:08 am BUT once again, this is something that in reality only affects solo play and balance can never really be done with solo in mind.
That is kind of an oxymoron. Just throwing a question out there; why does regen even exist as a stat in this game as it serves no purpose in zerg fighting where things are supposed to be balanced..? Only thing it affects is 1/2/3 man scale and game is not balanced around it, where it paired with high defences is the be-all end-all because it has no counterplay (other than similar spec).
M0rw47h wrote: Thu Dec 11, 2025 8:53 am
Stinksuit wrote: Thu Dec 11, 2025 6:09 am

Is it tho? Ive said it many times and even in this post. Just make heal debuffs affect hp regen and its done, no need to even tweak the numbers..
That would be insane buff to dps AM/Shaman = awful idea :)
Regen is not a counter towards dps healers, high burst damage is.
Last line is true! Regen being affected by HD is better vs what it is currently and we need to start doing more abilities off gcd or get back to 25% faster version and regen spec can be outdamaged again. There was a time in Aor where Defensive sets had 10% chance on hit to proc 927 truedmg that healed 1390 : D You can see the result in this range duel and see siphon vitality proc in chat and its not fake. This was removed because obviously 927 true dmg healing 150% is insane dmg lvl for defensive set bonus. It was replaced by 200 fortitude proc and offensive sets had 200 Magic/Melee/Range Power.

2x2 off/def sets was the best for Mdps because you got 30% Crit dmg/15% Crit rate proc and 900 absorb proc both as 2 pc set bonus off/def sets. Things were tested in balance 6v6 and 24v24 originally and with 9ae cap, 50% aoe heal debuffs, no morale dmg cap added and 8skills in 10s vs 6 skills now. I dont know who has tested and deemed acceptable current class balance and RvR.

https://www.youtube.com/watch?v=VkVWnyGgxcM
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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