In today's patch notes, we unveiled the (very early) start of something the RvR coders have been working on - the new RvR Random Event System! This system introduces new events that can periodically occur in the RvR Lakes, with a guaranteed chance that one will eventually occur if criteria are met and enough time passes.
We'd like to also make this a bit more interactive with the community, opening up this ideas thread for additions to this system in the future. First, here's how it works:
This system can make random types of events occur in the RvR Lakes. Our starting event, as an example, is similar in design to the Feast of Shoika's Ancient Widow PQ, with an Ogre Mercenary arriving to eat all he can, and both factions fighting to deal more damage to him - and kill their enemy - in order to gain a special item that increases the drop rate of kills in RvR for 30 minutes. Instead of granting a buff, we give this as a 7-day expiring potion item, so players have up to 7 days to decide when is the best time to use it.
Random Events can also have adjustable requirements. In the Ravenous Rage Ogre event, we've set it so that this will only occur if there are at least 24 players present in the lake from each realm, and the AAO must be at 40% or less to ensure that numbers aren't hugely imbalanced. However, we could also create certain events that only trigger when the AAO grows large, as another example.
Map Placement & Restrictions: The system will normally randomize the event near a Battlefield Objective in the current map. There are some exceptions, like Monastery of Morr or Crypts in Troll Country, where these events would be too close to a Warcamp, giving one faction a large advantage. In these cases, we've built customized spawn locations which are designed to be roughly equal distance for both factions. When pitching a new idea, this means you can recommend any location in an RvR Map. (You could, for example, pitch an idea that only occurs in specific maps, at specific locations.)
Got some ideas? You can share them with the below template. I've filled one in here as an example:
Example Template
Random Event Name: Vermintide
Random Event Type: Player versus Player versus Environment (PvPvE)
Concept: The map announces that strange tunnels have appeared on the map, and a map Icon appears near the BO or area of the tunnels to mark this. Four tunnels spawn, each spread out ~150 feet from the others. After five minutes, the screen shakes and Skaven begin to pour forth from all four tunnels by the hundreds. After a certain number of Skaven are killed, Champion Skaven will spawn, followed by 12 Hero Skaven (3 per tunnel), and finally a Lord.
For each basic Skaven killed, a faction (Order or Destruction) gains a point. Champions are worth five points, Heroes 50 points, and the Lord grants 250 points. Whichever faction has the most points when the Lord dies, or after 15 minutes have passed (whichever happens first) wins the event.
Additionally, all Skaven mobs will listen for players to die within 300 feet, and if one is killed, they gain a stacking 50% damage increase buff for 20 seconds. This is designed so that an outnumbered faction can focus down stray players and try to begin a domino effect that stresses the enemy team's healers. Normally the Skaven are not super threatening, but when empowered by this buff, the fight can shift from fine to pure chaos quickly, giving the smaller team opportunity to sweep in and fight.
Each Skaven is also given a weak undefendable attack so that a single tank cannot hold dozens of the mobs without having strong dedicated healing.
Reward: Winners gain a 30 minute potion that increases drops in RvR. Losers gain a 10 minute version of the same. These potions expire after 7 days.
Activation Requirement: 24+ players on both sides. AAO must not be greater than 80%.
Map Restrictions: Only occurs in Empire, Chaos, Dwarf and Greenskin maps. (Will not occur on Ulthuan)
P.S.: There are no rat-men under Altdorf.
Ideas Template (please copy and paste this into your post):
Random Event Name:
Random Event Type: (Is this a PvPvE event, a PvP event, etc?)
Concept: (Tell us about your idea. Lots of detail is welcome.)
Reward: (What does the winning faction get? Are the losers given anything?)
Activation Requirement: (Are there any player amounts or AAO amounts that must be met for this to happen?)
Map Restrictions: (Are there any specific maps, or specific spots on a map that this event can occur on?)
Thank you for reading, and we look forward to reading your thoughts and ideas!
RvR Events ideas thread
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nocturnalguest
- Posts: 784
Re: RvR Events ideas thread
Awesome, each day amazing news, finally some very interesting attention to RvR! Great job, RoR team
I have a bit dumb question - is this mentioned system RvR zone specific codewise? Or is it possible to suggest Objects outside (but close to) strict RvR flagging terrain? There are some interesting path ways and objects near RvR zone but away from typical "heat" maps.
You can asign any terrain spot to be RvR zone since first Beastlord afaik, is it still correct?
I have a bit dumb question - is this mentioned system RvR zone specific codewise? Or is it possible to suggest Objects outside (but close to) strict RvR flagging terrain? There are some interesting path ways and objects near RvR zone but away from typical "heat" maps.
You can asign any terrain spot to be RvR zone since first Beastlord afaik, is it still correct?
Re: RvR Events ideas thread
Technically this system allows you to place an event anywhere in the zone that is active and its DB driven so no new coded needed to support this. However that strays quite a bit then from being an RvR eventnocturnalguest wrote: Thu Nov 20, 2025 1:32 pm Awesome, each day amazing news, finally some very interesting attention to RvR! Great job, RoR team
I have a bit dumb question - is this mentioned system RvR zone specific codewise? Or is it possible to suggest Objects outside (but close to) strict RvR flagging terrain? There are some interesting path ways and objects near RvR zone but away from typical "heat" maps.
You can asign any terrain spot to be RvR zone since first Beastlord afaik, is it still correct?
Re: RvR Events ideas thread
Wow this is so qool i cannot imagine it happen.
Thank for Your work and creativity.
One suggestion that comes to my mind is
- placing events far from BOs and warfront that are created durnin specific aao on some maps. ( famouse wc from wc push and pull)
It can activise areas of rvr maps that are not used but can be very nice battlefield.
For ex. Far west and east of etaine.
Thank for Your work and creativity.
One suggestion that comes to my mind is
- placing events far from BOs and warfront that are created durnin specific aao on some maps. ( famouse wc from wc push and pull)
It can activise areas of rvr maps that are not used but can be very nice battlefield.
For ex. Far west and east of etaine.
Re: RvR Events ideas thread
Ideas Template:
Random Event Name: RoR Champions
Random Event Type: RvR event
Concept: When the RvR zone reach 2000 kills (both factions combined), a champion for the AAO faction will rise. A champion will be an active player in the zone with most zone kills, only for AAO side. The AAO must be 60% or higher for the chance to raise a champion. That player will have the same bonuses for stats AND size including granted ability like champions in the City scenarios, for limited time 30 or 60 min max, or until first death. Player - champ cannot leave RvR area or he/she will lose the status. When the champion rise, there will be announcing message with his/her name for all players - similar to RR 80 hit.
Reward: Friendly players around champ (100 feet) will get global bonus 10% to DPS, healing and renown gain, while enemy around will get crests (~40 each) if they kill him.
Activation Requirement: When the RvR zone reach 2000 kills (both factions combined), AAO must be 60% or higher
Map Restrictions: Any RvR map.
------------------------------------------------------------------
Random Event Name: Heavy Siege
Random Event Type: RvR event
Concept: 50% chance when a side with AAO 20% or higher spawns a RAM, that RAM and all other new siege weapons for the zone will become 2x stronger than usual with double HP and ammunition. The effect last 30 min max from the RAM spawn time and ends when the RAM is destroyed or disappears - like any normal RAM. There will be announcing message if the event happens - similar to RR 80 hit.
Reward: No other bonuses, except stronger siege machines
Activation Requirement: 50% chance for RAM spawn with AAO 20% or higher
Map Restrictions: Any RvR map.
------------------------------------------------------------------
Random Event Name: Battle Guards
Random Event Type: RvR/PvE event
Concept: When any faction reach 4* or 5* in RvR zone and holds any Battle Objective longer than 5 minutes, there is 30% chance per any additional minute to spawn five BO NPC guards. For 4* zone, they will be rank 41 champions, for 5* zone, they will become rank 41 heroes. Capturing these BO's will grant 3 war crests in 4*zone and 5 war crests in case of 5* zone for everyone in BO proximity.
Reward: Higher crests gain for guarded Battle Objective capture
Activation Requirement: 4* or 5* RvR zone and to hold BO longer than 5 minutes, 30% chance for any additional minute for guard spawn
Map Restrictions: Any RvR map.
Random Event Name: RoR Champions
Random Event Type: RvR event
Concept: When the RvR zone reach 2000 kills (both factions combined), a champion for the AAO faction will rise. A champion will be an active player in the zone with most zone kills, only for AAO side. The AAO must be 60% or higher for the chance to raise a champion. That player will have the same bonuses for stats AND size including granted ability like champions in the City scenarios, for limited time 30 or 60 min max, or until first death. Player - champ cannot leave RvR area or he/she will lose the status. When the champion rise, there will be announcing message with his/her name for all players - similar to RR 80 hit.
Reward: Friendly players around champ (100 feet) will get global bonus 10% to DPS, healing and renown gain, while enemy around will get crests (~40 each) if they kill him.
Activation Requirement: When the RvR zone reach 2000 kills (both factions combined), AAO must be 60% or higher
Map Restrictions: Any RvR map.
------------------------------------------------------------------
Random Event Name: Heavy Siege
Random Event Type: RvR event
Concept: 50% chance when a side with AAO 20% or higher spawns a RAM, that RAM and all other new siege weapons for the zone will become 2x stronger than usual with double HP and ammunition. The effect last 30 min max from the RAM spawn time and ends when the RAM is destroyed or disappears - like any normal RAM. There will be announcing message if the event happens - similar to RR 80 hit.
Reward: No other bonuses, except stronger siege machines
Activation Requirement: 50% chance for RAM spawn with AAO 20% or higher
Map Restrictions: Any RvR map.
------------------------------------------------------------------
Random Event Name: Battle Guards
Random Event Type: RvR/PvE event
Concept: When any faction reach 4* or 5* in RvR zone and holds any Battle Objective longer than 5 minutes, there is 30% chance per any additional minute to spawn five BO NPC guards. For 4* zone, they will be rank 41 champions, for 5* zone, they will become rank 41 heroes. Capturing these BO's will grant 3 war crests in 4*zone and 5 war crests in case of 5* zone for everyone in BO proximity.
Reward: Higher crests gain for guarded Battle Objective capture
Activation Requirement: 4* or 5* RvR zone and to hold BO longer than 5 minutes, 30% chance for any additional minute for guard spawn
Map Restrictions: Any RvR map.
Ninjagon fom the Retribution / Devastation guild.
Order: Carnow Knight, Velmires WP, Ninjab WL, Ninjagon BW
Destro: Ninjaguard chosen, Khaininja DoK, Ninjamar mara, Ninjamag sorc
Order: Carnow Knight, Velmires WP, Ninjab WL, Ninjagon BW
Destro: Ninjaguard chosen, Khaininja DoK, Ninjamar mara, Ninjamag sorc
Spoiler:
Re: RvR Events ideas thread
So principle is basically like word raid bosses in lineage 2? You need good reward for that, not sure if that bonus for reward worth of that. Isignias, linis, pots, guild coins will be moree attractive. And how will be decided who will get invitation on such event? Just 24 random players? If org guild came there it will end in another massacre of pugs.
Maybe its better to rework cityes into GVG system, like maked ork or dwarwen city into battleground where 1 guild issue challenge and another one accept it.
About this random event, u can just rework pve PQ let some pugs enter there and make pvpve there, in end u get reward. Or make death match in some coool places outside rvr zones like frozen lake in CW. Just put nps that will teleport there and make que for balanced figth.
Im usually skiping figths for bosses in event due to not really good rewards. There are little few thing that i really need in endgame, usually is guild coins, rare pots, insignias, linis, gold, crest or really cool pieces of fashionhammer.
Maybe its better to rework cityes into GVG system, like maked ork or dwarwen city into battleground where 1 guild issue challenge and another one accept it.
About this random event, u can just rework pve PQ let some pugs enter there and make pvpve there, in end u get reward. Or make death match in some coool places outside rvr zones like frozen lake in CW. Just put nps that will teleport there and make que for balanced figth.
Im usually skiping figths for bosses in event due to not really good rewards. There are little few thing that i really need in endgame, usually is guild coins, rare pots, insignias, linis, gold, crest or really cool pieces of fashionhammer.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.
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