Recent Topics

Ads

1h30 Realm Lockout Is Hurting the Game, Not Helping It

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
derKleineKerl
Posts: 35

Re: 1h30 Realm Lockout Is Hurting the Game, Not Helping It

Post#21 » Mon Nov 17, 2025 11:48 am

Burn all this dirty x realm scum they dont deserv to play the game because they ruin the mighty pvd zerg. Imagine all the fun anyone could have in this game without any players on the other side. PvD for 8h a new dream comes true.

Ads
User avatar
diedrake
Posts: 437

Re: 1h30 Realm Lockout Is Hurting the Game, Not Helping It

Post#22 » Tue Nov 18, 2025 5:07 am

The lockout system was put into place to prevent constant "x realming" for Rvr. I so no issue with that, but it could be improved.

My suggestion is as follows:

If locked out, only locked out from participating in RvR, but can still play SCs, and Pve content. Two suggestion methods which could be implemented

1. If locked out and try to step into the lakes, char auto teleported back to the closest WC. (like fort if no reservation but full)

2. If locked out From RvR, but goes into the lakes, have a de-buff on the char for the duration of the lockout (prob easiest for this is turn into a chicken like out leveling t1). Or the de-buff cant attack/heal or interact with anything in the lakes, ie no box running, or spawning siege and such.
Fenaal- SM 40/84 Drezden- BW 40/7×

Fanaal- CHO 40/79 Greebao- SH 40/70
Diedrake- Magus 40/6x

kuturu
Posts: 5

Re: 1h30 Realm Lockout Is Hurting the Game, Not Helping It

Post#23 » Tue Nov 18, 2025 10:10 am

Thats totaly true,the lockout serves no purpose nor make things better!Those who wanna join the winning side have the ways to check before getting locked or are in long enough to xrealm when pop swifts!
Removing it would only help cause even if one organised guild/wb swifts can be a huge factor

throkonius
Posts: 3

Re: 1h30 Realm Lockout Is Hurting the Game, Not Helping It

Post#24 » Tue Nov 18, 2025 12:22 pm

The lockout is just another aspect of the game a feature. It's apparent when veteran groups swap to keep things alive after they've turbo'd on one faction.

Who is online

Users browsing this forum: No registered users and 8 guests