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Grace WP Feedback

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kpihuss
Posts: 4

Grace WP Feedback

Post#1 » Mon Nov 10, 2025 2:15 pm

Good morning, everyone.

First of all, let me introduce myself in case some of you don’t know me. I’m Kpihuss, a veteran Return of Reckoning player since around 2017. I’ve always liked the WP and played it with a book for many hours until I reached RR83. Since I had a huge amount of War Crests, I started playing it with a shield so I could farm armor talisman fragments on my own in Gunbad. What began as an odd and solitary way to play the WP turned into a different way to play it in RvR and SCs—fun and addictive.

I think I was one of the firstd shield WPs on the server, and people laughed at the build until the fight started and many were astonished by how a shield WP could heal, as long as he was in melee. It was a class capable of doing a lot of AoE healing (like Martyr’s Blessing, but almost without a cooldown), but the most interesting and powerful part was its single-target (ST) healing.

It was a VERY DIFFICULT class to play; you had to be in BiS to be able to survive. You also needed good party members to cover you in many moments when you couldn’t heal and were extremely vulnerable: when you were slowed, punted far away from melee, or during a siege. But you knew that as soon as you were back in melee you could heal and survive. I’ll repeat it: it was a class with a lot of vulnerabilities and extremely hard to play (one punt out of melee and you were quickly dead by RDPS) and easily kiteable. If memory serves, I played it from RR83 to RR88 entirely with a shield, so I consider I’ve put in many hours with it and know how to play it.

Shield WP gameplay consisted of staying on (or near) the frontline, contributing small damage per hit (400–600 per strike), adding some party healing (800–900 per normal hit to the party), but most importantly having the ability to counter a DPS burst by adding a channeled ST heal of 2k/s to the defensive target. In short: to keep yourself and your party alive, you had to deal damage, heal, and hold your ground in melee.

For personal reasons that aren’t relevant here, I stopped playing in September 2023. And now I’m back—for some people’s joy and others’ despair, hehe.

Naturally, when I returned, the first thing I did was study the new WP builds in depth, with special emphasis on Grace, since Salvation became boring to me a while ago and, above all, a very poor healer.

I’ve been playing Grace WP almost non-stop for about a month—in scenarios, small-scale RvR, and WBs. I’ve tried offensive, defensive, and mixed builds; I bought another full set of weapons and armor to go full armor talismans, reaching around 4300 armor. I tested many different renown builds, spent many hours running tests and logging data in spreadsheets to see what I was doing wrong, and I’ve realized I was doing almost nothing wrong.

You’ve killed the hardest healer class to play in the entire game, and there’s nothing players can do right now.

Right now, Grace WP has the following problems:
  • If you want to survive in melee and build very defensively, your heals are so small that any Salvation WP with Conqueror gear will have similar heals while being able to withstand more damage, without having to be on the frontline suffering melee pressure.
  • If you want to hit a bit harder and build offensively to get more effective heals, with the new change making the heal debuff also affect lifetaps, you can’t hold the frontline because you take a lot of damage that you’re not able to heal back.
  • If you go for a mixed build, you neither withstand the damage nor are your heals strong enough to sustain anything.
  • Almost 40% of the healing I’ve done in the scenarios I’ve played has been on myself, and party heals have always been insufficient because they’re tremendously low.
  • The tactics “Exalted Defenses” and “Leading the Prayer” don’t work. The first doesn’t increase heals by 20%, but rather between 5.15% and 10.32% of total healing (or around 13% of the casted Grace heals), unlike what happens with Salvation; and the second one simply doesn’t heal you when a party member gets the proc. I can understand this might be a temporary bug, but it directly affects two tactics a Grace WP routinely uses. EDIT: Leading the prayers works as intended, it only heal the same HP healed by the group mate (if there are overheal on your group mate, you only will be healed by the same than your mate and overheal is lost. The double tick for heal yourself is lost too since the patch)
  • On the other hand, the change to “Divine Strike” and replacing its role with “Sigmar’s Will” is very bad. I like the fact that it no longer affects 3 offensive targets like Divine Strike used to, since now you don’t lose your AoE detaunt when you use it, but there’s also a very bad side: by not doing AoE damage, the AoE heal you do is small, especially considering the large amount of Righteous Fury (80) it requires. Doing ~1000 AoE healing while in melee at 20 feet, when a fully defensive Salvation WP is doing almost the same with Martyr’s Blessing at 30 feet without needing to be so exposed, seems like a major unfair comparison given how extremely hard it is to play a shield WP. Not to mention it can be blocked/parried, making the heal minimal. I understand that Grace WP could previously end up as top DPS and top heals in SCs, but that damage wasn’t lethal, nor were those heals, most of the time, decisive (as when a WP spams Martyr’s Blessing in a siege). They had big numbers, but they weren’t “real.”
  • Fanatic and Divine Fury now affecting heals negatively makes dealing damage (and therefore healing) even harder. No critical rate, no parry...
  • Another important point is that attacks are no longer spiritual, so you have to pierce armor with very low WS, which makes the heals even smaller.
  • But above all—and yes, I’m repeating myself—it’s that the heal debuff affects lifetaps. To me this is the biggest nerf the class could have suffered.
  • Right now you neither deal damage, nor heal, nor keep yourself alive, which has made it unplayable. Even in BiS.
That’s all from me. Honestly, it makes me very sad that these kinds of secondary and difficult-to-play classes—ones that require a lot to perform optimally—are nerfed so hard, making Salvation the only playable WP healer spec right now and leaving the Path of Grace completely useless, despite how fun it was to play.

Please, as a Grace WP player, I ask the GMs to review the class, giving it some utility and/or survivability, and not relegating it to a class with no purpose and no options to be used (not even in scenarios or PvE).

And again, thank you to the GMs to keep the game alive.
Last edited by kpihuss on Mon Nov 10, 2025 9:10 pm, edited 1 time in total.

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ArPa23
Posts: 5

Re: Grace WP Feedback

Post#2 » Mon Nov 10, 2025 6:48 pm

"But above all—and yes, I’m repeating myself—it’s that the heal debuff affects lifetaps. To me this is the biggest nerf the class could have suffered." - as far as I know, this is not the case. Lifetaps aren't diminished by HD's

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leftayparxoun
Posts: 407

Re: Grace WP Feedback

Post#3 » Mon Nov 10, 2025 7:35 pm

ArPa23 wrote: Mon Nov 10, 2025 6:48 pm "But above all—and yes, I’m repeating myself—it’s that the heal debuff affects lifetaps. To me this is the biggest nerf the class could have suffered." - as far as I know, this is not the case. Lifetaps aren't diminished by HD's

OP missed the new Lifesteal System patchnotes which were part of the Healer balance phase and is probably unaware about the Lifetap + Direct Heal split of most lifesteal abilities (from which only the Direct Heal part is affected by Heal Debuffs).
Onlymelee, Onlyhealing and more Onlys - Entropy and Chaos - Destro WB Gearing Guide


"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
The Antigone of Sophocles

trillermo21
Posts: 6

Re: Grace WP Feedback

Post#4 » Mon Nov 10, 2025 8:58 pm

Totally agree. WPs have been heavily nerfed — whether it’s their shield or their book in general, but especially the shield.
I also think that the book WP regenerates too little Fury. On the official server, it used to regenerate 18 Fury, but right now it only regenerates 10 — a much lower value than it should be."
Last edited by trillermo21 on Mon Nov 10, 2025 9:15 pm, edited 2 times in total.

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kpihuss
Posts: 4

Re: Grace WP Feedback

Post#5 » Mon Nov 10, 2025 9:06 pm

I think it was a mistranslation of “lifetap” on my original text on Spanish ^^U. These are the numbers I’m using right now.

Image

I also need to point out an error in the original text. “Leading the Prayer” actually works as it should. Before, when your party member got the proc, you would receive a full proc of the ability (300), but now you only heal for the same amount they healed for — meaning that if there was overheal and they only healed 45 HP, you only heal 45 HP as well. Likewise, you don’t get a double proc on yourself when you receive the prayer heal from landing your own hit. This made me think it was a bug, but it was actually nerfed and is working as intended.

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leftayparxoun
Posts: 407

Re: Grace WP Feedback

Post#6 » Mon Nov 10, 2025 9:30 pm

kpihuss wrote: Mon Nov 10, 2025 9:06 pm I think it was a mistranslation of “lifetap” on my original text on Spanish ^^U. These are the numbers I’m using right now.

Image

I also need to point out an error in the original text. “Leading the Prayer” actually works as it should. Before, when your party member got the proc, you would receive a full proc of the ability (300), but now you only heal for the same amount they healed for — meaning that if there was overheal and they only healed 45 HP, you only heal 45 HP as well. Likewise, you don’t get a double proc on yourself when you receive the prayer heal from landing your own hit. This made me think it was a bug, but it was actually nerfed and is working as intended.

Very interesting.
It seems like the 13.4% increase you see is due to applying the 20% Exalted Defenses (ED) buff additively to another 50% multiplier.
i.e. (1.70 - 1.50)/1.50 = 13.3% increase in healing
I'm willing to believe that the bug lies in "Grace of Sigmar" tactic and it potentially affecting not just the base of the Direct Heal part but the entire Direct Heal part by itself.

However this wouldn't explain what's going on with Divine Assault, since you find 20% increase in the Direact Heal part as it should be. Perhaps the tactic is only bugged for Sigmar's Will and Sigmar's Radiance?

Would be nice if you could bugreport this so that someone takes a look at it.
Onlymelee, Onlyhealing and more Onlys - Entropy and Chaos - Destro WB Gearing Guide


"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
The Antigone of Sophocles

abezverkhiy
Posts: 575

Re: Grace WP Feedback

Post#7 » Mon Nov 10, 2025 10:44 pm

Healing variances between reality and tooltips were mentioned here. No idea if they were addressed, probably not
viewtopic.php?t=55869

While such variances are not nice, they are nothing compared with issues other classes have. WPs are not wholly banned by warband leaders unlike WHs. This is to give you some idea what class is really in trouble now.

From my experience fighting against DOKs I can't say they became weaker. Quite the opposite, all healers became more durable after the healers patch.

Another thing I liked is that Grace finally has some synergy with Salvation, previously they were disconnected.

But my opinion is not based on very heavy testing, I play WHs mostly so some of the issues I might not noticed. Good luck finding your best build.
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=46354

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Ruin
Posts: 274

Re: Grace WP Feedback

Post#8 » Tue Nov 11, 2025 2:37 am

To be honest I also think that the Grace WP and also Wrath have became gutted. Especially the removal of spirit damage on some skills comes to mind. But since its done and done, mby some other solution can take place.
One of the biggest issued of the Grace WP is lack of stats avaible to the class. So mby a solution would be to make the Grace skills scale with Willpower instead of strength, both for heals and DMG? no more stackin strength and hopinge for more Weapon skill. Have no idea haw it could work but might be an interesting idea to think about?

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