Looking at the actual amount of disrupts, I get the impression that after introducing 50% (always) avoidance, it doesn't work properly.
It often happens, as described by RDPS, that they are disrupted several or even more times in a row, especially healers.
My healers have an average of 40% to 50% disrupt.
RDPS with high INT and bonus/tact/proc to pierce should reduce my chance of disrupt to a fixed 50% of my avoidance, so I should have 20% - 25%.
So how is it possible that I can disrupt so often?
I know that probability allows for this possibility, but it doesn't work the other way around, and rpds can never (even though the chance is definitely higher) hit skills several or many times in a row?
I think there is a mistake somewhere here.
Just like after the last arm pene patch. It is unclear where such high dmg comes from.
[Suggestion] Strikethrough
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Re: [Suggestion] Strikethrough
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Re: [Suggestion] Strikethrough
So that's interesting insights that makes me wonder, is disrupt strikethrough on gear and rune even worth stacking? From reading the posts it seems like it really doesn't seem to matter how high disrupt strike gets, it will never be worthwhile over say more crit chance, other things. I've been trying to over value strikethrough but it seems like the general opinion is that its little more than rolling dice no matter how high I get it or am I misunderstanding?Alubert wrote: Mon Nov 10, 2025 1:05 pm Looking at the actual amount of disrupts, I get the impression that after introducing 50% (always) avoidance, it doesn't work properly.
It often happens, as described by RDPS, that they are disrupted several or even more times in a row, especially healers.
My healers have an average of 40% to 50% disrupt.
RDPS with high INT and bonus/tact/proc to pierce should reduce my chance of disrupt to a fixed 50% of my avoidance, so I should have 20% - 25%.
So how is it possible that I can disrupt so often?
I know that probability allows for this possibility, but it doesn't work the other way around, and rpds can never (even though the chance is definitely higher) hit skills several or many times in a row?
I think there is a mistake somewhere here.
Just like after the last arm pene patch. It is unclear where such high dmg comes from.
Re: [Suggestion] Strikethrough
I cant provide any actual accurate numbers to you but id say stacking disrupt pen is not worth it. You get the full value only against people who go really all out for disrupt and against everything else you just waste the stat since you can only bypass half anyway. And as was pointed before in this thread, even at high strikethrough it seems to be a total coin toss if you land your spells..buerdig wrote: Mon Nov 10, 2025 4:43 pmSo that's interesting insights that makes me wonder, is disrupt strikethrough on gear and rune even worth stacking? From reading the posts it seems like it really doesn't seem to matter how high disrupt strike gets, it will never be worthwhile over say more crit chance, other things. I've been trying to over value strikethrough but it seems like the general opinion is that its little more than rolling dice no matter how high I get it or am I misunderstanding?Alubert wrote: Mon Nov 10, 2025 1:05 pm Looking at the actual amount of disrupts, I get the impression that after introducing 50% (always) avoidance, it doesn't work properly.
It often happens, as described by RDPS, that they are disrupted several or even more times in a row, especially healers.
My healers have an average of 40% to 50% disrupt.
RDPS with high INT and bonus/tact/proc to pierce should reduce my chance of disrupt to a fixed 50% of my avoidance, so I should have 20% - 25%.
So how is it possible that I can disrupt so often?
I know that probability allows for this possibility, but it doesn't work the other way around, and rpds can never (even though the chance is definitely higher) hit skills several or many times in a row?
I think there is a mistake somewhere here.
Just like after the last arm pene patch. It is unclear where such high dmg comes from.
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