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Sigmars Crypts Last Boss Bug

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Bozao
Posts: 71

Sigmars Crypts Last Boss Bug

Post#1 » Mon Nov 10, 2025 12:32 am

Please fix the final boss in Crypt. We're not entirely sure what's causing the problem, but it's not completing the quest or being included in the influence when both bosses die. Some people say the quest's (of boss Lector Verrimus) partner needs to die first. But even if we kill his partner, nothing is accomplished, let's face it, that's a serious bug.

Please look into this in the next patch!

Thank you!

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Roids
Posts: 111

Re: Sigmars Crypts Last Boss Bug

Post#2 » Mon Nov 10, 2025 1:40 am

Verrimus needs to die first, but yeah had it like once or twice in over 100runs that even when he died first, it didnt count. But normally always kill Verrimus first.

inhuman344
Posts: 9

Re: Sigmars Crypts Last Boss Bug

Post#3 » Mon Nov 10, 2025 2:20 pm

I had the same issue the other day too. Not sure if it helps but I also didn't get a roll for any gear so it was almost like the game didn't even think I was present for the boss. No quest progress, no inf, nothing.

Not too highjack your thread but the biggest bugged boss is the 2nd boss with constant invisible puddles! That seriously needs fixing asap!

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Rubius
Developer
Posts: 465

Re: Sigmars Crypts Last Boss Bug

Post#4 » Mon Nov 10, 2025 3:11 pm

Bozao wrote: Mon Nov 10, 2025 12:32 am Please fix the final boss in Crypt. We're not entirely sure what's causing the problem, but it's not completing the quest or being included in the influence when both bosses die. Some people say the quest's (of boss Lector Verrimus) partner needs to die first. But even if we kill his partner, nothing is accomplished, let's face it, that's a serious bug.

Please look into this in the next patch!

Thank you!
Thanks for the heads up! Is this happening for you every run? Are there any steps that are guaranteed to make the bug occur, so we can work on a fix?

We fixed a bug related to this some months back, and I just tried to recreate this by killing Zakari first, but it seemed to work fine on the dev server. Let us know if anyone finds a consistent path on recreating it, as this will help our investigation / fix.

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