Masta Mixa is easily doable if all group stacks and no one goes running away from fists. Perma detaunt fists+tanks switching guard quick is enough. That paired with fast coordinated focus on sticks will do the job.Kylashandra wrote: Fri Nov 07, 2025 9:19 am So first, I ran a ON your Marks ! 2 days ago without any issue.
But ...
First thing, this is not "restoring" fight mechanics, these are brand new mechanics. I've been through gunbad even since it's been first released on RoR and the initial mechanics were way different.
Then about the balance. Boss HP seem to have been tuned down considerably, which is in line with Gb being aimed at new lvl 40s. However there is at least one very problematic fight : Masta Mixa. I've run it with a group filled with freshly 40s and they were basically one shotted by the fists, the add phase, or the staff ray. This fight needs to be tuned down quite a bit. The rest is pretty fine.
What Happened to Gunbad?
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Re: What Happened to Gunbad?
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Re: What Happened to Gunbad?
Well i know that the changes wint be reverted prior to pve patch. Adjust it like others have stated.
Idk if its possible but would be nice to have had old gb w regular rewards, and then if devs wanted to throw mechanics in, could have had a challenge or hard mode, 2x rewards or something.
Not sure if that would have been a headache though. But that would offer the players who dislike pve to just run through with/ without carries. And then players who like to " challenge" could run the other mode, for 2x rewards, aka 2 bags instead of just one, or offer say regular rewards and 50 gold on completion.
Could also do something like that with other dungeons as well.
Idk if its possible but would be nice to have had old gb w regular rewards, and then if devs wanted to throw mechanics in, could have had a challenge or hard mode, 2x rewards or something.
Not sure if that would have been a headache though. But that would offer the players who dislike pve to just run through with/ without carries. And then players who like to " challenge" could run the other mode, for 2x rewards, aka 2 bags instead of just one, or offer say regular rewards and 50 gold on completion.
Could also do something like that with other dungeons as well.
Fenaal- SM 40/84
Fanaal- CH 40/7x
Fanaal- CH 40/7x
Re: What Happened to Gunbad?
Unfortunately, the game administration killed Gunbad. It used to be fun for newbies and a good source of relaxation and income for veterans. Rest in peace, Gunbad 
Re: What Happened to Gunbad?
Honestly, this change would have been something like a heroic Gunbad for 70+ characters, possibly with better rewards like in Warcraft. And the old one would have been left for 32+. Unfortunately, it's not the best update. Thank you.
- TrainInVain
- Posts: 148
Re: What Happened to Gunbad?
The undefendable %hit points attacks feel too powerful imo.
I find a lot of the mechanics interesting but hard to overcome for new 40s. Think GB just needs some toning down in damage.
I find a lot of the mechanics interesting but hard to overcome for new 40s. Think GB just needs some toning down in damage.
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Eisenbart2
- Posts: 9
Re: What Happened to Gunbad?
From my perspective the dungeon is too easy for Redeye gear. We finished it yesterday as duo. So I am slightly confused by this feedback. Overall I am quite happy with the dungeon changes especially the quality of life things. So many bugs were fixed. We dont need the endboss loading screens anymore = great improvement. Portals work finally. Enemy dots are properly displayed.
In regards to balancing - Yes this dungeon is to prepare people for T4 but this also means learning certain basics. Like guarding, cleansing, mitigation etc. but also pve basics like turn the boss away from the party (cleave) or detaunt boss if special stuff is on you. From my perspective it does so quite nicely, and Ruby and Eka have probably spend endless nights designing and testing these mechanics. They just released it and even asked for feedback. So lets cut them a bit of slack.
In some of the previous posts - I did not read about a few quite easy mechanics, so I guess they were forgotten which could lead to wipes and would explain this harsh feedback. So as a small cheat sheat:
Left:
Griblik & Ol' Greenwingz - (medium) tank away from another- turn away from the group - avoid aoe or massive aoe, early challenge for mitigation
Bilebane the Rager - (easy) Cleanse
Garrolath da Poxbearer - (easy) Tank below waterfall - aoe free
Kurga da Squigmaker - (easy to medium) kill slimes - detaunt if tossed into the air
Foul Mouf Da 'Ungry - (easy) clear area before fight - bring boss to mushrooms - kill mushrooms
Glomp - (medium) red light = drop down and place puddle away from the party - kill adds - read chat for 20% squig warning - step away kill boss
Right:
Brood Mother Szikalax - (super easy) brain afk
Masta Wrangla Glix - (easy) hold defensive morales and aoe stun (aoe punt all healers have it) for final troll phase
Elder Kizzig da Waagha - (easy to medium) tank Chip away from boss or use food
Herald of Solithex - (easy) focus skeleton if it comes it guards the boss - pro tip: aoe them
Masta Mixa - (medium) Staffs can be challenged (damage mitigation), adds are easy kills but aoe stun them for safety - dont get hit by the fists - run a big circle
In regards to balancing - Yes this dungeon is to prepare people for T4 but this also means learning certain basics. Like guarding, cleansing, mitigation etc. but also pve basics like turn the boss away from the party (cleave) or detaunt boss if special stuff is on you. From my perspective it does so quite nicely, and Ruby and Eka have probably spend endless nights designing and testing these mechanics. They just released it and even asked for feedback. So lets cut them a bit of slack.
In some of the previous posts - I did not read about a few quite easy mechanics, so I guess they were forgotten which could lead to wipes and would explain this harsh feedback. So as a small cheat sheat:
Left:
Griblik & Ol' Greenwingz - (medium) tank away from another- turn away from the group - avoid aoe or massive aoe, early challenge for mitigation
Bilebane the Rager - (easy) Cleanse
Garrolath da Poxbearer - (easy) Tank below waterfall - aoe free
Kurga da Squigmaker - (easy to medium) kill slimes - detaunt if tossed into the air
Foul Mouf Da 'Ungry - (easy) clear area before fight - bring boss to mushrooms - kill mushrooms
Glomp - (medium) red light = drop down and place puddle away from the party - kill adds - read chat for 20% squig warning - step away kill boss
Right:
Brood Mother Szikalax - (super easy) brain afk
Masta Wrangla Glix - (easy) hold defensive morales and aoe stun (aoe punt all healers have it) for final troll phase
Elder Kizzig da Waagha - (easy to medium) tank Chip away from boss or use food
Herald of Solithex - (easy) focus skeleton if it comes it guards the boss - pro tip: aoe them
Masta Mixa - (medium) Staffs can be challenged (damage mitigation), adds are easy kills but aoe stun them for safety - dont get hit by the fists - run a big circle
"Baragazul gromril an karaz. Gromril an karaz nar-uzkul dumdrazbaruk."
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shoelessHN
- Posts: 430
Re: What Happened to Gunbad?
You realize even if you tank him in the waterfall he's going to get healed right? A boss with 130-150% of his hp pool takes -- 50% longer to kill. Math is hard I know.JohnnyWayne wrote: Fri Nov 07, 2025 9:57 am Some mechanics are new, some are old. Ya'll just got weak over time, old.... complacent... xD
We ran the dungeon in a fully level 40 rr40 annihilator level gear setup. Usually it just takes a while for people to adjust to changed mechanics, but in time it will be back to farming status.
I have to agree though, wing bosses (and the first one) were a little overtuned. Oh and regarding the 3rd boss with the nurglings that heal him - try and take a shower once in a while, you nerds. There is a waterfall nearby.
Also chipfang can be tanked by picking up food from the ground, but we ignored that new aspect of the fight in our run and just ST damaged the boss. @shoelessHN Basically you are complaining about things that did not work out for you, because they are not intended to work out, if you ignore the mechanics of bosses (aside for the wing bosses at least).
And oh wow, you ST chipfang and ignored the mechanic?!? Amazing. I'm glad their new "let's introduce mechanics" worked out for you. You see, that's what people did for 5+ years, ignored the more or less non-existent mechanics.
Their initial post was "we are happy with the time to complete the dungeon" and then they increase the time to complete. It's contradictory and I laid out why. Obviously if you can ignore mechanics and ST bosses then the dungeon will take the same time as before. Thanks for the amazing insight. I'm complaining about things that don't need to be in a level32 dungeon.
I've run it at least 200x, I don't really care anymore I don't need the money I'd just help people fill groups and I've seen people die more in the last week than I saw in the last year. And maybe I got all the dummies that couldn't get out of the puddles (that they say they can't see), my point is the puddles don't even need to be there.
Wait until they let the squig cloud on last boss spawn on top of people and two shot them again.
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JohnnyWayne
- Posts: 37
Re: What Happened to Gunbad?
Read the god damn skill descriptions. You get a debuff that says you deal less damage and should take a shower. If you do so (waterfall nearby), you get a MAJOR buff for every stack of debuff you showered off, up to 70% more damage IIRC.
Doing ST or picking up the food IS the mechanic. It used to be only "ST or wipe" and a heal being able to tank was a gimmicky work around of that. Devs added an actual mechanic that allows that more reliably.
What you are presenting here is called "ignorance".
Doing ST or picking up the food IS the mechanic. It used to be only "ST or wipe" and a heal being able to tank was a gimmicky work around of that. Devs added an actual mechanic that allows that more reliably.
What you are presenting here is called "ignorance".
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shoelessHN
- Posts: 430
Re: What Happened to Gunbad?
Yeh, everyone stands in waterfall aoe and he still gets heals if you bring lowbies in there. Lol sayin chipfang is a "ST or food" mechanic is silly. Clearly you're meant to pickup the food and aoe the add spawn when they come. Ignoring the mechanic and ST is fine, that's what people used to do for years.JohnnyWayne wrote: Fri Nov 07, 2025 8:53 pm Read the god damn skill descriptions. You get a debuff that says you deal less damage and should take a shower. If you do so (waterfall nearby), you get a MAJOR buff for every stack of debuff you showered off, up to 70% more damage IIRC.
Doing ST or picking up the food IS the mechanic. It used to be only "ST or wipe" and a heal being able to tank was a gimmicky work around of that. Devs added an actual mechanic that allows that more reliably.
What you are presenting here is called "ignorance".
But the actual old chipfang wasn't "ST or wipe" it was bring a 2nd tank and pull him away. You know all the dungeons were run 2/2/2 years ago when they designed them right?
Re: What Happened to Gunbad?
pve should be made more accessible, not harder and more frustrating.
in a game which is mostly focused on pvp, where you are virtually required to do pve for some reason, i find it very odd that there are so many changes which make it more of a chore when the majority of the community clearly doesn't want it. this is a backwards approach/design philosophy. this project continually makes me feel like the devs (both pvp and pve) are (re)designing the game more with themselves in mind rather than with the hundreds of players who are forced to engage with their creations.
if you want to make it harder, for purpose of challenge or prestige rewards, then simply do it via hard modes or a separate difficulty like other games. doing this would keep it approachable for the vast majority of the community (who are pvp centric players, playing this game for largescale pvp) or players with less pve inclination/knowledge. we all know how terrible it is to try to pug pve content on this server. not sure why there is a continued focus on making that experience more and more tedious.
game has already bled so many amazing players and guilds due to changes like this pushing them away and is moving more and more away from the original designs which kept it held together. the current state of the game (post ability rework) is saddening to say the least.
maybe focus more on fixing core game design issues (no rvr campaign, SC matchmaking, city siege being nigh-pointless for most players, pvp imbalance, etc) rather than doing far fetched custom reworks of classes and dungeons that require even more work to fix after poor implementation.
in a game which is mostly focused on pvp, where you are virtually required to do pve for some reason, i find it very odd that there are so many changes which make it more of a chore when the majority of the community clearly doesn't want it. this is a backwards approach/design philosophy. this project continually makes me feel like the devs (both pvp and pve) are (re)designing the game more with themselves in mind rather than with the hundreds of players who are forced to engage with their creations.
if you want to make it harder, for purpose of challenge or prestige rewards, then simply do it via hard modes or a separate difficulty like other games. doing this would keep it approachable for the vast majority of the community (who are pvp centric players, playing this game for largescale pvp) or players with less pve inclination/knowledge. we all know how terrible it is to try to pug pve content on this server. not sure why there is a continued focus on making that experience more and more tedious.
game has already bled so many amazing players and guilds due to changes like this pushing them away and is moving more and more away from the original designs which kept it held together. the current state of the game (post ability rework) is saddening to say the least.
maybe focus more on fixing core game design issues (no rvr campaign, SC matchmaking, city siege being nigh-pointless for most players, pvp imbalance, etc) rather than doing far fetched custom reworks of classes and dungeons that require even more work to fix after poor implementation.
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Not Good Enough / NGE
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