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Neznan
Posts: 140

Re: Killboard

Post#11 » Fri Nov 07, 2025 7:09 am

This is NOT GAME FOR SOLO!!

if you still want to play solo, just do not demand something special for you (I know you think you kinda special, but actually you dont).

just adapt to an existing conditions.
Nenzus [Goblin Division]

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nocturnalguest
Posts: 772

Re: Killboard

Post#12 » Fri Nov 07, 2025 7:46 am

I dont see an issue with all this.

Not so solo deaths are still incredibly easy to figure. You press details and see that one that mighty solo death happened because of that robust 87 dot dmg tick in a spot with lava.
And again, you cant draw any serious conclusions anyways, killboard registers way too low context.

Also it makes me laugh then folks trying to make decisions for themselves who is a scrub and who is not. No need for killboard to figure :) With such logic the only useful gameplay application of killboard i found are actually /5 PvE runs. Combat data is much better to be parsed on your own, killboard shows crap (only kill damage which is in many cases and for many applications is irrelevant). But ngl nice tool to showcase some obvious basics for regular forum dwellers (aka debunking myths like defWE is unbeatable).

Nelly74
Posts: 113

Re: Killboard

Post#13 » Fri Nov 07, 2025 8:58 am

Sure, the game isn’t exactly known for being a solo experience — and yet, that playstyle is, in my view, becoming more and more common. Why? Simply because a lot of classes can really shine in solo play. Personally, I have absolutely no idea where the fun is in “blob vs blob, both trying to avoid each other as much as possible,” but hey, I still respect those who enjoy it.

As for the killboard, the details tab doesn’t show whether a guard was active or if a healer stepped in. Adding that kind of info probably isn’t possible, but it does make the killboard feel incomplete to me.

PS: No class is unbeatable , it’s just that some have more advantages than others .(not even counting the player behind the keyboard).

nocturnalguest
Posts: 772

Re: Killboard

Post#14 » Fri Nov 07, 2025 10:31 am

Nelly74 wrote: Fri Nov 07, 2025 8:58 am Sure, the game isn’t exactly known for being a solo experience — and yet, that playstyle is, in my view, becoming more and more common. Why? Simply because a lot of classes can really shine in solo play. Personally, I have absolutely no idea where the fun is in “blob vs blob, both trying to avoid each other as much as possible,” but hey, I still respect those who enjoy it.

As for the killboard, the details tab doesn’t show whether a guard was active or if a healer stepped in. Adding that kind of info probably isn’t possible, but it does make the killboard feel incomplete to me.

PS: No class is unbeatable , it’s just that some have more advantages than others .(not even counting the player behind the keyboard).
I dont argue about solo or all the colours of "fun", also WE example is just recent thread there were many who claim so.

And now the most interesting part to discuss, details. Why do you believe its relevant for solo? Because people dont like to see records for solo deaths on their own entries while there were not solo? Are you one of those also bothered with this? Any decent player i know or play with knows this for a fact and nobody beside some ego maniacs, very low knowledge and generally clueless people are looking there for that, believe me. And why would you care yourself if some random Johny "values" your "skills", "performance" or whatever based on such flawed data that he doesnt even understand?
You can still indirectly figure it by outliners - if applied kill damage was rediciliously high assuming you see both duelists gear and have an idea of how their DPS should look like its a good sign of having an outside hot. As for guard i cant imagine it being a solo kill, if someone is guarded then tank will apply debuffs, attacks etc so this wont be counted as solo kill anyways.

But here is a main downside of killboard data, its only "kill damage" one, so it writes down a part of log where 1 character went from 100% into 0% with a condition of never making it back into 100%. Hence i mention you cant draw any serious conclusions based on such data.
Another things are the names, famous names at solo scene are all well known, everyone already knows who is not leaving a warcamp without pocket healer. What more information do you need on this matter?

You have to parse data on your own to know whats happening. Point.
There is no other option. If you guys dont know how to do it, dont hesistate to ask, ill asnwer here

What killboard is really useful for:
- indirect figure of what the spec was;
- indirect figure of what the rotation was;
- simulate indirectly ideas of possible damage spikes.

To me, there are like not more then 10 people on all different classes i usually track to see what meta is about to be evolved. Dont wanna bring names, but some are just genious of how this game is to be played and i never gonna bother them with tons of questions that i can figure myself.
None of them is a solo player FYI.

Sanctific
Posts: 33

Re: Killboard

Post#15 » Fri Nov 07, 2025 1:25 pm

Neznan wrote: Fri Nov 07, 2025 7:09 am This is NOT GAME FOR SOLO!!

if you still want to play solo, just do not demand something special for you (I know you think you kinda special, but actually you dont).

just adapt to an existing conditions.
Yet solo kills are distinctively marked by a golden star for everyone to clearly see :D

On the serious note, gotta agree that there is indeed nothing special in soloing, just one of the forms of enjoying ROR, so the above comment is just me kidding :)

....or am I? xD

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ShadowWar
Posts: 203

Re: Killboard

Post#16 » Fri Nov 07, 2025 4:51 pm

Culexus wrote: Thu Nov 06, 2025 8:20 pm Something I would like to see added is the damage contributions of both players when looking at kill details. Can't imagine that would be something that couldn't be added as it's information that's recorded anyway.
This. Oh dear lord, please. Let me see how and what everyone did whether I won or lost.

Nelly74
Posts: 113

Re: Killboard

Post#17 » Fri Nov 07, 2025 4:54 pm

nocturnalguest wrote: Fri Nov 07, 2025 10:31 am
Nelly74 wrote: Fri Nov 07, 2025 8:58 am Sure, the game isn’t exactly known for being a solo experience — and yet, that playstyle is, in my view, becoming more and more common. Why? Simply because a lot of classes can really shine in solo play. Personally, I have absolutely no idea where the fun is in “blob vs blob, both trying to avoid each other as much as possible,” but hey, I still respect those who enjoy it.

As for the killboard, the details tab doesn’t show whether a guard was active or if a healer stepped in. Adding that kind of info probably isn’t possible, but it does make the killboard feel incomplete to me.

PS: No class is unbeatable , it’s just that some have more advantages than others .(not even counting the player behind the keyboard).
I dont argue about solo or all the colours of "fun", also WE example is just recent thread there were many who claim so.

And now the most interesting part to discuss, details. Why do you believe its relevant for solo? Because people dont like to see records for solo deaths on their own entries while there were not solo? Are you one of those also bothered with this? Any decent player i know or play with knows this for a fact and nobody beside some ego maniacs, very low knowledge and generally clueless people are looking there for that, believe me. And why would you care yourself if some random Johny "values" your "skills", "performance" or whatever based on such flawed data that he doesnt even understand?
You can still indirectly figure it by outliners - if applied kill damage was rediciliously high assuming you see both duelists gear and have an idea of how their DPS should look like its a good sign of having an outside hot. As for guard i cant imagine it being a solo kill, if someone is guarded then tank will apply debuffs, attacks etc so this wont be counted as solo kill anyways.

But here is a main downside of killboard data, its only "kill damage" one, so it writes down a part of log where 1 character went from 100% into 0% with a condition of never making it back into 100%. Hence i mention you cant draw any serious conclusions based on such data.
Another things are the names, famous names at solo scene are all well known, everyone already knows who is not leaving a warcamp without pocket healer. What more information do you need on this matter?

You have to parse data on your own to know whats happening. Point.
There is no other option. If you guys dont know how to do it, dont hesistate to ask, ill asnwer here

What killboard is really useful for:
- indirect figure of what the spec was;
- indirect figure of what the rotation was;
- simulate indirectly ideas of possible damage spikes.

To me, there are like not more then 10 people on all different classes i usually track to see what meta is about to be evolved. Dont wanna bring names, but some are just genious of how this game is to be played and i never gonna bother them with tons of questions that i can figure myself.
None of them is a solo player FYI.
My request couldn’t be simpler: when I have a tool at my disposal, I like to be able to use it to its full potential. It’s not about ego or anything like that — it’s about having an accurate picture of the battle that took place. Some people think the killboard is fine as it is, while others believe it should evolve and become more complete.

Of course, you can always deduce this or that from the current data, but if it’s possible to make things clearer and more comprehensive by adding more features to the tool, then I don’t see why we shouldn’t do it....assuming it’s technically feasible, of course.

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