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1h30 Realm Lockout Is Hurting the Game, Not Helping It

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gersy
Posts: 229

Re: 1h30 Realm Lockout Is Hurting the Game, Not Helping It

Post#11 » Fri Oct 24, 2025 10:00 pm

agree with you, on all points.

the lockout system causes more issues than it supposedly prevents. this is largely because it blocks a lot of competent/influential parties and warbands from swapping to the underdog side, due to their players having different lockouts than one another or simply picking the wrong side when an alliance raid logs in to the side you chose unannounced. there's so many times when i'm playing in heavily organized 6-24man groups where we would want to swap to help balance the lakes but find ourselves unable to do so due to the lockout timer.

it's important to note that this does not affect only warbands or larger groups, but 6mans trying to queue SCs and roam as well. the lockout often presents a situation where 1 or 2 players might unfortunately get locked if your group wants to roam in open rvr between SC queues so many teams chose not to. it ends up "robbing" you of the potential to roam. this also makes it harder to balance SCs and find challenging fights, if you do choose to roam and eat lockouts on half your players, because now you cannot swap to the other side if there are suddenly 3 premades on your side and 0 on the other.

remove or rework lockout, please.
Gersy - Witch Hunter General

Not Good Enough / NGE

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Vri
Posts: 652

Re: 1h30 Realm Lockout Is Hurting the Game, Not Helping It

Post#12 » Sat Oct 25, 2025 2:14 am

chovudal wrote: Fri Oct 24, 2025 9:26 am I think that's complete nonsense, but in my opinion, delete the timer and give people a reward for choosing a side, for example, 1 week gives 100g or 50 crests, and after 4 weeks, the reward could also increase (aegis or more crests).
A reward system is always better than prohibitions.
I have been wanting that for a long time!

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wardfan220
Posts: 90

Re: 1h30 Realm Lockout Is Hurting the Game, Not Helping It

Post#13 » Sat Oct 25, 2025 3:32 am

Lockout should be considerably longer and does NOT hurt
Ninjas - RP, NinjasTank - IB
The Altdorf First Legion

havartii
Posts: 449

Re: 1h30 Realm Lockout Is Hurting the Game, Not Helping It

Post#14 » Sat Oct 25, 2025 7:27 am

If a faction exceeds 65% of population. That faction should lock. Sorry. That is enough of an advantage to take a zone. I will give a plus one to the idea of rewards for stayin with 1 realm for extended periods.
Order: 80 AM / 77 RP/ 75 Knight
Destro: 82 Sham / 80 Zealot/ 80 DoK

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Scragmuncher
Posts: 124

Re: 1h30 Realm Lockout Is Hurting the Game, Not Helping It

Post#15 » Sat Oct 25, 2025 7:30 am

When des lost a lot of numbers for a few months earlier this year my guild did our best to try to keep the numbers balanced, but it was entirely impossible with the current lockout system. We would log to the side with aao, have 2 fights, and suddenly the numbers would disappear and we would have apathy. Then we are stuck to that side with nothing to fight and a long timer. People lose interest and log off.

A system where you can switch freely to the opposite side if they have had over 20% AAO for more than... 20mins or so would work well, or at least it would be worth trying.
Knutkrusher - The man, the myth, the dead body on the floor.

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