EU primetime stalemates, heatmaps, and roaming incentives

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
wonshot
Posts: 1209

Re: EU primetime stalemates, heatmaps, and roaming incentives

Post#21 » Fri Oct 10, 2025 12:45 am

Sever1n wrote: Thu Oct 09, 2025 7:37 am Im still convinced that warband format is bad for this game. Non prime prime time its just one blob midlesly pushing lesser into warcamp and taking empty keeps. Boring and stupid gameplay. Just becouse pug see only way to "play" it - join pug blob wb.
Counter argument:
Eden private server of Dark Age of Camelot. The groupsize is 8, and casual players are still forming 100+ man zergs sitting on the same discord. Over there people were talking about removing the Battlegroup feating which is nothing more than a chat channel.
The main Dev input in season3 that made more players split up and spread out doing group content, was them adding more points of interest encounters for players to stop mindlessly roaming around looking for actions on travel paths, and now instead groups stop and fight eachother over the point of interest. Not because they really want the Poi but because its a natural way of finding enemies when you see it flagged on the map.

And the zergs, well they still sit in their 100 man discords. Because after all its a keep-take campaign gamemode in RvR.

What RoR could learn from that, is actually make the BOs be worth going to. Not for progression, but to find players down there. Showing how many players are on a flag, will lead leaders decite if they want to go there. Example Manor BO in praag is burning, guard npcs are killed and informs destro that 24 order is down there. Now any destro warband who wants to fight, will probably head to the BO for a fight. Now if more warbands go to BOs and the enemy realm knows the intell the action could spread out over the whole map, and not just be closest distance between spawnpoints, as taht is currently the best way to find more action per hour for 2-3hour guild warband event.
Bombling 93BW
Ping me when Battleobjectives are becoming meaningful to the oRvR game as an incentive & tool to spread out the players and the action.

Ads
User avatar
Bozzax
Posts: 2674

Re: EU primetime stalemates, heatmaps, and roaming incentives

Post#22 » Fri Oct 10, 2025 5:16 am

If win condition is hold 5 bo points on the map for x minutes. Furthermore if a lost bo resets a lock timer (pushes the victory back). Blob gets to blob on keep takes anyway.

Then a blob has 2 choices split to win or loose

The 1.3.x system was brilliant sadly BW was op as hell back then making the game not so god.

The solution is tried and tested and is by dar the most successful anti blob system we’ve had. In any MMO even not just WAR

Yes the campaign slowed sown sometimes which I think was the biggest problem as gear was campaign gated. You know what it isn’t anymore ;)

The easiest thing would to test it in 1-2 zones parallel with tje system we have T2-T3 for example
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Who is online

Users browsing this forum: No registered users and 8 guests