Stinksuit wrote: Thu Oct 09, 2025 3:37 pm
Thing is that balancing points 1 to 3 here would mean it affects all the gameplay most likely and we all (or atleast most) know that balance shouldn't be done for solo gameplay. Where as balancing the regen items would mainly if not solely affect solo play.
I mentioned my point earlier that bigger issue to me when it comes to regen is the fact that there is nothing you can really do about it, since heal debuffs dont affect it and in general its just weird for me to see that sov people are using some 36 blues as part of their "bis" set.
I guess you could argue that having these "gimmick" items make the gearing more interesting than just following a "strick" gearing route or it creates more options for end game gear than just everyone using 5 sov and 4 tri.
I feel like this is a topic where people can and will have very different opinions regarding the regen items and how it would be best. And ofcourse the fact that some people just say that its solo stuff so it doesn't matter.
Yes its harder to balance 1 to 3. But, again, regen on its own, on items, anywhere else is irrelevant on its own. Thats a fact.
Only builds on top of it make it cancer. And its those builds are badly designed/used to the fullest for things to work so well.
Also few more points, you mention slayer and video clips. But if you go thru
https://killboard.returnofreckoning.com ... oOnly=true, pick worthy opponents and look details and feuds on fights you will see that its negative feuds against them. This cant be concluded as being "working" strategy/build/whatever. So by terms of pure effeciency his slayer is not working. Doesnt stop the lad to have mighty fun and also none can accuse him for whining or ranting, quite the opposite he keeps things as positive in public as its possible. That is respectful.
Also 1 to 3 points indeed will change the whole gameplay as those are pretty niche on some classes and that has to be done anyways. Considering they have to be balanced for main scope of balancing (orvr, group play) it doesnt anyhow exclude options to tweak abominations for 1vX gameplay. Tanks and healers phase has been done more or less fine, some mistakes are made (e.g. shield healers kinda lost purpose, but i believe general design is correct, other tweaks may fix it afterwards) but nothing crucial (beside unification phylosophy, but thats whole different story). What is most important is how DPS rework will look like. If focus will be to improving their performance and overhauling their builds&mechanics, i see no issues for solo specs to be reworked. Im positive in that regards, cause they cut out outliners, and some things for solo roam are clear outliners and highely likely will be affected.
Also, one last part
when it comes to regen is the fact that there is nothing you can really do about it
This is simply not true. You can look up my previous post. Main regen is WE and ive said already what beats it. Also overally the correct claim in RPS logic is "burst" beats "regen". Thats further proven by a fact that some builds/classes/solo roamers can spend ~8-9k dmg into killing full deftard WE, this means they just demolish it, almost instantly (mechanically almost after one quick or regen pot or catching it up with pots on CD).
Originally
viewtopic.php?t=59520&start=20#p584265
And in this thread
viewtopic.php?t=59508&start=40#p584610
I also DM to Pahakukka exact killboard links on which i based my points, can send you too if you are that interested in enlightning