Grimmshimmer and fleshrenders

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dasparkylad
Posts: 21

Re: Grimmshimmer and fleshrenders

Post#41 » Mon Oct 06, 2025 12:15 pm

kazuya482 wrote: Thu Sep 25, 2025 11:22 pm I'd prefer if their usage was restricted to tanks before it was outright nerfed or even removed, at least as far as jewel pieces go. A lot of tank sets already have many pieces with regen as a normal part of it. Shimmer is definitely a problem though, wouldn't mind that getting the axe.

It's a bigger pain in the ass imo, when you allow that level of defense for every single class in the game, especially with classes that already have survivability they have no business having to begin with, like WE and WH.
Yep, DPS that can setup a solid regen build are just doing so as its so powerful right now, and I'd rather those builds be nerfed or removed than have every DPS get access to one.

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Faction69
Posts: 136

Re: Grimmshimmer and fleshrenders

Post#42 » Wed Oct 08, 2025 7:22 am

Regen in general needs to be looked at for the health of small scale.

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Murador
Posts: 41

Re: Grimmshimmer and fleshrenders

Post#43 » Wed Oct 08, 2025 8:12 am

Grock wrote: Sat Oct 04, 2025 3:43 pm Let's see how this issue is solved in Elder Scrolls Online
I played my fair shair ESO years ago - before they homogized everything. And well you dont have that problem in ESO because every decent build/player wont die in a 1v1 in under 5-10 minutes or at all. And building defense is was vast superior in duels as defensive items gave like 3k armor/mresist while offensive gave 1.Xk pen. I'm pretty sure ESO is the last game we should copy anything from.

Concerning regen: On my rather new WE I'm playing around with regen WB vs OKYs - well regen + defensive stats just feels stronger. But tbh in the end it doesn't matter so much - the biggest problem is to find fights with about similar numbers.

SuperStar
Posts: 431

Re: Grimmshimmer and fleshrenders

Post#44 » Wed Oct 08, 2025 9:05 am

To OP:
I don't see any problem here.

This game is not a 1v1 game. Don't expect 1v1 balance.

If you want to play 1v1, you can, but the game isn't balanced for that, so you have to accept it. I think you play a lot alone. If I remember correctly, you played a lot with full deftard characters with huge defense, lots of cc, and classes with triple potions and self-healing.

Now you're playing with classcannon bork and suddenly 180hp/4sec bothers you. Didn't engi keg bother you for years? Your magus self-heal? The 3 potions in 1v1 battle?

Isn't that backwards, isn't that weird?

You're a sensible player, but even you have such a self-centered suggestion.

I find that embarrassing.
What can we expect from the others?

Unfortunately, it's been a long time since almost no one has been looking at the game as a whole, but rather at how to be more successful with their current favorite.

It's sad.

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