Upcoming version will filter out the UI so reshade won't affect it anymore and effects like AO work without blending issues, running on directx 11.

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version 7.0:
- Removed DX12, openGL and vulkan support
- Filtered out UI elements
- Adjusted tonemapping
- Added global illumination
- Improved ambient occlusion
- Improved antialiasing
- Updated all shaders
- Updated DX11 wrapper
- Updated Reshade
- Included additional shaders, feel free to mess around!
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version 7.1:
- Fixed depth buffer flickering
You mean from the ADOF shader? Uncheck performance mode at the bottom of reshade menu and you can manually adjust it, turn off "Enable Autofocus" and adjust "Manual focus depth" in the ADOF settings.Wdova wrote: Sat Oct 04, 2025 11:34 am DoF is great, but is there option to adjust the distance of the blur? It is too close to character.
Ah thank you. This is epic. Thx for making the game looks more "recent"Sildur wrote: Sat Oct 04, 2025 12:49 pmYou mean from the ADOF shader? Uncheck performance mode at the bottom of reshade menu and you can manually adjust it, turn off "Enable Autofocus" and adjust "Manual focus depth" in the ADOF settings.Wdova wrote: Sat Oct 04, 2025 11:34 am DoF is great, but is there option to adjust the distance of the blur? It is too close to character.
Glad it's working now.Wdova wrote: Sun Oct 05, 2025 12:29 pm Ah thank you. This is epic. Thx for making the game looks more "recent"![]()
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version 7.2:
- Fixed depth buffer flickering if projectile skills are used. (looking at you shadow warriors)
- Added a subtle bloom effect. Can be toggled with F8. Works with postprocessing off or on.
- Improved sky rendering by adding dithering/debanding.
- Reworked ambient occlusion and global illumination, creating a better "fake shadows" effect.
- Reworked tonemapping to not lose detail in dark areas.
- Reworked launcher, now checks and waits for Warhammer to launch so it's no longer timer based.
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