Post#32 » Sat Oct 04, 2025 3:43 pm
Let's see how this issue is solved in Elder Scrolls Online
Like in WAR there's some players that prefer to play very defensive, high health, high armor, etc builds. They are very hard to kill, but they trade away their damage to get their defences, and apart from being an annoying nuissance they are not a problem, why?
Because everyone in that game gets access to reliable self-healing abilities, but your healing scales with your offensive stats. So a character that goes full glass cannon build will also have much higher self-healing than a tank build with low power. (In WAR you have the opposite effect)
On top of that everyone has reliable active defences - blocking and dodge rolling - so you dont need passive defence stacking to be able to survive high burst damage either, just play well. (whereas in WAR you only really have melee Morale 1 for that purpose)
But it doesn't mean damage builds are unkillable, quite the opposite - self healing skills are more expensive than damage skills, so if you lose the initiative in the fight and are forced to spam self-heals you will eventually run out of resources and lose the fight, so you want to find a way to flip the fight an regain the initiative. Everything can be outplayed.
In comparison in WAR there's no self-sustain options apart from regen, and the regen scales up with defence stacking, so a defence build will always have better longevity, better survival and still maintain decent damage.
Because of this over the years the meta inevitably shifted more and more towards defence stacking and regen, because thats what keeps you in the field.
Orkni 85+ (in-game Grock is not me...)
