Sildur's Enhanced WAR Shaders v7.1 with UI filter! (October 2, 2025)

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Sildur
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Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#871 » Thu Oct 02, 2025 12:43 am

v6.0 was supposed to be the final update but I guess I got one more in me lol.
Upcoming version will filter out the UI so reshade won't affect it anymore and effects like AO work without blending issues, running on directx 11.

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Sildur
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Re: Sildur's Enhanced WAR Shaders v7.0 with UI filter! (October 2, 2025)

Post#872 » Thu Oct 02, 2025 2:05 am

V7.0 is now available, make sure to read the updated main page:
https://www.mediafire.com/file/wzv65lj2 ... 0.zip/file

example of depth of field not affecting the UI (nametags are optional)
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Other renderers were dropped because the UI filter requires very specific tweaks that work best in DX11 mode.

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version 7.0:
- Removed DX12, openGL and vulkan support
- Filtered out UI elements
- Adjusted tonemapping
- Added global illumination
- Improved ambient occlusion
- Improved antialiasing
- Updated all shaders
- Updated DX11 wrapper
- Updated Reshade
- Included additional shaders, feel free to mess around!
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nebelwerfer
Posts: 690

Re: Sildur's Enhanced WAR Shaders v7.0 with UI filter! (October 2, 2025)

Post#873 » Thu Oct 02, 2025 2:26 pm

Legend, cant wait to try

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Sildur
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Re: Sildur's Enhanced WAR Shaders v7.1 with UI filter! (October 2, 2025)

Post#874 » Thu Oct 02, 2025 4:15 pm

I noticed the depth buffer sometimes flickers for a second while interacting with npcs so here's a hotfix, v7.1:
https://www.mediafire.com/file/skwyso98 ... 1.zip/file

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version 7.1:
- Fixed depth buffer flickering
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Grock
Posts: 935

Re: Sildur's Enhanced WAR Shaders v7.1 with UI filter! (October 2, 2025)

Post#875 » Thu Oct 02, 2025 6:34 pm

the madlad did it again
Orkni 85+ (in-game Grock is not me...)
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