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[PTS] Patch Notes 07/09/2025

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Alubert
Posts: 554

Re: [PTS] Patch Notes 07/09/2025

Post#161 » Thu Sep 11, 2025 5:36 pm

SuperStar wrote: Thu Sep 11, 2025 10:50 am Heaven's blade and wrath of hoeth are stacking.

252+378 resist debuff rn. Never looked like fair or balanced to be honest.

First of all tanks should not hit any magic dmg because they are not wizard or magus.
Thats the point magic is better because the ppl usually have less protection from resist than armor.

Then you give magic dmg to tanks, and you give them full resist debuff to be totally unfair and unbalanced.

So they just have to build hight str, they dont need ws at all, they have lot of defensive and cc ability and heavy armor. And taadaaam you just make an unbalanced game again.

Tanks should not outperformance dps dmg. See the chosen dps on pts…

Ofcousre we have another melee dps who has access full magic dmg build with insane denensivity and survivity and they can go stealth too. Maybe you know now they are the welf.

Clap clap.

Those who think its oke. What do you think if all the ranged dps get heavy armor absorn self heal def abilities and they can aslo can go stealth. Would be fun. One class have everything? Think about it.

Iam really waiting the mdps and rdps rebalance.

And SC rebalance!!!

Iam also really hoping iam not the only one who see these abominations.
Im with you
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 70+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 60+ / Uposledzonyjez IB 60+

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footpatrol2
Posts: 1115

Re: [PTS] Patch Notes 07/09/2025

Post#162 » Thu Sep 11, 2025 5:38 pm

leftayparxoun wrote: Thu Sep 11, 2025 5:26 pm
footpatrol2 wrote: Thu Sep 11, 2025 5:21 pm
It's how it was on Warhammer online age of reckoning and it was like that on this RoR server as well. It's like this by design. It's supposed to stack.

Unless it says so in the ability tooltip, it should not go against the usual stacking rules.
If it currently stacks (like the other commenter implied) then please bugreport it so that it can be made to no longer stack or, if it's intended to stack, for the tooltip to be updated.
There are or were exceptions to the stacking rule on Warhammer online age of reckoning and this was one of them but ... Looks like RoR doesn't recognize that so they took it away.

fatelvis
Posts: 74

Re: [PTS] Patch Notes 07/09/2025

Post#163 » Thu Sep 11, 2025 7:32 pm

Upping the maximum resist defences could be an option. Never quite understood why it's softcapped at 40 (35?)% with all the debuffs around.
Investing in resistences would be as benefitial as going heavy on armor then.

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Zumos
Developer
Posts: 48

Re: [PTS] Patch Notes 07/09/2025

Post#164 » Thu Sep 11, 2025 8:01 pm

Balance | Abilities | Design

Illuminati
Posts: 365

Re: [PTS] Patch Notes 07/09/2025

Post#165 » Thu Sep 11, 2025 8:02 pm

fatelvis wrote: Thu Sep 11, 2025 7:32 pm Upping the maximum resist defences could be an option. Never quite understood why it's softcapped at 40 (35?)% with all the debuffs around.
Investing in resistences would be as benefitial as going heavy on armor then.
We tried to argue it up, but the ranged magic users complained they didn't have an auto-attack, which we countered was it was more dangerous to be 'melee', etc.
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Illuminati
Posts: 365

Re: [PTS] Patch Notes 07/09/2025

Post#166 » Thu Sep 11, 2025 8:05 pm

ReturnOfReckoning wrote: Sun Sep 07, 2025 9:09 pm PTS changes 11-09-2025
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In addition to a hand full of bug fixes, the following changes have been applied based on your feedback:

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Balance Changes

- Squig Armor: Strength, Toughness and Wounds gained reduced from 120 to 100.


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Balance Changes

- Relentless: changed to 25% bonus damage on last tick per active Dread Aura, down from 50%.
- Withering Blow: Change DoT scaling from 112+1.5DB+1.5WDPS to 75+1.0DB+1.5WDPS. Damage type changed to physical.

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Balance Changes

- Exile - Cooldown reduced from 20 to 10 seconds, irrespective of weapon.
ugh.

SH - why? you made something good in RoR with mSH then systematically made it terrible over time. If you're modifying these numbers to all be the same, modify the base numbers to make the class balanced (e.g., increasing the base values of str/tough/wounds).

Chosen - a physical dot is worthless.... ticks for 32 dmg...

BG - good change.
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Omegus
Posts: 1540

Re: [PTS] Patch Notes 07/09/2025

Post#167 » Thu Sep 11, 2025 8:13 pm

Zumos wrote: Thu Sep 11, 2025 8:01 pm Small PTS update: viewtopic.php?t=59405#p582940

- Squig Armor: Strength, Toughness and Wounds gained reduced from 120 to 100.
Just wondering why it's using the AoE buff values when Squig Armor is a single target (self) buff? Same question goes for some of the SW stance buffs in the OP as well.
Zomega
Gone as of autumn 2024.

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vanbuinen77
Posts: 352

Re: [PTS] Patch Notes 07/09/2025

Post#168 » Thu Sep 11, 2025 8:18 pm

A physical dot is pointless.

Chosens dont get an armor debuff to make it viable.

Better to add something else if its not spirit based.

Add a iniative debuff that kotbs get in its place
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kazuya482
Posts: 47

Re: [PTS] Patch Notes 07/09/2025

Post#169 » Thu Sep 11, 2025 9:50 pm

Chosen changes were fine. And physical DoT is a huge nothing burger.

The class is undoubtedly weaker than live with these changes.

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