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Scenarios (rebirth or return to popularity)

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nocturnalguest
Posts: 689

Re: Scenarios (rebirth or return to popularity)

Post#21 » Wed Sep 03, 2025 1:19 pm

Morradin wrote: Wed Sep 03, 2025 5:40 am OH BOY are you wrong. Been playing this game since 2009 and let me tell you, there was as much chance of having fun as a casual on live AND as a solo player as there was being in a group. It is only here on RoR where casual solo players are looked down on and punished. And no, solo was not a privilege of top tier players. Anyone could have fun soloing when the game came out. I ranked a WE and a DoK to 100 soloing.

Let me tell you something. Group play is easy mode. Always has been. Always will be. ESPECIALLY on RoR. Healing is overpowered. Guard is overpowered. NONE...and I say again ... NONE of the prime 6 man groups on ROR would last a day on live. You would all rage quit because of how hard it was. Solo players do more with way less than you could ever dream or deal with.

And I have played in groups. After a month I got bored. Knowing you will win 99% of the time because the game will match you against undergeared solo players ... IS BORING!!! But sadly, the game is so structured that I have to keep playing in a group. But to my dying day I refuse to join any group of the same six "perfectly geared, perfectly specced" people day after day. Been there done that and yes ... it is boring. Random players forming a 6 man for an hour or two is just fine.

Lastly ... how special are you that feel that someone with a job and responsibilities should not be allowed to enjoy an mmo AND that you demand that it be made harder? Six randomly geared, random renown ranked people in a 2-2-2 will still lose against the super pro group. How much more do you want? No one wants the game to bend over. All people are asking is that it goes back to the way it was. Spawn guards, and no barriers. Just like on live!!!
Its the most insane bu**it ive ever read. My eyes and ears are literally bleeding. Go get farmed bro, enjoy yourself

Amount of having no clue into how its all working is just astonishing. What responsibilities, wtf are you even talking about. If you are not able to play then dont play. That simple

Be you the "War Veteran" without fingers, someone who has medical issues or whatever. Its just not a game for you. Nothing is wrong with that. If you cant compete (like in chess) then you should not. If you cant handle the pressure - do not do that. That simple

Answer me one simple question (i do know for a fact you cant) - why do you choose to play so?

P.S. also what groups, i do know who are you, you have never ever been attending any kind of serious action, you have never ever done GvG, nor ever did 6v6 or whatever. You have literally absolutely 0 experience in skillful gameplay. Prove me wrong, bro

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Murador
Posts: 40

Re: Scenarios (rebirth or return to popularity)

Post#22 » Wed Sep 03, 2025 2:42 pm

nocturnalguest wrote: Tue Sep 02, 2025 3:56 pm
What is choking a game indeed is that mentality of doing no efforts, not learning mechanics, not playing a game properly (would you blame pro elitists chess players for playing that great and thus creating a toxic mentality in their tournaments? no you will not. here is no different), dont bother to be a bit social and list goes on and on.
Well comparing chess to RoR is super funny as chess is THE example how a declining game got super popular - bigger than ever - by fast good matchmaking over online plattforms like chess.com etc.

It's basically the definition of super casual - you queue up and 5 seconds later you get matched with an opponent of very similar strength in a gamemode depening on what you like to play and how much time you have from speed, rapid to classic. Same as actually basically true for all succesful COMPETITIVE multiplayer games. The problem of RoR is just it is in NO way competitive at all at the moment. Its basically like if you match a random opponent in chess - ofc the skill ceiling is a bit higher.

I actually don't even know what you are trying to accomplish with gatekeeping new players form SCs - the only people interested in no changes are those which want to farm pugs in the warfront for faster rewards- I dont see a SINGLE other reason to be against a good solo/duo queue with rewards and incentives. It would make premade only SCs more competitive instead of boring stomps - so even the premade players will have more fun. It is also not fun if nobody goes out of the bubble afking basically untils its over. The fun SCs are those where both teams get over 400 or alteast 300.

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Barracuuda
Posts: 36

Re: Scenarios (rebirth or return to popularity)

Post#23 » Wed Sep 03, 2025 3:06 pm

in principle, I have read all your statements and opinions, thanks to those who responded and supported and those who do not support too.

Why I bet on weapons is simple and understandable for any player (noob and veteran), if we discard all the details, this is the MAIN thing in a pvp game (I emphasize once again that I specifically do not want to go into details about which weapons, how many slots, these are small things, the main thing is that these weapons are RELEVANT and sane, I don't mean that it will be a weapon of the Gods, no, it should fit stats into today's equipment in the game.

But!!!! it should be better than all analogues in terms of characteristics (Str /WS /BS etc/ a category higher..) and why it is still important in my opinion is just a realisation for developers. AS an Example.- took BS weapons and added +10 stats (it's not literal) Plus, here's a top gun for you, and no need to reinvent the wheel.
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And I'm sure the players will want this Better Weapon, Top is Top, which means I'll go to the scenarios, and that's our main goal!? (therefore, there is no need to describe the details of the weapon) just follow the key Criteria!>>> :arrow: :arrow: :arrow: The best PVP/pve weapon on the server among its analogues, the boost should differ by at least 10% in stats from today's bis
These weapons must be strictly for individual SC-CROSSES.
:idea: this will not only unload rvr, perhaps it will trigger a more meaningful game, listen, were the players different in 2008? Smarter? more skilled?But the game was 10 times more difficult than it is now, maybe there are already easy ways?
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By the way, Mythic understood this and supported the demand for scenarios in a similar way, it's not an opening, but it's an effective way to attract new players and bring back old ones.
Barracuuda-DoK60+/Barracu-SH60+/Ru
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nocturnalguest
Posts: 689

Re: Scenarios (rebirth or return to popularity)

Post#24 » Wed Sep 03, 2025 3:20 pm

Murador wrote: Wed Sep 03, 2025 2:42 pm
Well comparing chess to RoR is super funny as chess is THE example how a declining game got super popular - bigger than ever - by fast good matchmaking over online plattforms like chess.com etc.

It's basically the definition of super casual - you queue up and 5 seconds later you get matched with an opponent of very similar strength in a gamemode depening on what you like to play and how much time you have from speed, rapid to classic. Same as actually basically true for all succesful COMPETITIVE multiplayer games. The problem of RoR is just it is in NO way competitive at all at the moment. Its basically like if you match a random opponent in chess - ofc the skill ceiling is a bit higher.

I actually don't even know what you are trying to accomplish with gatekeeping new players form SCs - the only people interested in no changes are those which want to farm pugs in the warfront for faster rewards- I dont see a SINGLE other reason to be against a good solo/duo queue with rewards and incentives. It would make premade only SCs more competitive instead of boring stomps - so even the premade players will have more fun. It is also not fun if nobody goes out of the bubble afking basically untils its over. The fun SCs are those where both teams get over 400 or alteast 300.
Chess is the very nature of this game combat mechanics. The fact you dont get is just quite showing. No, its not about q, its about combat mechanics.
What i actually trying to accomplish is to fight the very wrong approach what you and many others do have - trying to go alone in PvP MMO. No, its not working like that. Group up, get friends, play this game by its design, dont shoehorn it into your very cool MyLittlePonyAdventure online. Just dont do that. The fun is then everyone plays this game to the fulliest, build parties, build comps, build synergies, communicate. If you dont wanna do that, dont pick this exact game. Or! Go alone here and tryhard like many absolutely elite solo players do. Fact is - very low people can do that, but many do try.

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Barracuuda
Posts: 36

Re: Scenarios (rebirth or return to popularity)

Post#25 » Wed Sep 03, 2025 3:49 pm

PSS
Others will ask why exactly these steps/ideas of yours are SC-Weapons and Barriers? there are many suggestions.
My answer: Not because they're mine, IT's easy to implement on the part of the DEVELOPERS, and it won't affect the more complex Global Mechanics of the game that exist at the moment.

PSSSSS
The scenes will always be popular, and it's a huge folly that is now ingrained in people's minds that this is content only and strictly for organized groups. The scenes are the place where the player learns his class, as I wrote above, this is the place where there is no blob hiding in the bushes, which is crushed not by skill, But by a BLUNT MASS.
The stages are the place where a soloist, a gankers, and an organized group should come, but by simplifying the game and following the lead of the whiners and lazy (of which there are no more than a dozen), certain laws were violated.
Being deprived of the opportunity to move to a safe zone (closed by a barrier) has completely cleaned out players who play meaningfully and do not want to waste their time and death in desperate situations for the satisfaction of the dominant team.
There are tears sometimes when really good players are beaten at the barrier. No one wants to go back there again. This is my belief.
Hundreds of GOOD players ignore the scenes, for that reason, I'll take what I'm saying.
:idea: the return of these people will just solve the problem (Team Balance/ or as it is also called Matchmaking)
I think so, I hope so!!!

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"R" listen, were the players different in 2008? Smarter? more Skilled?)) But the game was 10 times more difficult than it is now, maybe there are already easy ways?
Barracuuda-DoK60+/Barracu-SH60+/Ru
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