[Weapons] new talismans

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Alubert
Posts: 538

[Weapons] new talismans

Post#1 » Mon Sep 01, 2025 1:57 pm

Like some players (probably most), I like having lots of options to choose from when building my character.
To increase this diversity, I came up with an idea (I don't know if it's technically feasible) that using a specific type of weapon would be associated with certain abilities.
I would like every weapon with a talisman slot to be able to be equipped with a standard talisman, as is currently the case, or a special talisman dedicated only to that specific type of weapon, such as a sword, 2h sword, axe, 2h axe, hammer, 2h hammer, spear, wand, shield, etc.
For example, a sword could have a chance to cause a short slowdown.
A 2h sword could have a chance to cause minor dots or reduce the cooldown on taunt abilities by 5 seconds for tanks.
A shield could have additional morale regen +6 or reduce the cooldown on ST punt abilities by 5 or 10 seconds (except for IB) or a small speed buff.
Hammer could have a chance for a small 0.5 sec stun (no immunity), etc.
These could even be new abilities.
There are many ideas.

I don't know how these types of talismans should be obtained, but a way could certainly be found.
Maybe they should be obtained by playing SC or as a reward for some PvE content.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+

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Nameless
Posts: 1448

Re: [Weapons] new talismans

Post#2 » Mon Sep 01, 2025 2:30 pm

Dont add certain talismans to certain weapon type. Allow all weapons to get only one talisman from special kind something like soulstone mechanic that you could get only from doing certain number of scens.
That talismans should be only different procs and not stat related. That add more itemization options and driveppl to do more scens
Mostly harmless

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