Scenarios (rebirth or return to popularity)

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Barracuuda
Posts: 34

Scenarios (rebirth or return to popularity)

Post#1 » Sun Aug 31, 2025 11:06 pm

After reading the threadviewtopic.php?f=15&t=59312 from dear @leftayparxoun, I decided to continue this topic in a separate topic so that my thoughts and yours would not get lost in the tones of the text pages.

I want to offer a couple of my thoughts on the Scenarios, these simple steps may change the situation (I will say in advance that I do not pretend to be a Cap, this is my opinion, but you can easily discuss and supplement, thank you all)

It seems to me that the main thing in a PvP game is GEAR (yes, I know, others will say, it's not really that, there are both, etc.) it's clear
But nevertheless, it is a fact. Gear solves everything, sometimes not everything, almost everything) But a professional (scarier when it's a pro team) + top gear = 99.9% success rate in any game, and it's not just winning - the main thing is getting satisfaction / adrenaline, and as a result, it's a good mood and relaxation after a day at work and not only.
Yes, you can do it naked, but it's much more pleasant on a top gear, knowing that the opponent may not be weaker with brains / skill, but with equipment, and this is already important.

Therefore, all my suggestions will focus only on naked pragmatism, the importance of gear (weapons) and drop RR/Crest as a means of obtaining this in the game. I have only 3 points.

1st) Main thing - Powerful new weapons from SC only (the attendance and popularity of the SCenario will be affected)

I propose to introduce a New (or substantially modified old) WEAPONS for participating in scenarios (it is important to introduce separate SC-Crosses, which players will receive only on SC) The weapon must be unique and have the best characteristics of all analogues.
a) This weapon should be better than any of its analogues, it should not be slightly better, this weapon should be the very best that can be obtained in this game.(this is the key).
This should be the goal that is being pursued. It must be high-END!
b) In order not to belittle the content / loot with oRVR, it may be worthwhile to refine the weapons that are currently available for regular crosses, BUT this should be WORSE than top-SC (The new SC weapons should be an order of magnitude better than what we get for ORVR <and and multiple times superior to weapons from any Pve content)- this is the key!
c) The extraction of these weapons should not be super difficult, but at the same time it should not be an easy task, you need to find a golden mean of effort/ time. (this can be adjusted and brought back to normal over time, taking into account player feedback)
It should be available for mining, just like NOlifers"" but also for those people who spend 2-4 hours a day in the game, as I wrote above, there should be a golden mean and not super difficult and not easy.
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2) this is also the main thing> Remove Barriers from respawn, return NPC guards to their old place on SC (we are fighting against leavers, Low skill, downtime, NO surrender!)

In point two, I suggest that the developers return SC to its default state, that is, cancel all estates related to WarCAMP (respawn) and the location of NPC defenders and barriers. What is included in this is below in the sub-paragraphs with the annotation.
a) Remove Barriers (impassable walls) on the respawn of teams and return the positions of NPC guards to the default state (as in the original game). This will allow us to return the players' activity to the scenarios even with the worst distribution of forces and team setups.
The effect>>>
Even in the most suicidal situation for one of the teams (lack of support/or tanks, etc.), the presence of standard security!! an open respawn will allow a weak team to conduct combat operations and activity, even playing from defense (using WC guards) and having a "safety island" (savezone) to restore HP without the participation of HEALERS.

!as an example from my personal experience.>>
With the total domination of the enemy (bad setup /and or premade of the enemy vs pug), no self-respecting player will leave the WC for what????? just to spam the skills and die in 5 seconds stupidly and without a result, without the opportunity to go to the save zone. And there are hundreds of such situations, what can we do? stand / leave the scenario / write the defeat command. By removing the barrier, we will give people the opportunity to play on their individual skill even in a 100% lost situation and having a protected rear behind them where they can take a breath. And I am sure that many soloists / pro and not only - I will play and even with the result, even in the most desperate situations.

As a result, by removing barriers and returning guards, we will get rid of 0/500, useless player downtime / surrender, I am sure that even in the most desperate situations, solo / gankers and other players will actively play under the guise of guards / WC having SAVEZONE to save life and natural HP regeneration, thereby giving the opportunity to continue playing and make kills DOMINANT The team,
But!! already with higher risks of death for them, this is also a challenge and I am sure that strong players and teams will continue to play in 90% of situations, this is also a test of skill and people love it.

--
3) DROP and Fair distribution of Renown and SC-crosses And also the key (what do we want to change/get? -an incentive to develop a gaming skill / knowledge of the game/Fair drop RR/medals)

This is my last step, which I propose for your consideration and as a note to the admins.
What are RR/Crests and Renown drops?
In my opinion, this is the KEY measure of a PLAYER's effectiveness/or the usefulness of his actions on the battlefield.
Change the receipt of Renown/Crosses to SC, remove the fixed bar for both a win and a kill, return a fair distribution and drop Renown, as I see it -I think that only those players who were KILLED as a result of their actions should have the right to receive a drop and as a result drop N is the number of RR, and if only Three (DD/tank/healer) of the 12 players participated in this activity, then it would be fair to divide this into 3 people, taking into account their usefulness.

(yes, dear noobs, in this game Renown is given only if the DPS has made a kill, and not from the air or magic from the sky as you are used to already)-trigger is always a Damager (dd / dps) there is no kill- there is nothing!!! even if you do 20000000 milliards of heal or damage.)
as an example,>
there was a situation recently where the only kill on stage was made by DD WL, who risked a kill and brought a team of 12 people at least some kind of RR on the lost stage. Surviving for 2 minutes in an unequal battle 1 vs 3, only at the expense of healing potions, he miraculously survived / (there were 2 tanks in lev's party and 2War preists were 20 steps away and no one helped) the lion miraculously survived, spat and went to afk. And?? why were these RR numbers divided by everyone? As a result, the clown team was also outraged why the player was standing on WC instead of running and not earning them RR, why he wasn't dying as usefully as they were.
I think it's a good example.

As a result, I believe that bringing the drop to a normal and sparring state will give an incentive to play in a team and with a team, to focus the attention of the players on the main aspects. And it's time to understand that RENOWN is magic and it doesn't just come out of thin air, it means that some guy is on DDps!!!made a kill (maybe it's nasty and glassy soloer/ or "unnecessary WH" or WE or SL in the right build, etc.) I assure you -it was not WP that brought you renown out of thin air, which was healing where it was easier than a tank that was uselessly jerking off in a backline with zero.

_______________________________________________________________________________________________________________
It's short version for those who don't like details and read
1) Introduce the New best SC Weapon (top) in the game, with high (sane) characteristics that are several levels higher than all known analogues in the game including orvr and pve. This weapon can only be purchased for special SC-medals. Come up with SC-crests
(effect:Great incentive to come to SC)

2) Remove all Barriers (impassable walls) and return the NPC-guard (AI, too, to default) to its old positions.
(effect: the stimulus does not come out/does not leave)

3) Return or create the old/new but Fair drop RENOWN+SC-crest distribution system.
Remove the fixed bar (as at the moment) To get Renown, players increase the drop per kill.
What I mean by a fair drop is a drop only for those players-those who participated in the activity that led to the kill and as a result of the RR drop, but divided equally by all.
Is it cruel? No! It's fair. THE MAIN THING is that it will encourage veteran players, and noobs, soloers and small (twos / threes), gankers, etc., to play their class correctly and usefully, to play as a team, and the result. And not like now, it doesn't matter who you are/where you are or what you are doing, but you still get a drop.(look at the map when the SC is for 18 people, this show is all over the place, but just not where you need it)
(effect : stimuli from the 1st and 2nd punkt plus an incentive to play, it's useful to play! to understand your class and its necessity for the group, to understand other classes a little, encountering small skirmishes on stage where there is time to think, and most importantly, to LEARN HOW to play for the team (if you want for the sake of victory / if you want for the sake of the result expressed in the drop RR) it doesn't matter.

As a result, I want to remind the old ones once again, not too old, noobs and beginners, let it be free friendly advice.
REMEMBER :idea: RENOWN & CREST = it's NOT MAGIC, IT's not out of THIN AIR, IT's not a Bird singing,
pure RENOWN=it's a drop/result of a murder=This is a consequence of the activity of only one DAMAGE DEALER(DD) archetype, it's not a healer who got **** up or a tank guarded, it's that guy on SW/SL/WH/WL/WElf/Engi/BW/Magus(damnMagus)/Choppa/Mara, having spent his strength, mind, reaction, nerves, and time on this, gave you this gift. Therefore, help them (DD) with everything you can with a hot / guard / sometimes pleasant word, and then you will be honestly and sparingly involved in this RR.

Thank you all, I'm sorry for a lot of words and mistakes (I used an online translator), I wrote in the hope that perhaps some sample / specific part would come to the attention of developers and not only them.

PSS/omg I couldn't read it, sorry for the many words. :roll: :shock: :oops:
Barracuuda-DoK60+/Barracu-SH60+/Ru
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tjalfe
Posts: 30

Re: Scenarios (rebirth or return to popularity)

Post#2 » Mon Sep 01, 2025 5:09 am

+1 i would like new weapons were bis for sure, but they should also be time limited in some way so players need to come back and keep playing sc

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Sinisterror
Posts: 1170

Re: Scenarios (rebirth or return to popularity)

Post#3 » Mon Sep 01, 2025 6:59 am

RoR actually added the Sc wpns we have atm in the game! They werent in live so kudos for that. But yep i do agree that we NEED to cater to pugs/casuals/elites all, it doesnt have to be all for me none for you like its now. EDIT; I agree with everything OP said!

https://imgur.com/a/warhammer-online-it ... ck-NY9bkl7

The first 2 pictures you see were gatekeeped in a good way. Dok bis wpn dropped in Mini Palace instance before you get to kill the king. Second picture is when you defended fortress succesfully, got purple bag and you had this or proc wpn to choose from, and yes 700 armour buff proc stacked with potion. Black orc Belt was some hiddenish instance during contested cities? And both Sh wpns are in Contested City, 66dps bow is from same before king kill instance as dok wpn and 63dps spear is warlord boss purple bag. This is the best way of combinging PvP/Pve.

See that none of the things i mention require renown rank(this is a good thing) because in cities if your realm beats the Stage 1(Invader gold bag/60dps proc wpns in purple bag) and that stage was PvP, if you beat them as invader, then defender gets kicked out city, and attackers could roam and check things out, but there was a timer and warlord lvl 48lord to kill and after that mini instance that drops 66dps proc wpns and then KING that Drops sovereign gear pieces.

Pve gives 85 wounds jewelry. Nothing PvP gives is this strong in RoR and my imgur link shows rr38 wpns having the solution to this! add the good procs back to earlier gear/Add new wpns/jewelry set that drops in ANY PvP. Sc's and RvR
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Brakh
Posts: 101

Re: Scenarios (rebirth or return to popularity)

Post#4 » Mon Sep 01, 2025 8:00 am

Before queueing for scenarios I am always checking killboard for few last matches. Avoiding times when steam rolling premades are ongoing saves a lot of time and frustration. Being farmed with zero gain is a pure masochistic pleasure which I am not into.

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