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Scenario suggestions and changes

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wonshot
Posts: 1199

Scenario suggestions and changes

Post#1 » Sat Aug 30, 2025 7:45 pm

Hello,

The suggestions below are meant to spark ideas and provide suggestion and are not meant to be perfect solutions, eventhough I have given them though over time and tried to confront them with how they could be abused, which flaws they might contain or how it would change player behaviour.


Weekend warfront suggestions:

1)Any scenario with two party size will have the kill amount required for the completion of the event, reduced from 150 to 100. Any Scenario map higher than two parties will have higher requirement as more players and potentially more kills will happen.

2) The 2nd reward on the reward options will have a smaller amount of crest/gold/guildcoin reward option
(this is mostly for BiS cultivator characters to have something other than the liniment bag to choose from)

3) During the weekend warfront the Discordant/solo scenario will have 50% crestgain from OBJECTIVE score.
right now players get 1crest pere 50points their realm scores in a scenario and it is cashed out at the end of the scenario. Since premade and BiS players mostly enter scenarios for the fight or to farm kills, this type of reward should land more accurately for the soloing player who might be still progressing and will not be as appealing for premades to slit up their pre-made group and three two one soloqueue together.

Discordant soloqueue suggestions:

1) Discordant scenario will have a hidden system preventing same guildmates/players you have grouped with recently within 30mins prevented from getting into the same sccenario more than once in a row, you will need to play a discordant scenario once before you can get paired up again in the matchmaking.
If its in the offhours and two guildies by chance are queueing unorganized into discordant they should be able to meet and play by chance.

2) Discordant solo scenarios will require 1 healer per group so minimum two per realm to fire off. Yes you can win scenarios without any healers, yes having 2-2-2 is more balance and comfy but this should be an acceptable minimum requirement for functional action.

3) The surrender vote is removed and instead changed to a "I agree or disagree"- vote.
And the "show solo players" button on the scenario-group-window is changed to a "claim leadership" After a player has claimed leadership and majority vote passes the scenario countdown will begin before both teams can leave their spawn area. Both realms need to vote on a leader. If a player is voting No three times they will get skipped for the next X amount of Discordant matchmakings.
(alternatively the ranked soloQ window can be used to create discordant queues and players can see what is missing for a scenario to pop. Without Ego, Elo and extra rewards)

If any or these methods were implimented and somewhat succesful then proceed to finetune and work on normal scenarios and figure out their role in RoR 2025.
Thanks for reading.
Bombling 93BW
Ping me when Battleobjectives are becoming meaningful to the oRvR game as an incentive & tool to spread out the players and the action.

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lemao
Posts: 370

Re: Scenario suggestions and changes

Post#2 » Sat Aug 30, 2025 9:19 pm

My eyes are literally bleeding

Endari
Posts: 142

Re: Scenario suggestions and changes

Post#3 » Sat Aug 30, 2025 9:56 pm

The skirmish scs will never pop during NA if you make those changes, specifically the need 1 heal per side, would be easier to just have a no heal sc and frankly the surrender option is maybe the only player friendly change ror has ever added so removal should only be done if they remove the penalty for leaving.

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