Pahakukka wrote: Tue Aug 26, 2025 3:58 pm
Thanks!
You are right about 2H ib burst, at its best its pretty moderate compared to for example BO (another physical dmg tank) I tried with the higher crit chance and added crit dmg, but if the base dmg is low, the crits are not gonne be that much higher. Thats why I still think this as a dot class, and the rest are just a addition to the dots. Sometimes you get semi AA+channel+few dots and rock clutch in and that will counts as your burst, probably 4k at best. (and that might be very optimistic value too)
For me the 6v6 ranked matches were quite stale, atleast back when i played em with my BO. going 10min round to score that single kill wasnt that attractive. in 2-2-2 format there just was too much of mitigation compared how much you could bring dmg to table. If both teams played risk free and conversative gameplay there was very little chance to anyone die. Usually the deaths occurred when someone got bored and just went for it and ofc that broke the coherency and whole game collapsed for that team. I cant speak of Orvr smallscale since everytime i have tried it recently the opposition has actively avoided fights until they get another group with them, or ganking smaller parties out in frustration of having nothing else to do. The campaing itself does not promote any sort of skillfull gameplay either, its mostly oneside steamrolling until numbers are close equal (eu prime) when the game stops to practical standstill for 4ish hours until another side logs off and steamrolling continues.
I think that chess gameplay is kinda accurate for the soloroaming tho, but also thats the reason why it takes place at lakes and not at duel arenas, to get variables in, and forcing to try faster kills before you get stomped. in duel arena, without potions and terrain the matches are fairly predetermined indeed,
Yes, all true. In regards to burst you are absolutely correct, it comes from stacking up dots and buffs additionally layering out GBF (interrupting it ofc with something e.g. earthshatter), thats how you can reach 8-9k within 3 seconds which was confirmed on dummies. Also correct that in real environment BO just does better with its kit. In regards to crit dmg you cant actually do much with it, amounts of what you can get (literally just off sov) are way too low to capitalize on that. In typical supersweaty 6v6 you are actually (depending on a comp ofc and foremost) better off with full WS stuff rather then go full STR however difference is not that huge so both options are pretty viable. Crit you can stack well on IB but imo its much better to either go str or ws route rather then trying to focus on it, amounts from tactic and gear should be just enough.
As for 6v6 gameplay, to me its the most enjoyable experience, if teams are not having very big skill/exp gap (which is usually the case, very few equally strong teams) then its the most intense and stressful gameplay. However i dont somewhat agree with dmg statement, dmg is incredibly huge in 6v6, really big (and mitigation too and proper positioning and other things), you know, its just all about actually so many things, like there are many incredibly skilled tanks who just literally feels you are going for a punt and at the very exact moment they instantly turn around so you hit your button while they face you. Stuff like that snowballs and you get what you get - you call a go, enemy team reads your go and denies it and rinse repeat for whole match. I do like it, any small mistake, any bad timing, bad positioning, literally everything you may mess up can totally cost you a match. Great stuff. But like i said, very boring to watch on a clip unlike soloroaming.