DPS balance phase (community) survey
- agemennon675
- Posts: 545
Re: DPS balance phase (community) survey
Very good post, thank you for creating this, hopefully it gets to see more answers from community
Destruction: 40-BG / 40-DoK / 40-Chosen / 37-Mara / 37/Sorc / 36-SH / 36-Choppa / 24-Shaman / 16-WE
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer
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- leftayparxoun
- Posts: 332
Re: DPS balance phase (community) survey
Main post was also updated with the results
Onlymelee, Onlyhealing and more Onlys - Entropy and Chaos - Destro WB Gearing Guide
"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
―The Antigone of SophoclesRe: DPS balance phase (community) survey
I like the poll and filled it in. Results are kinda interesting.
My main concern with a poll like this is it sort of ignores the core identity of each class. For example, I see witch elf AoE damage is the most requested buff, but a witch elf isn't supposed to be an AoE class, it's core identity is as a single target stealth burst class.
I like that each class has (or is supposed to have....) a clear identity in terms of the role it performs and how it performs it. Homogenising things so that every has similar single target, aoe, survivability etc would be a lot less fun.
My main concern with a poll like this is it sort of ignores the core identity of each class. For example, I see witch elf AoE damage is the most requested buff, but a witch elf isn't supposed to be an AoE class, it's core identity is as a single target stealth burst class.
I like that each class has (or is supposed to have....) a clear identity in terms of the role it performs and how it performs it. Homogenising things so that every has similar single target, aoe, survivability etc would be a lot less fun.
Spitt - RR83 BO | Scrotling - RR7X Squig Herder | Scabrous - RR81 Shaman
Re: DPS balance phase (community) survey
anstalt wrote: Tue Aug 05, 2025 6:14 pm I like the poll and filled it in. Results are kinda interesting.
My main concern with a poll like this is it sort of ignores the core identity of each class. For example, I see witch elf AoE damage is the most requested buff, but a witch elf isn't supposed to be an AoE class, it's core identity is as a single target stealth burst class.
I like that each class has (or is supposed to have....) a clear identity in terms of the role it performs and how it performs it. Homogenising things so that every has similar single target, aoe, survivability etc would be a lot less fun.
I feel the same but the devs have stated numerous times that they feel oppositely and want every class to have viable aoe and ST builds available so that people can play in warbands without being kicked. So WH/WE, amongst others, will likely have a whole mastery tree butchered and turned in to some AoE build (which won't work already because of the basic design of the class) while losing some class identity and a currently ST flavored tree.
This game feels good and plays good because the classes are unique. Both in comparison to others and also their own mirrors. Each have their strengths, weaknesses, buffs, debuffs, utility, damage types (burst, sustained, grind, cleave, single target etc.) and niches where they perform well and fit in to specific group compositions. Outliers exist, naturally, where one class can be too good at multiple things simultaneously (like prenerf dual wield slayer being aoe/ST/cleave all in 1) but numerical changes are easily done and would suit better the health of the game rather than entire reworks with brand new custom abilities/tactics that are wildly imbalanced or nonsensical.
Homogenizing everything is probably one of the worst decisions that can be made in games like this where uniqueness and composition crafting are paramount to what makes the game great. Just look at what has happened with modern WoW where all classes were made to do largely the same things and everyone flocks in droves to private servers or even official releases of old patches to play the game before it was homogenized to death.
Gersy - Witch Hunter General
Not Good Enough / NGE
WH/WP/IB/SL/ENGI
MARA/CHOP/CHO/SORC/SHAM
Witch Hunter General's Compendium (WH Guide)
Not Good Enough / NGE
WH/WP/IB/SL/ENGI
MARA/CHOP/CHO/SORC/SHAM
Witch Hunter General's Compendium (WH Guide)
Re: DPS balance phase (community) survey
Can you please delay new Dungeon and focus on a WL ballance.
Game just not fun to play, Orda just rolling empty zones almost 24/7.
Game just not fun to play, Orda just rolling empty zones almost 24/7.
[ Goblin Division ]
Re: DPS balance phase (community) survey
ya feel the same way having alot more fun with dok dps to be honest. Tired of getting kited and no option to burst kinda sucks the new hammer of sigmar aint fun to play with. We need sigmar radiance to the 2h soo it can heal in sc and give a bit of support instead of spamming smite it get boring quick nobody like that build.ceeo wrote: Sun Aug 03, 2025 3:12 pm I must thank the devs for listening even more to the playing community! I main a dps WP and feel that even though the healer patch gave good changes to the class spec, it still feels underwhelming to the DoK mirror. Removing all AA speed was not a good change and could've been mitigated with maybe a 25% AA proc with crit to Fanaticism, or something along those lines. Removing the snare from Judgement was a big nerf since the spec has no snare secondary snare, while dps DoK has both skill snare AND proc snare from an aura. Also a 50%/5s speed buff after a kill is pretty OP. A 50% AA with a much larger dps swing was high-ish, so why not nerf that to 25% and placed on a needed tactic for the spec instead of adding a base damage tactic that quite frankly is useless. I would also like to add reverting Divine Strike back to its original intention of healing AOE/using RF instead of its current iteration. Divine Strike's almost useless now in a rotation and gimps the dps WP to doing half of any healing whatsoever within scs and rvr. If the spec isn't to do 100% of the dps of a actual dps class, then it should at least make for the loss of dps with some healing to group/faction members.
Also the shield WP spec isn't as viable as it was before the healer patch. IMO, it should give more group buffs (as the 13 point ranged shield channel did), but Benediction isn't close to as useful. Either it should shield the entire party for the 10s and lose the +35% to casted heal or give a AOE drain for 150% of damage to the party as with the DoK mirror. This seems only balanced.
Good poll by the way, I personally respect the effort and only gave an opinion for classes that I actually play. I hope others do the same objectively.
Re: DPS balance phase (community) survey
Demonstrably not trueNeznan wrote: Tue Aug 05, 2025 8:54 pm Can you please delay new Dungeon and focus on a WL ballance.
Game just not fun to play, Orda just rolling empty zones almost 24/7.

Aethilmar 8x SM
Aenean 8x AM
Vusean 8x Chosen
Culwych 8x Magus
... and a host of others ...
Aenean 8x AM
Vusean 8x Chosen
Culwych 8x Magus
... and a host of others ...
Re: DPS balance phase (community) survey
Thanks for a poll. I agree with most of the result. Except one, Range SH survivability should stay the same? Excuse me, what the hell?
Ranged class, has AoE MAJOR distance punt, ST punt or 7second 100% disrupt through morale, 4s disarm, 4s silence, 10 second 30% move speed increase, racial tactic move speed increase, AoE auto detaunt, self wounds buff on demand.
I just don't understand, in what world is that "normal" amount of escape/save tools? Every other range (heck, even most melee!) classes has less tools for saving his ass. And people claim WL survivability should be decreased. HE DOESN'T HAVE ANYTHING IN THE FIRST PLACE LOL! Only medium armor and pounce. You wanna give WL light armor or something while being OK with rSH having billion save tools? Somebody explain please. I do believe WL damage should be tuned down (while other order AoE DPS should go up), but his survivability nerf would be stupid. On the other hand I think rSH AoE punt should't even be available to him in the first place. And ofc his pet damage nerf is long due.
Ranged class, has AoE MAJOR distance punt, ST punt or 7second 100% disrupt through morale, 4s disarm, 4s silence, 10 second 30% move speed increase, racial tactic move speed increase, AoE auto detaunt, self wounds buff on demand.
I just don't understand, in what world is that "normal" amount of escape/save tools? Every other range (heck, even most melee!) classes has less tools for saving his ass. And people claim WL survivability should be decreased. HE DOESN'T HAVE ANYTHING IN THE FIRST PLACE LOL! Only medium armor and pounce. You wanna give WL light armor or something while being OK with rSH having billion save tools? Somebody explain please. I do believe WL damage should be tuned down (while other order AoE DPS should go up), but his survivability nerf would be stupid. On the other hand I think rSH AoE punt should't even be available to him in the first place. And ofc his pet damage nerf is long due.
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Re: DPS balance phase (community) survey
As you can see, graph has pattern - few days in a row one side dominate, few days in a row other side dominate. Also people better remember bad experience. Results of survey shows it as well.
Re: DPS balance phase (community) survey
It was interesting to see the poll results, but I also think there should be more criteria than "AOE/ST damage" and "Survivability". The results also say that people want to AoE in WB on their WH/WE despite the original design and roles of these classes in this game, which is pretty funny.
Drukar Netherlord
SL 89
WH 88
Marauder 85
Sorc 85
Eng 82
WL 83
Chop 86
SL 89
WH 88
Marauder 85
Sorc 85
Eng 82
WL 83
Chop 86
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