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BW/sorc buff when?

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Faldrino
Posts: 10

Re: BW/sorc buff when?

Post#11 » Sat Aug 02, 2025 10:49 pm

Sever1n wrote: Sat Aug 02, 2025 5:42 pm Sork need rework for sure. Its in far worse state than bw. Disrupt patch was last nail in its coffin. Why people shoud play sork if sh doin same dmg and far safer?

Sork need access to burn trough and flashfire tactics. If disrupt madness will continue. BW can ignore and benefit from disrupts. Sork only suffers.

And sork tree skils just straight up bad. Those skills shold be signature but they mostly so bad that people just invest points in trees.

Black horror - only usable one pre engage like ini debuff. 3 sec castime makes it useless and we already have scattered shadows. BW use fiery blasts after each disrupt. Sork have 2 masive bomb spells that just cant afford to use.

Shadow knifes - bad version on fireball barrage. Long cast time, long tics. Usually used as filler for 1-2 ticks. Bad.

Gloom of nigth - good spell but very hard to use tnx to 2 sec cast. Usualy u see that your target off reach and completely lose momentum.

Absorb vitality - just crap. If it go trough disrupts, its hard negated by tough and resists, it have long cd and usually only good target for it is pet and turrets. HP gain is unnoticeable.

Echo - our antidisrupt tool. Corp dmg, low dmg, ruins rotation its just complete crap compared to instant undefendable firebals.

Shades of death - bad cos it cant crit. Teoretically it could boost st rotation, or good on the move debuff. On practice dmg too low to waste time on it.

Only thing that sork is superior to bw its st pure spirit rotation. But bw have acces to cd, healdebuff, snaring channel, self cleance, funnel power, mass punt, instaspreding dots. And now bw can even have boost its armor for 1k to negate bursts. Sork resists dont stack with healf buffs or auars.

Yes class need rework. St spec need more utility and antidisrupt posibilities, aoe speck lack of flashfire. Untill then BW will be superior.

Devs nerfed straigth their dmg, then hardly nerfed chanse to land skills. And class that supposed to be glasscannon annihilation tool with top pressure became decent crap with low surw and other classes can easily do his job and be a lot tankier.
Following from that, BW's can also cleanse, have a tactic that has a chance to reapply Boiling Blood and other DoTs, have a tactic that makes their Fireball and Pyroclastic Surge "virtually undefendable", within Pyroclastic Surge they can also increase cast time if hexed. And they have a tactic to heal 67% of the damage from Sear. Oh, AND an Armour increase. Oh, also they have "Funnel Power", which is a toggle for extra damage at the cost of self-harming yourself.

Are they going to be used often? Probably not, I can almost guarantee that they're not obligatory for the current BW meta - but it'd be nice to have the option.

BW's have a wider spread of abilities, the abilities tend to be better and they have so much more utility than their counterpart.

Remember when Sorcs used to have Obsessive Focus (Not that it ever worked to my knowledge)? That'd be nice as an AoE.

Not to mention their M4's tend to be better too. I'd like to point your attention to "Burning Head". It's description reads as:

Deals 2400 damage to your target, and 1800 to all other enemies within 20 feet of them. All enemies hit by this effect will lose 600 points of Morale.


Whereas in the same tree, same M4 space, Sorc's get:

Your target and all other enemies within 20 feet of them suffer 1200 damage and lose 125 Action Points. You gain 1200 health and 125 Action Points.


They are overall a superior version of the Sorcerer across the board and it'd be nice to see it much more even between the two. No, not mirrored, even.

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Sever1n
Posts: 352

Re: BW/sorc buff when?

Post#12 » Sat Aug 02, 2025 11:22 pm

M4 from trees is just another aspect if game that exist but mostly never used. Wich is a shame, could be fun tiebreaker skills. Would be intersting if they would open after investment of 13 points. But most of them really need to be balanced and rethinked.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

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gersy
Posts: 190

Re: BW/sorc buff when?

Post#13 » Sun Aug 03, 2025 3:27 am

lemao wrote: Sat Aug 02, 2025 2:25 pm What sorc/bw nerfed the most was the strikethrough change tbh
GL not getting disrupted vs a healer nowdays
fully agree. the strikethrough changes put sorc in the ground. BW has flashfire at least, so it gets a little back. but if your WoP/BB is disrupted, as it constantly is now, you are just left feeling useless or forced to do a mini rotation that will often not result in a kill.
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Fey
Posts: 952

Re: BW/sorc buff when?

Post#14 » Sun Aug 03, 2025 6:05 am

I recently played BW from 58-60, and it felt decent enough. Flashfire is fun, and Fireball Barrage is fun as well. I got a fair amount of kills, and I am not typically a dps player. SH are a pain to deal with, but that's fine.

Haven't played sorc in years. Other than properly debuffed double-gloomburst it falls behind BW. Bringing back spammable Infernal wave with WW seems like a good place to start. It costs a tactic, and coordination with another player, with a specific spec. It hardly seems overpowered, particularly with an aoe cap of 9.

The aoe cap is 9, isn't it?
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Sever1n
Posts: 352

Re: BW/sorc buff when?

Post#15 » Sun Aug 03, 2025 12:57 pm

Spamable infernal will result in disaster, it's just too strong. Order was siting in keeps refused to figth when destro used this. If 8 sorks with lengthening shadows will spam it nobody survive and no counterplay to that.

Real problem with aoe sork is that first -15% crit, then disrupt rework took ton of their dmg from them. And its 8k wounds, no armor, no detaunt, no antisnare, glasscannon that activelly kill itself. They should do a ton of dmg and obliterate people when they reach them, but after nerfs they do same dmg or even less dmg as other dps and need a lot more atention from heals and tanks to survive.
In terms of rotation they pretty ok, and can be good if knifes will mimic fireball barage, and gloom of nigth will have 1 sec cast time.

ST sork after disrupt patch is just unpleasant to play. I had 24% strike trough and nude slays and lions pets disrupted my rotations like crazy. WP untouchable, other heals resist half, snb tanks untouchable. Engi and sw instantly press m1 to negate burst if they in trouble. It leaves you only to spam rotations on guarded mdps which is just stupid.

I just dont understand why magic casters eated that patch with disrupt like it was nothing. Firts parry patch nuked surv of 2h tanks into oblivion, second disrupt patch nuked casters. Now devs for some reason nuking armor.... maybe they have a plan buti just dont see it i dont understand why ruin things that is working.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

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normanis
Posts: 1469

Re: BW/sorc buff when?

Post#16 » Sun Aug 03, 2025 5:49 pm

bw/sorc is still better than slayer ;-(
"give wh and witch propper aoe like evrywone has it!"

filewulf
Posts: 4

Re: BW/sorc buff when?

Post#17 » Mon Aug 04, 2025 4:01 am

Absurd to me that the "glass cannon" class that literally kills itself and cant function at all without a healer doesn't even deal impressive damage, especially with how much they get disrupted. Hard to motivate myself to level my sorc in its current state, they really should just remove backlash entirely (especially if theyre gonna nerf the class mechanic...) and give it some disrupt strikethrough.

Endari
Posts: 116

Re: BW/sorc buff when?

Post#18 » Mon Aug 04, 2025 4:19 am

They need to un-nerf the class mechanic. Is that the biggest wtf nerf of this game? Cant think of another nerf that made less sense. Then the sorc especially needs each of its abilities gone over and tuned. WoP on my sorc hits between 2-2.8k fairly often but it needs another dot to get those numbers while my equally geared WE gets 1.8-2k AW crits more often. After the healer patch its just pointless to attack healers with all the disrupts.

SoD cant crit and is just trash compared to the BW 13 point ability. SoG cant crit and doubles your backlash. EoP is so much worse than the BW tactic, low dmg to high ap cost. GoN is fun but as everybody else said 2s cast is bonkers. AV is tied with SoD for maybe the worse 13p ability in the game and all the similar abilities hit harder and heal more. The AoE tree seems mostly ok though. AB is 2s cast and still needs a curse to snare. Frostbite should be instant cast. Does obsessive focus even work? Why was the BW KD reduced to 2s? Why is there any other ranged KD besides the BW one?

The Sorc and to a lesser extent the BW should be the highest burst dps in the game by far but they are not and its not even really close.

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geezereur
Posts: 674

Re: BW/sorc buff when?

Post#19 » Mon Aug 04, 2025 5:06 am

normanis wrote: Sun Aug 03, 2025 5:49 pm bw/sorc is still better than slayer ;-(
My Slayer is way better than both my bw and sorc.

sundey
Posts: 26

Re: BW/sorc buff when?

Post#20 » Mon Aug 04, 2025 5:12 am

No idea about the general need for buffs, but the comments on disrupt are interesting as I can't say I've really noticed it being an issue when playing healers and using offensive abilities with <300 int and 0 strikethrough. Being weak(er) against healers was also always the case on AoR, by design, with BW/sorc's primary targets being mdps/rdps/2h tanks. Whereas healers were more vulnerable to mdps and phys dmg (dodge-based) rdps. Well unless you're a WP/DoK of course.

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